Raiding is not getting way too strong (amplified by 40% resource production bonus, which makes inactive villages yield even more farm). Ever since spiking is removed, Travian just turns into boring PRESS RAID RAID AND RAID button over and over again.
If this continues, this game is not a strategy game. It is just an afk farm game just like any other games because raiding requires absolutely no brain power to do and there's ABSOLUTELY NO RISK IN DOING IT.
Travian is a war game that requires strategy and complexity, not just grinding and repeatedly pressing the same button over and over again like flappy bird (press the same button over and over again to gain resource). Allowing players to spike could add more depth to the game as players will start to think strategically which inactives are raidable and which one is dangerous.
if people argue that spiking encourages defensive play style way too much, then the game should add more objectives that can only be acquired by playing offensively, NOT BY REMOVING 100% RISK IN DOING BORING REPETITIVE STUFF TO GAIN ADVANTAGE.
This game is made for human beings who values strategy not human beings who play like a bot that hopes he can win by executing the same stuff over and over again without thinking.