To start it of,
I understand the reasoning for spawning troops in the oases i.e. encourage players to interactively play one another than abuse the system.
Its a good strategy, I get that.
I would like to suggest is - why such an aggressive spawning of animals in the oases, so early in the server?!
For example, in the recent ts3, the animals in ALL the oases spawned suddenly and aggressively - killing almost 75-80% of the troops, which is Insane and really Off-putting (I cannot stress that enough)
It is really frustrating to see so many troops, worked so hard to train over the past couple of days, die just under an hour!!
This is god-damn frustrating, not only for me but each and every player (especially the newbies).
The idea to incorporate and encourage players is not by triggering something that destroys all they have been building, immediately at the start of the server! ( Consider the player experience when you make such designs! )
1. Reconsider spawn rate, at least at the start of the server. Players are really vulnerale at this stage (think about them - How would you feel, if you brought a house, and right before your payment, you lose your job or get a salary cut!)
2. Respawn in only a percentage..and gradually increase it over time. Once players realize that oases have started re-spawning.. they'll eventually drop abusing it.
3. Focus on increasing the spawn rate, depending on the number of attack/raids an oases get (I used to believe it depended on that, but the recent experience in ts3 says otherwise)