Recently, I've been cognizant of a change I didn't expect to see in a war/RTS game.
In Travian: Path to Pandora, we will change how confederacies work. You will only be able to have a confederacy comprising four alliances, which have to be connected with each other.
What does this mean?
Alliance A and Alliance B may create a confederacy; one of them will send the request to the other, and the other will accept. This works the same as in Travian: Legends.At this point, Alliance A wants to also have Alliance C in the confederacy; the confederacy request needs to be sent by both Alliance A and Alliance B, only then will Alliance C be able to accept.
Travian is an inherent war game, which includes alliances, confederacies and non-aggression pacts. So that also means that backstabbing, lies, and deceit also happen.
But that feature has eliminated the reality of what war games are. Not everything is full of happiness , rainbows and good crap. Backstabbing, lies, and deceit are also part of a war game that people need to realize.
Do you know the amount of strategies that could have been possible have now become defunct? Come on... Stop warping what travian really is