Building Bonus for Teut, Egyp and Hun.

  • Hi everyone!

    As we all know, some tribe has their own building bonus like Gaul with +50% extra capacity for Cranny and Rom with +20% extra merchant capacity for Trade Office. Therefore, I wanna suggest a new unique buildings bonus for other tribe.


    1) Teuton: +10% CP gain during Celebration by Townhall <OR> -10% Celebration cooldown duration. <OR> decrease Tournament Square distance limit from >20 to >10.

    (Just like how they're efficient in farming, they are quite efficient during celebration, by not wasting much time to gain adequate CP for that.)


    2) Egyptian: -10% Healing duration in Hospital <OR> -10% Healing cost.

    (Their ancient healing techniques are very effective in healing wounded troops)


    3) Huns: increase the Rally Point ability to detect the types of units in incoming attack for each level by x2. Therefore at lvl 20, any incoming attack with total troops less than 40 can be detected. <OR> increase number of merchant available in Marketplace from 20 to 24 (Gain +1 merchant at level 5,10,15,20)

    (Huns are very good in gathering intel of their enemy/ Huns previous experience of conquering 1/3 of the world make their troops very efficient and fast)



    btw the building bonus should NOT be very OP or supereffective as to greatly change the course of the game, just like the gaul and roms bonus.

    So what's your opinion?


    --------------------------------------

    Edit log

    -add marketplace bonus to huns

    -reduce some bonus from 20 to 10% for townhall and hospital bonus

    -increase t. square distance limit from 0 to >10

    -reduce R.point troops detect from x3 to x2

    -change T.sq bonus from huns to teut.

    Post was edited 2 times, last by aas07: Add some improvement to balance out the bonuses. ().

  • 1) Teutons have brewery, gives attack bonus

    2) Egypt have waterworks, gives bonus to oasis production

    3) Huns have ... building, which gives them opportunity to occupy 3 slots in every village (settlers or chiefs)


    Romans do not have 20% merchant bonus, all tribes do.

    Romans have the benefit of using 1 extra construction spot without using gold

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  • Maybe you need to learn game features before make suggestions.

    Romans do not have 20% merchant bonus, all tribes do.

    Wow both of you don't know What Romans really are huh? So sad.

    Let me teach you kids..

    Trade Office

    Trade Office

    Prerequisites: Market Place Level 20, Stable Level 10

    In the trade office the merchants' carts get improved and equipped with powerful horses. The higher its level the more your merchants are able to carry. With each level of this building, merchants will be able to carry 20% more resources.

    The Roman Trade Office provides a bonus of 40% per level, rather than 20%. This bonus only applies to the Roman trade office.


    Note: on servers started in 2018, except Path to Pandora, the bonus is half of that (20% per level for Romans, 10% per level for other tribes).


    For more reading you can go to: http://t4.answers.travian.com/index.php?aid=48#go2answer

  • 1) Teutons have brewery, gives attack bonus

    2) Egypt have waterworks, gives bonus to oasis production

    3) Huns have ... building, which gives them opportunity to occupy 3 slots in every village (settlers or chiefs)

    I'm not here for tribe unique buildings. Every tribe already have that. Rom:Horse Drinking Through, Gaul:Trapper, Teut:Brewery, Hun:Command center, Egyp:Waterwork.


    This thread are discussing about common buildings bonus for each tribe. Gaul and Roms already hv it for their cranny and trade office respectively.

  • Let me teach you kids..

    So what you're saying is, that 2x cranny capacity and a boost to garbage merchants is comparable to your suggestions?


    The ideas of 20% bonus CP production from Festivals, 20% cheaper/faster healing from Hospitals and 60 troop fake required/TS works since 1st square are in a league of their own compared to what Romans and Gauls have.

    Try to be more realistic.

    I am not the villain in this story, I do what I do, because there is no choice.


    Retired since 2020 until further notice.

  • So what you're saying is, that 2x cranny capacity and a boost to garbage merchants is comparable to your suggestions?


    The ideas of 20% bonus CP production from Festivals, 20% cheaper/faster healing from Hospitals and 60 troop fake required/TS works since 1st square are in a league of their own compared to what Romans and Gauls have.

    Try to be more realistic.

    well this is the primary idea, of course we can tune it down later to make it balance. cranny bonus and merchant bonus are not garbage either!

  • Cranny one becomes obsolete very fast actually, merchant one is not bad at all, but roman merchants without bonuses are however. :p

    I am not the villain in this story, I do what I do, because there is no choice.


    Retired since 2020 until further notice.

