Suggestion to add Troop Ratio to Travian Plus

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  • While we can use Gettertools, I suggest that Travian add a Troop-to-Population ratio for the player to see. As an incentive to use gold, perhaps TG can add this feature to Travian Plus? This is would be a good overview to how we are doing in the troop production, without constantly going to third-party sites.

    Returning player from the classic servers (TKO-MH)

    ts1, 2019 - Red Balloon (SGR)

    ts2, 2020 - Red Balloon

  • it could simply be added on the new "General" tab? --> army strength


    3 tabs:

    Offense, defense, total + ratio

    I'm worse at what I do best and for this gift I feel blessed . . .


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  • i played travian seriously around 3 years ago, yesterday my friend asked me to join him on a week old server, i actually have quite a few questions in mind.

    how important is the first week? being a second week player, does it mean i cant create a successful guild with my friends and compete for the ww?

    how important is the highest climber medal? i remembered myself trying to get one last time (and succeed) but does it really matter (for example: allowing me to get into a top guild)

    what should my early game strategy be? i have heard of people upgrading mainly iron and barracks to boost the population in order to get the highest climber, does this actually work? how badly does it effect your early game growth?

    as a roman, how many troops do i need to have by the end of my 120 hours protection? or is a guild all i need? in my experience, people tend not to attack others in a top guild.

    with hero levelling, is fighting strength the thing i should try and max out first? or is this wrong? should i sell my cages early for quite a bit of silver or should i capture animals instead?

    theres a 125% 15 crop literally 2.8 squares away from me, i feel incredibly lucky as i know how insane it can be but at the same time i have no idea what i should do? should i rush level 10 residence and settle a village there and mane it capital? or should i settle village around it so i can protect it? is having a 15c as a second village really a good idea? my friend says it isn’t but i really want it and i am afraid someone will get there before me

    i an sorry i asked a lot of questions, i hope its not too much... thank you in advance

    Post was edited 1 time, last by sahil ().

  • CodeXVictoria server has it all. My assumption

  • News flash. No one cares about the climbers medal.

    The first week is crucial because you need to efficiently build up your village so that you can settle a 150% 15c cropper or something closer. People don't build iron a lot. It's mostly wheat. As for cages, if you plan on using gold a lot then cages could be useful as you'd start to buy them from the auction house. But if you do not intend on golding heavily then just sell the cages for a profit.


    Always settle your capital first which is the cropper. You dont have time to build a village around it and then settle it later. The moment you said guild, you probably have played MMO's before. Travian is a completely different ecosystem. As for getting into an alliance, just do your best and the alliance will come to you. Or apply to them ... Nicely.

    Dead. Everyone's dead.


    As4 - Apocalypse

  • always build tech accounts for high troop to pop ratio in early game. Kill all roman in your main area 40x40 (1 tech), def tech to kill teuton clubs in your area 40x40 (12 techs heroes and 5 phx), open trap in all gauls in your main area 40x40 (1 tech acc), cata specialist (2 tech).

    You are good to go to settle in coord (0~100|0~100)

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