- Problem with setting up a Trade Route to an WW with only a Confederacy invitation has been fixed
Ok, can we get a stupid team of "unaffiliated" players - who could be run through with the changes you guys are intending, so that we could educate you on what the hell it's going to imply?
You cannot drop a bomb in mid-server on players who're stupidly playing this game where the mods make a HUGE CHANGE while the ww's less than a month away and tells them, You thought you were prepared? But you did not see that coming did you? hehehehe
If you want to apply a change this big, you get the players to prepare accordingly from server start. Not when they're ready, you remove their trade routes - and ask their ww holders to leave their ww wings and reduce the total wings so that all can have confeds together.
And this is besides the fact that within the same wings, a lot of the players can no more be raided for resources.
And this also means that the ww account and its resources are going to be exposed to spies. Earlier you could hide the important villages besides the ww, but how to do it now?
Just tell us how are we supposed to work around this change now? Start training raiding villages and see how much we can do if we start settling today and then start to train for one month?
Have you guys even given a split second of thought that this change's going to increase the gap between quality over quantity? Like, let's do some thinking. Team A has more quality, Team B does not. The gap could've somewhat been closed by quantity - but you decided to take that away. It's like you're telling the bad players who barely login but they form the quantity -> You guys should send resources manually to the ww and feed your troops from now to the end game since there's a lot of you average players for every good player on enemy team.
Like on half the servers - why should we even bother playing? In com1, NW and SW quadrant have filled up the pages of quality (same alliance) - total 4 wings. NE and SE decided to work together, they were both 4 wings each with lower quality but higher quantity. How are they supposed to raise their ww together? Or how someone who has 2 WWs in 2 quadrants, so that both the quadrants could use mutual unique arties - can now have trade routes from 8 wings to both the 2 wws? Any solutions from your bright developers who just change a feature and call it bug/problem so that their fellow Villains can win another easy server?
In com4, Goats in SW with 1-2 wings I believe, is dominating the server. Their enemies will probably join forces - but they can no more host a ww with their quantity. If every poor quad has 2 wings, that's 6 wings among the 3 sides. How to set trade routes to the mutual ww? (I'M NOT GOING INTO DETAILS OF WHY SEPARATE WWS IS JUST FIASCO)
Is this what you guys are advertising now, "when you join a server - see if players quality is equal or not. If not, quit. It's hopeless"??
Here's the bottom line:
All this could be worked around with. Travian should dream to keep players in check and restrict them. But those things require preparations. This would've been a very good change to have that would limit the defense at finals somewhat. Will make servers more fun my reducing cheating and all that. BUT NOT IN MIDDLE OF A DAMN SERVER. Com1 and all the other servers which are past artifacts period should be excluded from this. Please FIX. Thanks