Rasputin's Guide for efficiently building a support village.

  • Travian Village task. Achieve 50+ villages.


    Once a new village has been settled. (Only settled). Plus, this is for a support village. If you plan on building a hammer village , then this is not for you.


    1. Upgrade MB to lvl 3
    2. Get warehouse and granary to lvl 1
    3. Get MP to lvl 1
    4. Get all fields to lvl 3
    5. Get MB to lvl 5.
    6. Get warehouse and granary to lvl 6
    7. Get all fields to lvl 5
    8. Get MB to lvl 10
    9. Get barracks , academy
    10. Get warehouse and granary to lvl 12
    11. Get academy to lvl 10
    12. Get town hall to 1 (start parties)
    13. Get all fields to lvl 8
    14. Get warehouse and granary to lvl 16
    15. Get MB lvl 15
    16. Get all fields to lvl 10
    17. Get warehouse and granary to lvl 20
    18. Get MB 20
    19. Get all bonus building maxed out
    20. Get town hall to lvl 10
    21. Get MP to lvl 20.
    22. Get Smithy and stable
    23. Get stable to lvl 10
    24. Get Trade Office to lvl 20
    25. Remove smithy and academy and stable and barracks
    26. Add more warehouse and granaries. Or put CP producing buildings like treasury and embassy.


    If you're a Gaul you can build trappers. They are excellent CP producers along with Embassy.


    You can build the residence or palace whenever you want. I usually wait till step 17 or 18. But you can do that as according to your convenience.


    This guide always get me in the top 5 player in the population area.


    The magic of being in a top account is traderoutes. Without them, it is not possible to succeed. On a offensive account , setting up the trade routes is easy. But on a defensive account it's hard because you don't build deff in just 1 or 2 villages. You build in more than 30-40 villages(if you really know how to play the game). Resources have to distributed equally and skilfully so that every village can produce a substantiate amount of troops. This is why simming is important. Of course , troops are more important population, but to achieve that limit of troops, you need population. Sim and hard as you can and you can see how your troop count will shoot up.


    Any type of scrutiny and suggestions are welcome. This is for you and for you alone. Enjoy

    Yes, I've built my fair share of WWs. Won a few, lost a few. Played far too many rounds for far too long. Made a lot friends and enemies.


    Yes, I've played as an anvil and as a hammer. I'm only playing now because of all the friendship I have built over the past ten years. I love Travian but I love the community even more.


    Envy me for I have everything, Fear me for I have nothing to lose.


    The one and only, Teutobod.

    Post was edited 3 times, last by Eric Rasputin: Step 4 Amended ().

  • What about Hero's Mansion?


    Maximum oasis utilization is the most important thing to me and CP maximization is #2.


    I also dont build my own villages or use trade routes. So my strategy may be different.

    Anglosphere 6- F. Charcutier


    COM1- Foleys Folly


    US1- Chef Follardi


    US3- Folito Lopez

  • What about Hero's Mansion?


    Maximum oasis utilization is the most important thing to me and CP maximization is #2.


    I also dont build my own villages or use trade routes. So my strategy may be different.


    I concentrate on the CP production part. As you can see it is given above. Travian task for 50+ villages. If you do want to concentrate on the Oasis production part , then the first need you have to qualify is you have to be in the boonies and not be disturbed by anyone. In the spawn area , there are too many people and a fight is bound to occur on oasis conquering. The second need to qualify is proper village placement, settle your village strategically so that you have 3 oasis to capture. Oasis is often a bonus in the boonies where raiding is not ideal. I hate to break it to you , but trade routes are more important that you think. There is nothing called a 24x7 account and there is no player that will play with the same fire and concentration that they used to play on Day 1 in mid game. Trade routes is a huge part of an organised account. It helps Res distribution , prevents overflowing, makes your hammer building easy, make you spend equal Res in every village in a defense account. It's boosts up the morale of the account when the duals see the account being so organised and their work being done for them.

