- The merged domain should have (1) Birthday Special, (1) New Years Special, (1) Speed Server and (6) 1x T4.4 Servers.
- Suggestion for numbering convention: 11, 12, 13, 14, 15, 16 until all the current low number servers are complete. Then cycle them down to 1, 2, 3, 4, 5, 6. (Though the announcement suggests something is in the works it doesn't hurt to chime in, whatever the numbering scheme is should be simple!)
Now that TG has seen fit to merge the native English language domains, I think it is fitting to discuss how many servers the merged domain will have. One of the issues of the multiple domains (not just on English servers) is the glut of servers dividing the population. It is important the number of servers be kept reasonable and not aggressively high. I don't think TG would be naive enough to come close to the current server count but it doesn't hurt to remind them, as well as help them determine a reasonable figure.
UK = (4 active / 6 total) 1x, 2 Special (BDS, NYS) and (1) 3x
US = (4 active / 6 total) 1x, 2 Special (BDS, NYS) and (1) 3x
UK = (3 active / 4 total) 1x, 2 Special (BDS, NYS) and (1) 3x
That is roughly 25 servers running per year currently across the 3 domains. According to what is available on Getter (and a little extrapolation since it doesn't have the PtP server listed + AU/US Speed don't seem to be active?) there is approximately 7-10k accounts registered across the 3 domains right now. I would estimate peak accounts would be around 12-14k. How many are actual players and then who actively play is something that is difficult to determine. But lets assume all registered accounts are real players.
I would argue that there should only be 1 speed server, 1 Birthday Special (aka PtP this year) and 1 New Years Special per year for the combined domain. Maybe a special 3x edition of the Birthday special as well.
Specials and Speed will use up 4-6k of those players. The current UK speed has the most players of any active server (except the special but I don't have access and don't feel like registering an account) and the combined figure will of course be higher. The specials always get fairly good numbers (relatively speaking). That leaves at most 8-10k players by my estimation for the remaining servers. Far fewer will ever reach end game. Attrition rates can be upwards of 90-95% by end game (Us3 is on Day 169 and has an 86% Attrition rate. Since it is impossible for us to know how many were real vs bot it is the best we have). The goal in my opinion should be for every server to remain above 1,000 active accounts by end game. An absolute minimum of 500-600. That should allow for a competitive environment, one of the goals of a merged domain.
Given those high rates servers need to be able to start with more players than are realistically available. I expect it is lower in reality when accounting for only real players but it is impossible for us to calculate that. Without going down an analysis rabbit hole, I recommend 6 servers. New servers can always be added but straight out of the gate any more would be both overoptimistic and symptomatic of what brought us to this point in the first place.