-more power to multihunters: if they caught you, they MUST ban you and not decrease your % damange like ALWAYS do nowadays. I hear, I know, I see thousand of player that get banned and than send a message to Mh and they say to him something like "it's not my fault, I haven't start the bot, my dual...my dog" and with that patetic excuse (or something like that), Mh give only 5% / 10% of pop structure reduce because in my opinion they are not fully supported by TG.
With the rule 1.1, anyone with a little bit of knowledge and experience on this game can detect who is a multi and who is not like controlling the ip logging (if he log most like in proxy or normal ip), check if he is constantly under raid by the same players and even if he had defence troop he do not defend himself, if he give away his villages to the same player and stuff like that.
A serious Mh can check all this things and make an own idea if an account play only for his benefit or for others benefit and that means that rule 1.1 (not pandora one's), in my opinion, is it good enough to detect who is multi and who not. Then, if they think one account is a multi, they must have the power to ban it without changing idea and get brain washed by the users who will definetly cry a lot with the Multihunter and he will say a lot of poo just to get away "easy".
-better punishment: if you turn on a bot today and you get banned, i think you will get only 33% damage of pop/structure in the better cases because like i said before, if you speak with Mh after a ban you can decrease your % of damage if you know what to say to convince him.
In the past, if you get banned because you used a bot, they gave to you like 50% damage of pop/structure and they delete all your troops. Today, the punishments for those who not follow the rules are ridicolous cause if you cheat and you get banned, you will have more advantages then anyone who don't cheat because the punishment is not enough "stronger" to incorauge a fair game.
So, after TG gave more freedom and power to Mh to ban without any chance to the user to convince theme that they didn't cheat, you have to improve the punishment to discourage any tipe of cheating. Today, before turn on a bot, people think "I will have more advantages if I raid with it even if they ban me". With better punishment like were in the past, they will think "If I turn on the bot i will screw up all of my work and all the money that I put in this game. Better if I play following the rules."
Posibly solution: for who get caught using bot -> delete of all troops and +50% damage of the pop/structure ecc.
.for who get caught with multiaccounts-> delete of all multiaccounts, delete of all troops +50% damange of the pop/structure ecc.
This are my ideas for the war against cheaters. They are not perfect because the Multihunters have to be very careful to analyze each case and not ban innocent people. But they are humans and human can mistake. However, i think this approach is a good one even if a small % of users will be banned wrongly. To reduce that % of mistakes that Mh can do, you have to prepare theme and not pick everyone who ask for be a Multihunter.
If TG is not interested to war against cheaters (and in my opinion is not cause cheaters bring more money in TG pockets*), you could do something for who play honest and don't cheat making 2 international servers (one 1x and other one 3x) where proxy is illegal or with limited logs. If multiaccount exist is in large part because of proxy so those servers can be nice servers for players that want to play a fair equal game. The cheaters can play the others servers.
*i say that cheaters bring money to TG pockets because I know people who fully gold multiaccounts just to pump up the main one so multi in the servers = more money for TG.