    Yes, I've built my fair share of WWs. Won a few, lost a few. Played far too many rounds for far too long. Made a lot friends and enemies.


    Yes, I've played as an anvil and as a hammer. I'm only playing now because of all the friendship I have built over the past ten years. I love Travian but I love the community even more.


    Envy me for I have everything, Fear me for I have nothing to lose.


    The one and only, Teutobod.

  • I concentrate on the CP production part. As you can see it is given above. Travian task for 50+ villages. If you do want to concentrate on the Oasis production part , then the first need you have to qualify is you have to be in the boonies and not be disturbed by anyone. In the spawn area , there are too many people and a fight is bound to occur on oasis conquering. The second need to qualify is proper village placement, settle your village strategically so that you have 3 oasis to capture. Oasis is often a bonus in the boonies where raiding is not ideal. I hate to break it to you , but trade routes are more important that you think. There is nothing called a 24x7 account and there is no player that will play with the same fire and concentration that they used to play on Day 1 in mid game. Trade routes is a huge part of an organised account. It helps Res distribution , prevents overflowing, makes your hammer building easy, make you spend equal Res in every village in a defense account. It's boosts up the morale of the account when the duals see the account being so organised and their work being done for them.


    I disagree with needing to settling in the boonies for the best oasises. I believe in settling/chiefing around the grey to take advantage of the double oasises. There may be no thing as a 24/7 account but there are such things as 20/7 accounts. I don't have a dual or use trade routes and my account is currently #3 on US3.


    However I have only built 5 villages this round and conquered 21 so far, so I do not have the traditional cluster either.

    Anglosphere 6- F. Charcutier


    COM1- Foleys Folly


    US1- Chef Follardi


    US3- Folito Lopez

  • I disagree with needing to settling in the boonies for the best oasises. I believe in settling/chiefing around the grey to take advantage of the double oasises. There may be no thing as a 24/7 account but there are such things as 20/7 accounts. I don't have a dual or use trade routes and my account is currently #3 on US3.


    However I have only built 5 villages this round and conquered 21 so far, so I do not have the traditional cluster either.


    If you don't have any problem with oasis in the spawn area that can mean three things ..


    #1 The players in your quad are noobs and you have no competition. Especially if you're near the grey area where many of the strong players are.
    #2 You have a very submissive ally and they listen to your demands.
    #3 There are not many players on the server. Giving you some leeway into having some space for yourself.


    As for the traderoutes part. That can mean two things.


    #1 There is no competition in this server. Not many good and experienced players.
    #2 If you do not have trade routes , then whatever style account you're playing , might not be to its fullest potential. I am not saying that having trade routes is must, all I'm saying is that , your account might not be the ideal account you wished it to be or how I imagine it to be.


    What I mean by this is .... You are not running parties in every village 24x7. Some days you do , some days you don't. The development of a chiefed or settled village is not going as swiftly as it's supposed to be(this can be due to the activity of the account also)


    I find it incredibly hard to believe that you are #3 on the server and near the grey area and you have no problem with oasises.

    Yes, I've built my fair share of WWs. Won a few, lost a few. Played far too many rounds for far too long. Made a lot friends and enemies.


    Yes, I've played as an anvil and as a hammer. I'm only playing now because of all the friendship I have built over the past ten years. I love Travian but I love the community even more.


    Envy me for I have everything, Fear me for I have nothing to lose.


    The one and only, Teutobod.


  • What happens if I snatched up all the oasises before others could, does that make the whole quad noobs?


    Or if I strategically placed my villages to get the best bang for their buck with oasises?


    The amount of players in the server has decreased signifcantly over time.


    Me not using trade routes has nothing to do with competition. How can my account not be used to its fullest if I am managing my resources allocation personally to which village needs it. You also have no clue what my playstyle is so I may be working exactly how I want it to be now.


