Travian needs to change the rule enforcement policies.
There's way to much cheating going on, I know it's hard to detect all the cheating, it's a problem in every game. But in other games I've played cheaters get permbanned whenever they're caught, because of that there's very little cheating. Travian hands out warnings and slaps on the wrist for major infractions. Every server I play I run into at least 2 'top' teams that are in the top because of 'special tricks'. Like setting up multiaccount alliances for farming, sitter system + password sharing + attack detection script sending warnings in a group chat leading to the entire team suddenly coming online at any time of day whenever one of them has a incoming, farmbotting, simbotting etcetc.
A warning or 33% pop reduction isn't enough of a punishment for botters, multiaccounts or password sharing. Cheating has a HUGE impact on the game. A 33% pop reduction is rarely more of a setback than what the cheaters gained from cheating. Then it's not just about setting back the cheater by what amount he cheated. In FPS games for example, you get permabanned for having a aimbot shooting headshots for you not because of the unfair headshots you got. It's because of everyone who got headshotted unfairly.
This is a example from last server I played
This player and his alliance was in the top pop and troop rankings throughout the server. It's very easy to tell that it's not just one bad apple in the bunch, look at the times he got popreset and when the rest of the alliances top players suddenly flatline in popgrowth. What they did was to settle 200-400 fields from the center and turn simbots on. They had the biggest hammers on the server because they had a multiaccount alliance setup with 125%-150% 15ccs for their biggest hammers to friendlyfarm. They got to grow because no legitimate player wants to send the hammers they spent weeks/months building 300 fields away to death against scripters.
I play this game obsessively and the more I play the more I notice that this is a thing. That around half of the top teams are cheating, not as in that they have cheaters, because at this point every top team has at least one cheater, but that the entire alliance is partaking in it. It's honestly a f*cking joke, other games don't have entire teams cheating server after server because other games bans cheaters when they find them. If you'd start banning the cheaters then people wouldn't leave the game because of them. Stop with the trying to calculate and set them back by the exact amount cheaters got ahead by cheating and do the legitimate players a favor by sending the cheaters out the f*cking game whenever you find them.