Spying both resources and defenses at once

After the holiday break, we are opening again the suggestion channel on Public Suggestions Board that gets updated on weekly basis.

The process is the following:
🔸 First, discuss your suggestion with the community in the #💬│suggestions-discussions channel
🔸 Once the suggestion is final and contains all the details post it in the #🎮│suggestions channel
🔸 A team member will review the suggestion and either give feedback or add the suggestion to the #📋│suggestions-vote channel
🔸 Around once per week the voted suggestions are evaluated by Game Design, a note is added on the Trello Board and they are moved to the most suitable list within the board.

Please note:
🔹 Suggestions may take up to 4 days to be processed (depending on the team availability)
🔹 Do NOT place more than one suggestion per message in the #🎮│suggestions channel
  • It would be good if we could spying both resources and defenses at once instead of the need to send the spies twice.

    My suggestion for that is to allow that functionality when we develop the spy at max on the blacksmith.

    It would be like when we develop the rally point to allow attack two targets with catapults.

  • there is a reason why you can send only 1x on each type?

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  • better make it work like catas , after level 10 rally point and above 10 scouts you can scout both the resources and defenses all together .

  • Make it work like catas is also a good idea. Maybe 20 scouts for teutons and 10 for everyone else, based on the wheat consumption, or something like that.