    I am running large parties in 20 villages every single day, the rest are small and 2 villages for the WW do not run parties.


    http://www.gettertools.com/ts3.travian.us.4/Player/956-Foley


    Not all of my villages are around the grey, I have a WW cluster also.

    Anglosphere 6- F. Charcutier


    COM1- Foleys Folly


    US1- Chef Follardi


    US3- Folito Lopez



  • Step 4. All fields should go to 3. Fields at 2 give no cp. Level 3 does.



    Blackblade wrote:

    and yet everyone seems to love her..It remains to be seen if this is out of fear and indoctrination or actual love


    Scarecrow wrote:

    a bit of both, really


    Clash wrote:

    When those guys with hug-me coats show up, you go quietly...you have to be NUTS to run this bunch



    us1 - SIO Win

    us4 - SIO Win
    us3 - FWB Win

  • Step 4. All fields should go to 3. Fields at 2 give no cp. Level 3 does.


    Since this is not a guide to quickly settle second village, I thought that part was not needed. But you do have a point. Thank you for the suggestion.

    Yes, I've built my fair share of WWs. Won a few, lost a few. Played far too many rounds for far too long. Made a lot friends and enemies.


    Yes, I've played as an anvil and as a hammer. I'm only playing now because of all the friendship I have built over the past ten years. I love Travian but I love the community even more.


    Envy me for I have everything, Fear me for I have nothing to lose.


    The one and only, Teutobod.

  • Since this is not a guide to quickly settle second village, I thought that part was not needed. But you do have a point. Thank you for the suggestion.


    Que has a very good point here. Plus with the ROI of fields at low levels so high, unless you're golding everything in half an hour you should definitely push fields to 3 instead of 2.

  • Que has a very good point here. Plus with the ROI of fields at low levels so high, unless you're golding everything in half an hour you should definitely push fields to 3 instead of 2.


    I agree with you but please do remember that this is a guide to effectively build a support village. Meaning you will already have other villages to send Res to this support village. I hardly think gold is necessary.

    Yes, I've built my fair share of WWs. Won a few, lost a few. Played far too many rounds for far too long. Made a lot friends and enemies.


    Yes, I've played as an anvil and as a hammer. I'm only playing now because of all the friendship I have built over the past ten years. I love Travian but I love the community even more.


    Envy me for I have everything, Fear me for I have nothing to lose.


    The one and only, Teutobod.

  • I dont understand step 25. Why would you remove those efficient CP buildings and replacement with warehouses. There should be 2 warehouses and 1 or 2 granaries in a feeder village. If you need more than that then you are not spending resources fast enough.

    Anglosphere 6- F. Charcutier


    COM1- Foleys Folly


    US1- Chef Follardi


    US3- Folito Lopez

  • I dont understand step 25. Why would you remove those efficient CP buildings and replacement with warehouses. There should be 2 warehouses and 1 or 2 granaries in a feeder village. If you need more than that then you are not spending resources fast enough.


    Agreed, especially since the Academy gives one of the most production in terms of CP in the game if I remember correctly. That's like deleting a Residence level 20.

  • Academy is actually a choice. It's your wish if you want more space. I'll tell you my ideal setup that I do in every account I go.


    1. Main Building - 77 CP
    2. 2x Warehouse - 76 CP
    3. 2x Granary - 76 CP
    4. Rally Point - 38 CP
    5. Market Place - 115 CP
    6. Embassy - 153 CP
    7. Residence - 77 CP
    8. Stable - 77 CP
    9. Academy - 153 CP
    10. Workshop - 115 CP
    11. Trade office - 115 CP
    12. Treasury - 230 CP
    13. Town Hall - 192 CP
    14. Brickyard - 2 CP
    15. Sawmill - 2 CP
    16. Grain Mill - 2 CP
    17. Iron Foundry - 2 CP
    18. Bakery - 2 CP

    Best support village in terms of CP and Res production. The ideal village I should say.


    1504 CP total.


    All these are maxed out villages.

    Yes, I've built my fair share of WWs. Won a few, lost a few. Played far too many rounds for far too long. Made a lot friends and enemies.


