Guide to Artefacts; the facts

  • http://travian-reports.net/uk/raport.php?id=2f1ce7168


    report for


    large academic advancement III
    This artefact reduces training times in the barracks, stable and seige workshop by 3/4.
    Owner Natars
    village academic advancement
    Alliance -
    area of effect account
    bonus 3/4
    required level treasury level 20



    yeah I went a bit overkill on the scouts..

  • Question:


    The lvl 10 diet artifact, does that work like the WW, eg all troops in said village are on 50% less crop consumption, or is it that the troops produced by said village use up 50% less crop?

  • Question:


    The lvl 10 diet artifact, does that work like the WW, eg all troops in said village are on 50% less crop consumption, or is it that the troops produced by said village use up 50% less crop?


    Fairly certain in saying yes, thats correct.

  • Fairly certain in saying yes, thats correct.


    Which are you saying yes to? :p


    Also, it would be the account wide artifact for it to work in the WW as you can't and don't build a TC in a WW village

  • Question: The lvl 10 diet artifact, does that work like the WW, eg all troops in said village are on 50% less crop consumption, or is it that the troops produced by said village use up 50% less crop?


    I'd agree with Lucid and say as the affect is village specific, not troop-specific, it would apply to any troops in that village at that current time.

    It would be the account wide artifact for it to work in the WW as you can't and don't build a TC in a WW village


    Kudos !


    Second to this question, if an account-wide artefact has 50% crop reduction - is that an additional 50% to the WW 50%, making it 100% and crop consumption being 0. Or 50% of the 50%, making it 25%. Outlandish theories and thoughts welcome.

  • I'd agree with Lucid and say as the affect is village specific, not troop-specific, it would apply to any troops in that village at that current time.


    Are we assuming here then that that includes all troops being fed by the village? So troops travelling to attack somewhere, or stored in its oasis would be reduced consumption too?

  • Are we assuming here then that that includes all troops being fed by the village? So troops travelling to attack somewhere, or stored in its oasis would be reduced consumption too?


    Yes I'd assume so, that is how I'd interpret the village artefact. But it is just an assumption.

  • Second to this question, if an account-wide artefact has 50% crop reduction - is that an additional 50% to the WW 50%, making it 100% and crop consumption being 0. Or 50% of the 50%, making it 25%. Outlandish theories and thoughts welcome.


    You're the one with the answers :p

  • Does the Natar village gain a population based defence bonus?


    :confused:


  • Second to this question, if an account-wide artefact has 50% crop reduction - is that an additional 50% to the WW 50%, making it 100% and crop consumption being 0. Or 50% of the 50%, making it 25%. Outlandish theories and thoughts welcome.


    Would imagine they'd make WW villages void of Artefact powers, just like gold usage

  • Would imagine they'd make WW villages void of Artefact powers, just like gold usage


    So why have a unique artifact which makes it impossible to target the WW (and everything else) .


    But then again, I do see your point.

  • You're the one with the answers :p


    But I don't know this one :(

    Does the Natar village gain a population based defence bonus?


    No sir, World Wonder villages are not affected by the population bonus.

    Would imagine they'd make WW villages void of Artefact powers, just like gold usage


    Maybe baby, someone on Uk4 might die trying it.

  • Kudos !


    Second to this question, if an account-wide artefact has 50% crop reduction - is that an additional 50% to the WW 50%, making it 100% and crop consumption being 0. Or 50% of the 50%, making it 25%. Outlandish theories and thoughts welcome.


    Ooo, I got a Kudos, YAY!


    On a more serious note, I would think that it would be 50% of the 50% that already exists as there is no special building/artifact that already reduces the wheat consumption of a WW village (except for the WW of course but that isn't moveable) so therefore it would be 50% of the wheat consumption that is already placed in the WW... making it 75%.

  • On a more serious note, I would think that it would be 50% of the 50% that already exists as there is no special building/artifact that already reduces the wheat consumption of a WW village (except for the WW of course but that isn't moveable) so therefore it would be 50% of the wheat consumption that is already placed in the WW... making it 75%.


    Or the 50% WW power overrights the Artefact 50%, therefore no artefact effect.


    We'll have to find out :P

  • Or the 50% WW power overrights the Artefact 50%, therefore no artefact effect.


    We'll have to find out :P


    Or that yeah! lol :p

  • Would imagine they'd make WW villages void of Artefact powers, just like gold usage


    I do hope so.
    A unique stronger building artefact affecting the WW village would be a bit harsh. I'm pretty sure they will affect them, however. The alliances on s4 who are getting ready for endgame have tried to take as many of those account-wide artefacts as possible.
    Realistically, you'll only see armies 1.5x bigger come endgame, whilst the leading WWs are likely to be 3x stronger. I think that will unbalance things somewhat.

  • I do hope so.
    A unique stronger building artefact affecting the WW village would be a bit harsh. I'm pretty sure they will affect them, however. The alliances on s4 who are getting ready for endgame have tried to take as many of those account-wide artefacts as possible.
    Realistically, you'll only see armies 1.5x bigger come endgame, whilst the leading WWs are likely to be 3x stronger. I think that will unbalance things somewhat.


    plus there wont be as many huge armies, due to people losing them getting the artefacts.


    The unique which stops targetting the WW is over powered as well imo, anyone who gets that has basically won (as long as they can keep GWs/GG/MB up), but then again not many people target the WW so i'm not too sure about this one.


    But defo agree with the stronger buildings

  • plus there wont be as many huge armies, due to people losing them getting the artefacts.


    The unique which stops targetting the WW is over powered as well imo, anyone who gets that has basically won (as long as they can keep GWs/GG/MB up), but then again not many people target the WW so i'm not too sure about this one.


    But defo agree with the stronger buildings


    The unique random aim one doesn't work on WWs. That's why I'd assume the other artefacts do, cause if it's specified on one that it is ineffective, then why not the others?


    Still think you'll see bigger armies on average.
    Those who go after the faster troop building ones will obviously have larger armies come endgame, and possibly those with the wheat consumption artefacts.

  • The unique random aim one doesn't work on WWs. That's why I'd assume the other artefacts do, cause if it's specified on one that it is ineffective, then why not the others?


    Still think you'll see bigger armies on average.
    Those who go after the faster troop building ones will obviously have larger armies come endgame, and possibly those with the wheat consumption artefacts.


    ● Rival's Confusion - 2 EFFECTS
    Village = Crannies hold 200x more resources in this specific village
    Village = Enemy catas cannot aim at buildings in this specific village (doesn't apply to TC or WW)
    Account = Crannies hold 100x more resources in all villages
    Account = Enemy catas cannot aim at buildings in all villages (doesn't apply to TC or WW)
    Unique = Crannies hold 500x more resources in all villages
    Unique = Enemy catas cannot aim at buildings INCLUDING the TC and WW in all villages


  • T'is wrong that.
    You can aim at the TC or WW, try anything else and it'll hit a random building.
    Says so in the TC;
    "In additon, enemy catapults can only aim at the treasure chamber or wonder of the world, or at random."