and it would be good if there is a time for the wonder release. Like a month to the cps release.
This is more or less exactly what my initial thoughts were. Randomized spawns, but with at least enough time to build some infra and support villages, but not as perfectly as we see now. I am not sure about how the randomization should be done - obviously as fixed as the artefacts will not work. Also, can't be done so randomly that one quad will have a huge advantage just from WW spawn (i.e. one quad has WW in center/on borders, while another quad has in the middle of the quad). Perhaps something like 2-3 WW guaranteed per quad, and then they can spawn within certain ranges. Think this needs a proper discussion with the community at large (as much as it's possible to engage the community at all), and of course the game center.
For UD, I was actually considering if it would be possible to nerf it without making it useless for other things than WW. I don't really like excluding WWs from diet effects - with the large hammers we see these days, I think it's too big of a nerf to the WW defense. I know we have seen some huge WW defs too, but I'd argue it's easier to produce a couple of 800k+ armies than it is to stack 15m+ def (especially without UD). I also like the tactical/strategical aspects of swapping between diets and architects. Maybe reduce UD effect to 40% reduced crop, instead of 50%? or even a bit lower? It would reduce the usage before WW time, but still be better before WW than LDs, and it'd still be worth more than LD (which means capturing it at arte drop, or stealing it is rewarded) at WW time, but less so.