I know this is a suggestion thread for what can but done going forward....i think the emphasis needs to be more on 'what can we do for new players' rather than 'what can do to those with the knowledge to bring them down a peg or two'.
'locking' it until village 3 or for the first 3 months is more likely to turn away experienced players and so serves the opposite purpose, me personally i wouldn't be too bothered as i learned how to farm in T3.6 but all it's going to affect is the micro farmers that send out their lists every 15/20 mins, it will lead to people oversending (maybe 100 clubs instead of 10) on targets as people won't have time to raid properly, so i can only see this hindering raiding on a whole.
We have beginners protection right now that lasts 5 days and then it ends? maybe accounts should have to physically click to come out of BP else it continues, people aren't entirely sure what BP is, there's no real attachment to it, only a box on the side of my screen telling me i have 57 hours until it ends. Once it does finally end, as a new player that is when i would see the red swords and suddenly i'm a farm, i'm in a spiral of 'how do i not become a farm' because there's no real incentive for me to look into not becoming a farm, instead i close my browser and never play again. We need more emphasis on simple mechanics like beginners protection, there's an extend option on it but again no real incentive me to click it as it is never fully explained to me why i would need it, it's just an arbitrary thing that i start with but a thing i wish i could back and click if i suddenly turn into a farm.
actually thinking this through when putting it to you guys...i think the whole issue is the quest system at the start, they introduced it in t4 right but it has never evolved in the 5/6 years since being implemented. you build level 1 woodcutters or granary and to what end? so i've filled a tile and i feel like i've achieved something but that feeling doesn't last because it's never fully explained why i'd need those things...all of a sudden i'm building level three warehouse andunlocking a 'build your warehouse to lvl 7' task, half of these quests are turning me into an even bigger farm lol. where are the quests explaining how good a level 10 cranny is, why isn't building a level 10 cranny one of the quests. anyhoo onwards to alliances!
we have a massively obnoxious teutonic/gaulish dude taking up our screens for the quests, why do we not have the same for simple stuff that will keep players involved and active, i think it was meme above that said players need to be joining alliances to learn from vets etc, where are all the easily accessible links to videos and guides from travian itself, or even distinguished players on the forum with the knowledge. i see random videos on travian employees on their facebook with topics like 'lets see how the tourney server is doing this week' - where's the 5 minute monologue telling me the MASSIVE benefits of buddying up and finding other people to help teach me the game, i'm not saying this stuff isn't there either, just that it should be more easily accessible. have an obnoxious teuton dude with a sub section of how to join an alliance and the benefits IN GAME - don't make me go searching on the forums to get the info i need when half of this place is full of toxic people. i was reading a thread the other day where someone needed help because they'd been banned and there were multiple replies of 'lol well don't cheat' - that's not constructive and if thats the kind of reply we're giving people, why the hell should they stay?
when making an account why can't you choose your difficulty level? not that it would make the game easier for you only offer you the more indepth tools you might require depending on what you pick - as a veteran maybe you can bypass the whole quest system bar the latter ones and instantly have your village with full level 1' fields, warehouse, granary, mb 3, mp etc, if you choose you're a noob then you get a massively overhauled big and bright quests system that isn't designed to make you a farm - rather it gives you the info you need to understand why you want what the quest is telling you to build - these people come out of bp with the same fields and buildings but also a cranny lvl 10, a few scouts and 20 def troops? scouts are unit that aren't explained either, could help bridge a tiny gap as well. As a raider if i have to put alot more resources into building scouts because everyone starts with 5 as default or through the quests, then i'm slowly down my EI/mace/tt zerg rush, it also stops early attacks if people don't know what i have.
maybe vets can sign up to the initiative and new players get the option to come into communication with these players, i'm always looking for pds and this could be the ideal solution - yes the new player gets the doody end of the stick in that they become defenders but seeing as though '50%' would become defenders anyway is this the end of the world? they get my experience on how to build a cropper, hell, settling a cropper, why smithy upgrades are useful, all the little tidbits i know that and wish i did know etc. right now the first message you get of new players is 'why u attack me so' - lets get proactive and do something before it gets to that stage...idk