Full immersion learning is much faster than regular language learning, but languages never really were Lucas's thing.
On the other hand, and somewhat to his own bafflement, he did somewhere stop remembering to think 'this must not be real.'
As soon as he can, he intends to ask Camilla the question, "when you found me, how did I appear? Where did I come from? How did I get here? Where is 'here'?" or somesuch similar question list.
In the meantime, noting that they do have alcohol, Lucas hopes he can make some friends and contacts with a skill he knows he is in practice with -- the mixing of drinks.
You walk alongside Camilla's wagon for most of the morning, and in between her conversations with occasional members of the caravan, she continues your language lessons. You have progressed to simple sentences, and things like pronouns, though you discover there are four singular pronouns - he/him/his, she/her/hers, sie/ser/ses, and it/it/its. You think, based on the relatively androgenous look of the two people Camilla identifed as 'sie' that this refers to gender-neutral people. You find yourself wondering how to ask "what are your pronouns?' In whatever this language is. You're getting more nouns and verbs, too - meadow, mountain, hill, cliff, climb, fall, run, and so on.
Just before noon, the caravan arrives at a village, and your suspicions) that you've fallen in with travelling merchants is confirmed. Camilla tells you to follow Harald and Stefan, while she goes off with some prosperous looking villagers. All around you, the caravaners are transforming the wagons into sales booths by the simple expedient of unfolding one side of the wagons to table height and spreading their goods out for examination. You help out where you can. You notice that they seem to specialise in light, high value items - jewelry, spices, fine cutlery and a selection of items made with glass lenses - magnifying glasses, eyeglasses, spyglasses and such, though they have limited quantities of other things, from tanned hides and cloth to pots and pans. Harald takes time to teach you the names of everything in their inventory, and the names of the coinage. Watching transactions gives you a sense of the values of the coins and the items for sale. You notice that sometimes they take goods on trade rather than money.
After all the customers have come and gone, and all the tradegoods packed away, Harald, Stefan, and a few others invite you to come with them. You end up in a tavern, where Harald gives you some coins - between words and miming, he conveys the idea that this is your share for helping with the unpacking and packing, and bringing a not-very-adept attempted thief to Stefan's attention. You find that you have learned enough of the language to order a simple lunch for yourself.
The tavern offers only wine, mead, hard cider and beer - you find yourself wondering if they know how to make spirits and liqueuers here.
After lunch, it's back on the road, you try to ask some of the questions you're burning to get answers to, but it seems they're still a little too abstract for the vocabulary you've accumulated so far. You do learn that "here" is Adenor, but whether that's the name of the world, the country, or the road you're travelling on is unclear. And apparently the caravan is headed to Cathairis, whatever that is.
"I will relish learning your teanga in the morning, but now I think I better sleep. Sleep well Rafaella."
In the morning, after breakfast, a page comes to take you to Steward Kievan's office; Kievan is there, and offers you a seat. Kievan is dressed in jerkin and breeches, and looks somehow much less like a woman than when dressed in robes the night before, and you remember what Rafaella said last night about naming conventions - this is Kievan si'ha Arago. You sit down and wait for sie to finish initialling some papers. That done, sie sets aside ser work and gives you ser attention.
"Greetings, Ivy, I hope you have slept well. Lord Seanan is grateful that you have offered to be of service while you are here. You understand that food and shelter are yours by guestright, and you need not offer service in compensation - so any service you do here will be held as contracted work and given appropriate recompense." Sie holds up ser hand as you begin to protest. "You are, if I understand rightly, alone here - kinless and clanless. Money can help you overcome these disadvantage. And we are fair people.
"Now, if you please, can you tell me what are your skills? I understand you are a master builder in your own land, but how that compares to our understanding of the craft I cannot know. And have you other skills that might suit some task?"