Hello Mods and all ( Ridder Huma )
I would like to request these changes for the future patch - besides the ones mentioned for previous patch update. I will also explain what will it imply.
1. Unique Artifacts affect on Wonder:
There are two Unique artifacts that work great on wonder of world. Unique Architect + Unique Diet. But there are 4 sides. Further, Unique Diet and Unique Architect both spawn on one side of the map. Both are either on eeast side, or West or North Or South. They do not spawn in opposite directions to each other like UArchi and UConfusion, or UDiet and UFools. Which can mean that two adjacent quadrants will have access to both these artifacts and if it is the case that these two quadrants work together - they are going to have a very strong end-game.
So - I request this nerf. Wonder of the World is excluded from the effect of Unique Artifacts. There are 4 large artifacts of Diet and Architect and 4 sides on map. Their end-game should not be determined on the chances of artifacts spawn in game. The luck you have on day 100, should not determine the outcome of the server.
Alternatively, I would request to remove the wonder villages completely from artifacts effect. And instead, add an additional feeding factor to the wonder. Pre-plans release, troops will eat 2/3rd, and after plans release it will eat 1/2. Total crops advantage = wonder on large diet (1/6th). And walls and buildings on wonder are 2x stronger.
Results from this change would be a buff to end-game rammers, brewery can be reduced back to the 10% for teutons. End-game can again depend on hammers too and not just how much you can add to the wonder defense. Hitting through LA and big defense is too OP for end-game and reduces the effect of wwks. These changes are definitely great for .com servers and probably also .finals which is great being dominated by wonder defense.
2. Natars have walls on artifacts
All the big metas in Travian - bully other quadrants by dropping villages in unique arti spawn locations for an easy pick up. 14k EIs can now easily clear up a unique artifact even in competitive servers due to the additon of Metallurgy Bonus and steal the artifacts in different quadrants. Geography means nothing now - teams in the current com1 registered accounts within bp that can only attack natars and not get attacked - settled them on small arti coordinates and stole small artifacts with 8k TT or 7k Eis... We also settled in cross quadrants but not from bp accounts to steal some artifacts and managed to get our hands on somethings.
Artifacts Natars should spawn with walls. Even a small level 10 city wall on those natars will severely punish the ghost hammers that go without rams. You still can steal cross-quad arties with ghosts - but now you cannot do it for every artifact or else the price to pay is huge with bigger ghosts required - while same hammer sizes can easily go with small rams to destroy those Roman city walls and claim the artifacts.
What will this result into is - more geographical domination required instead of proxy villages and easy pickups for unique artifacts etc. One meta domination will reduce. But this should only happen - if the point 1 above is accepted and Unique affect from wonder is taken away. Otherwise, entire game will depend on the luck of artifacts spawn specially because you can no more compete cross-quads for the uniques.