  • I am fluent with FAQ :) Extra % in trade office is a compensation for Roman merchants, which are weakest in game and not an advantage. Out of 5 tribes romans are seen as weakest by many, followed by gauls and you with your proposal want to buff the strongest with HUGE extras. No offense, but you need to learn game more before making suggestions.

  • Cranny one becomes obsolete very fast actually, merchant one is not bad at all, but roman merchants without bonuses are however. :p

    Gaul cranny provide 1000 extra (50%) resource to hide which brings to 3000 instead of 2000 for other tribe. the difference are not that significant and yes it become obsolete very fast.

    Roman's trade office is important. At level 20 the merchant can carry as mush as 4500 per resources instead of 500 (At level 0) or 2500(if roman dont have +20% extra merchant bonus on Trade office, just like hun).


    btw i just make some editing to the idea

  • I am fluent with FAQ :) Extra % in trade office is a compensation for Roman merchants, which are weakest in game and not an advantage. Out of 5 tribes romans are seen as weakest by many, followed by gauls and you with your proposal want to buff the strongest with HUGE extras. No offense, but you need to learn game more before making suggestions.

    so you're learning, very good. but actually huns are kinda looser too, even worse than gaul max cap only 2500 if im not mistaken.

    This is the point of the building bonus to make a compensation for the current weakness for that tribe but not that become so overwhelming.


    i add hospital bonus for egyp as their troop especially slave militia to be somewhat useful.

    i add townhall bonus for teut because overall their game became somewhat weak than other tribe. theyre the least pick tribe in the game. this bonus can also work with hun to compensate their need for cp as they got more slot from CCenter.

    i add R.point bonus for huns bcoz their tribe are weakest in def, so at least theyre better to detect fake atk

    i add marketplace bonus for huns because they're the worse in merchant trading. 500/merchant, add trade ofis got only 2500 max. the only good thing is speed 20 (second best, first is gaul 24, then 16 for roman and egyp and worst teut only 12, but they got more max merchant capacity than hun).

    and i add T.Sq bonus to huns as they already fast so why not? 8o, but this bonus could be much better for teut.

    all bonus should not be that significant to make them become a top at that things

  • i add hospital bonus for egyp as their troop especially slave militia to be somewhat useful.

    This is where you prove your knowledge of the game. Slave Militia is the best def/time troop in the game and it's not just ''somewhat useful''. Sure they can be a pain to feed, but that's where Waterworks compensates a bit. :)


    Also I think ELE could school you a fair bit in general, so you might want to drop that cocky attitude of being the smartest kid on the block.

    I am not the villain in this story, I do what I do, because there is no choice.


    Retired since 2020 until further notice.

  • Did someone call for the smartest kid on the block? No? Well here I am.


    As the Balkan LoT candidate just mentioned above (make sure to vote for him right here: LoT 2020: Balkan)


    Slaves are the best def unit in the game, and if you know what you’re doing, they will be very easy to feed.

  • so you're learning, very good.

    All the time. I am picky though and ask wannabes ELE's mentor for credentials. Can I see yours?

    theyre the least pick tribe in the game.

    Teutons advantages in offense can only be used by active players which have become minority of travian nowadays, sadly.

    this bonus can also work with hun to compensate their need for cp as they got more slot from CCenter.

    (facepalm)

    Slave Militia is the best def/time troop in the game

    Slaves are the best def unit in the game

    Slaves are trash. Lets fight.


    P.S. Thanks Vrbaa

  • This is where you prove your knowledge of the game. Slave Militia is the best def/time troop in the game and it's not just ''somewhat useful''. Sure they can be a pain to feed, but that's where Waterworks compensates a bit. :)


    Also I think ELE could school you a fair bit in general, so you might want to drop that cocky attitude of being the smartest kid on the block.

    slave militia are the best def for their cost and time, but it depends greatly on their number, they're good mostly during early, and in every battle, they will end up as main major casualties. thats why adding bonus to hospital can benefit it more.


    slave militia is the best def troop in the game?

    yeah it is the cheapest and fastest troop to train, so everyone call it the best?

    but

    slave militia has the lowest stats in the game

    slave militia are not good def when fighting atk team with hero as they gave more exp than doing defence.

    slave militia are not good for passive player,

    slave militia consume lots of crop since they need to stay in big number,

    slave militia are not effective as reinforcement during hammer atk, or use it as anvil or def WW

    slave militia can hardly farming without casualties, or even farming,

    theyre not good def in late game either. not many people use it, if you use than show me


    How long have you played travian ? aas07

    have been playing since 2008, on and off. and yes im not pro either.

  • Besides, starvation of slaves in ancient Egypt was also a thing, so you can't mess up.

    I am not the villain in this story, I do what I do, because there is no choice.


    Retired since 2020 until further notice.