    Yes, I've played as an anvil and as a hammer. I'm only playing now because of all the friendship I have built over the past ten years. I love Travian but I love the community even more.


    Envy me for I have everything, Fear me for I have nothing to lose.


    The one and only, Teutobod.


  • Its not worth all the resources to have a mxed out TC 20. In all of your support villages? That is an absurd waste.

    Anglosphere 6- F. Charcutier


    COM1- Foleys Folly


    US1- Chef Follardi


    US3- Folito Lopez

  • Its not worth all the resources to have a mxed out TC 20. In all of your support villages? That is an absurd waste.


    Not an absurd waste if you don't rush it and take your time in completing TC 20. Yes, it is a bit of a far fetched idea, but it is not impossible. You'll need to raid properly and be successful at it. Gold of course. You can't do that unless you're experienced. Even if you don't complete the TC 20 it still gives your some formidable CP.

    Yes, I've built my fair share of WWs. Won a few, lost a few. Played far too many rounds for far too long. Made a lot friends and enemies.


    Yes, I've played as an anvil and as a hammer. I'm only playing now because of all the friendship I have built over the past ten years. I love Travian but I love the community even more.


    Envy me for I have everything, Fear me for I have nothing to lose.


    The one and only, Teutobod.

  • step 12.


    academy 10 - 25
    warehouse 12 - 9
    granary 12 - 9
    barracks 3 - 2
    mb 10 - 12
    feilds 5 - (*18) - 36
    market place 1 - 4
    town hall 1 - 6



    total - 103 cp


    you are running small parties at 103cp?


    persoanlly i would get the TH to level 10 and run a large party rather than do that.

  • I agree with you when you talk about trade routes, but I quite disagree with a lot of other steps.


    First of all n.12, small parties with 100 CP?
    Then the order of the steps, the trade office lv.20 (more than 1.5kk res. from lv.16 to lv.20, 75kk res. if you consider a 50 villages account), the fact that you build the academy even before the lv. 6 of the fields.


    I think you usually reach the top5 cause you spend a lot of golds and not due to this (full of errors) guide. But this is only my opinion :)

    Βασιλεὺς βασιλέων Ὀσυμανδύας εἰμί. Εἰ δέ τις εἰδέναι βούλεται πηλίκος εἰμὶ καὶ ποῦ κεῖμαι, νικάτω τι τῶν ἐμῶν ἔργων.
    Ozymandias I am, King of Kings. If any want to know how great I am and where I lie, let him outdo me in my work.

  • Personnally, I usually settle for something very simple for my basic villages : ressources maxed with usually 1 oasis (2 for 9 and 15 croppers, 2 if I raid a lot and have some leeway before the neg catch back to me).
    Academy, ambassy, mb lvl 20,
    TH lvl 15-17 (usually 15, 36h long parties are nice for my sleep schedule)
    Trade Office 10-15 (depending on how far I have to send my ressources).
    I build 1 warehouse up to lvl 19 (for unlocking the second slot) and 1 granary up to lvl 17-18 (for a chief).


    Then Trade routes are established so I only have to spend each 36hours some ressources in that village.


    It is only about 800-850 CP per village (+1333 because of parties) but it is enough to go for a village each 4-5 days and my account usually don't have enough ressources to go for more than that.


    Treasury lvl20, trade office lvl 20 or Town Hall lvl 20 is too expensive for me.


    If you have a lot extra ressources you should get a great barrack asap, and a great stable. If you still have too much ressources, you should go for a secondary hammer. If you still have too much you should use helmet on the secondary and build GB and GS. If you still have too much ressources after that, then tell how you do it because I am curious to know about it. (or ask your alliance for a tyr, fandrall, mjölnir because you are a real MVP)
    (For defensive player, you have so much more things to build that it is unlikely that you run out of things to do either).

    A la perfection
    Je vais amputer un pied
    Je l'aime boiteuse