Simple. A siege helmet that reduces workshop training time by 50%.
He was thinking what might happen if he read the book. But the dilemma was brief. He took the book, put it in his bag, and continued his search for the hidden corner to read it. The wars had been going on for so long, ww it became impossible to demolish as valuable defers were making millions of deffs to preserve the wonder of the world, and perhaps the power of victory was in the book. He finally sat down and reopened the book and began reading. Natars wrote the following: if you decide to use the powers you will get: a dragon that makes the attack force 30% stronger in attacking ww as well as the army that goes with it, so you have the opportunity to conquer everything, but be careful you have to play without a multicolor , bots, and scripts for each of your units to come out with their own click. In addition, we also give you a magic potion recipe that enhances the power of your off units. All you have to do is not cheat in the game or use the potion more than once. With this power you will become the ruler of the world, so think about what you want because you only have the right to use it once during the game .... And know, there are 2 more books like this, but they have other super powers
from description it sounds like an item that one player on the server gets from adventure or smth (maybe steal it from village similarly like artifact?)
If it's one of the kind, it should be moving around the game a lot and It should be an objective alliances play around, just like they play around valuable artifacts. So that will be my take:
Item name: Ancient book of Natars
How to get : spawns between artifact and WW build plans (day 150) in the middle of the map and everyone gets an ADVENTURE in that location, which will kill your hero, unless it has 100 points in strength. So first people who can get there will have to be settled in gray area.
First person who completes this adventure, gets the book, others (who are too late), get regular rewards.
Slot : Off-hand
Effect : increases attack and defense of this troop's villages by 20% *Effectively doubling hero's bonuses*
However if it's used in battle, the item passes to player who battled against ancient book. Also This bonus is disabled for WW villages.
Attack stealth mode:
Hero/player can compose a SINGLE attack formation and attack in stealth mode, the defender has NO notification of an incoming attack, OR just that an attack is incoming but no arrival time or troop composition information is available. Can only be used once in 7 days (7 day cool down)
The book was ancient wisdom and grants the super power of stealth scouting.
I think the Hero should learn the super power to scout other villages X amount of times no matter the troops at said location. Or infinite depending on how we'd want to play this out.
The Hero would have the ability to travel and scout a village without taking injury and gather ALL details. Troops, Wall, Residence, resources, cranny, etc...
The scouted village would also NOT know of their village that was scouted as the super power grants the hero cloaking as they scout the village.
To keep the story going, The hero would only do this special manuever 10 or X times as a fear others would catch on to his stealth tactics....
Infinite times and just have the ability to scout another village. Which in turn would keep this hero moving constantly depending on the player. Which would also have its drawbacks of always using the super power.
I dont think this would be too overpowering yet an element of a super power and add some decent results.
Like the artifacts, there is more than one type of book, and they appear randomly and without warning. Maybe there are 200 books in all, but instead of a massive drop, a new one falls each ten days. There is a special procedure for capturing a book. The books have village wide and account wide settings that are linked to the hero. The time when a book falls will effect how it is used....
Or, there could be a lot of less powerful books that you can choose WHEN you want to use them. Your magic book could come with a count down in progress and you have to use it before the count down is over. Different books will have different expiration dates.
The books will have powers such as:
1 Shape shifting - The ability to change race - For example you start the server as a Teuton, but find that your account is located in a place that is more conducive to being Gaul. There would several of these books and they have a long expiration time.
2. Invisibility - You are able to launch attacks and as long as the hero is in the attack, it will be invisible for the first half of the trip. (better than half speed if you think about it, but the recipient of the attack does need to have some ability to defend, so travel speed is normal.) Also, if you get the extra good book, your foe does not get a report. There would be several of these books, but maybe not as many as there are small speed artifacts.
3 Super-strength attack- Simple math amps up your army by 1/4, 1/3, or even 1/2. As long as the hero is in the attack, the attack is more powerful. People know how big your hammer is because they have been scouting you non-stop, but they have no idea what your bonus is. There are probably about 10 of these books, and they have a somewhat shorter expiration date than anyone would like.
4. Mind-Control - You see an incoming attack from a foe. You use your magic book power to turn the hammer around. The attacker just sees that his hammer is returning and must relaunch....
5 Telekinesis - On those icky servers where the artifacts are glued down and victory points attached to a region, there would be maybe 5 special books that give the power to move the artifact up to 100 squares or steal the victory points it has generated or both.
6 Super strength Boost - this book is tricky in that it maxes out the smithy in all of your villages for all of your troops. If you get it early in the server, villages that are settled later do not get the power. If you get it late in the server, your troops should already be mostly maxed out. or maybe, it would let you push your smithy up to level 25 or 30....
7 Super-server diplomat - This book would allow the holder to declare a server wide truce, just like Christmas and New Year's. There would only be one of these books per server, because it is such an awesome power.
8 Time -Traveler - One player gets the opportunity to roll-back a server 24 to 72 hours. Again, there is only one of these super books, and it has to be used within 30 days of finding it.
9 Teleportation - The player gets the ability to move one village or their whole account as much as 100 squares as long as they move it to empty squares
10 - Super Resource Accumulation - This book contains magic that when activated, stuffs the warehouses of one or all villages completely full.
Clearly, I have way too much time on my hands.
Wow. I know you dont have too much time on your hands so obviously its an overactive imagination.
I mean, I'd been thinking invisaibility but you topped that x 10.
I bow to superior imagination and creativity.
Thank you very much for all the ideas for the Hero's Superpower!
It has been very fun and interesting to read all of your posts and that is why it took some time to decide the winners! I am sorry for the delay, but here we go:
1st place: Dream Team
4th place: Tropa de Elite
5th place: NoProblem
6th place: Excel
Most likes from the community: Dream Team
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Your Travian: Legends Team