My impression is what really sets Bitfrost apart from Anglo teams is:
- Extreme Planning
- Willingness to accept Micromanagement
Bitfrost is a 60+ person group of excellence that I have NEVER seen from an entire team on Anglo (or even COM). They play on an entirely different level that I've only seen a handful of Anglo players capable of. Tactics aren't the issue, the ability to execute is the problem.
To the larger point, curb-stopping has always been a problem and will continue to be. Some measures could be taken to combat that but they only work if players/alliances choose to. There are really no measures (that I can think of) that can combat the issue without completely breaking the game/community.
Bifrost are one team and usually only play a server at a time, so those looking for a challenge can join their server and others can avoid them.
But I'd rather have a competitive server with lots of players rather than the current dead ones, with no competition.
At the moment, most servers are won by the only premade that joins the server.
Saying "no" to this because there are better teams out there is kinda pathetic, their tactics aren't hard to understand and are fairly easy to practise. Alex has been doing a good job on AG3 using them.
I'd mainly say that WW plans need to change, both their fixed spawn location (unless that's already been changed), and preventing one alliance from easily keeping all of them by moving them all the time. Apart from that, there is no reason other teams can't learn to get better
All this talk doesn't really matter though. TG has showed time and time again that they don't listen to their community and will implement this regardless. Why? More competitive server attract more competitive teams, who spend far more gold.