I won't adress the argument about automation at length. I think activity should be rewarded, and it is. At the same time, I can see various issues with different tasks that are just tedious and serve no purpose though - which is why I'm a huge fan of the farmlist improvements. You still need to be online to send it, but it should become much quicker. Before, it could take more than a minute to send out your farmlists on phone, because the page had to load all of the farmlists expanded, and refresh after each list sent.
I think people need to adjust their expectations for their accounts though. If you only want to play 2 hours per day, you likely won't be able to run a top raider and top off account. You can still run a decent off account, or a good defensive account. But if you want to be among the very top, it takes dedication and a lot of time (and a decent amount of money too, yes). You wouldn't be a top player in fortnite or league of legends or w/e either, if you only spent 1 hour playing per day. To demand having as good an account by spending 2 hours or w/e per day, as someone playing 8 hours is just dumb.
But, with that said... to say "just get a dual or quit" is straight up arrogance, and quite frankly pissing on a lot of players who prefer to play their own account alone.
Finally someone that think in normal life way.
I agree with almost all of your points.
I play League of Legends and i have a good performance cause i can play any time and play in any frequency (3 times a day, every day or 4 days each week... w/e.. i'm free to make my time!). And Travian doesn't allow it... U must play many times per day.. and every day.
I don't agree with reward who login more (like a auction). But i agree reward who log frequently and finish all tasks offered. Like Daily quests. Travian could have Weekly quests too. Or more daily quest to "force" the player to stay more time online. But that actual system demand so much time that u don't need those quests. You lose much more than the Daily Quest if you don't play that day (resources on warehouse at max.. and many other things).
I think Travian could focus more on "who make better decisions" than "who spend more time online" (i got many ideas to resolve this problem, but i'm tired to talk and don't see any Adm take the idea at serius.. I even tried to work as game design to them. Actually i work at programing games mechanics to other companies).
You said everything when u spoke: "is straight up arrogance, and quite frankly pissing on a lot of players who prefer to play their own account alone." when talking about who suggest play with duals. All majority of players like to have their own accounts.
Travian still have chance to get their players back. As i have seen, their are listening to the comunity, at least. But there a long far way to reach a "healthy game model" yet.
The game must be focus on the "fun" and not on the "how many time u spend online".
League of Legends is a perfect example of successful game that doesn't demand a high time to evolve (you can make your own time) and doesn't need huge investiment to play and have fun (actually, zero cost).
Sure, Travian and LoL are two big diferent games.. But that's the point, the Riot (LoL's company) focus on healthy game models (matchs of 20-40 minutes.. Ranked system independed of how much time u spend online..). But Travian no. They focus on who spend more time and money (comparing 2 players with same skills).
The only problem in LoL that's is similar to Travian is the Challanger League. Cause if 2 players have the same skills (same win rate).. the player who play more matchs will get more points. That demand much focus on playing. But that's the point... There are MANY leagues (Diamond, Master...) and the Challanger is the PROFESSIONAL league with VERY HIGH SKILL PLAYERS.. So if you don't play professional, don't need to "few bad" if you don't reach that league. U need to play very well and this demand dedication.
As Wishmaster3 said, you can't be pro in any game without dedication. But that time dedication MUST BE about developing skills.. and not "grinding rank".
You can't compare and say that One player with less skills is better than other with more skills, just cause that player with less skill play more time than the other. That's the point. Isn't a fair comparison.
Sry the big text lol