Travian: Shadow Empires - Balancing changes

  • Dear community,


    One of our main objectives in game design is providing players with multiple options to make meaningful choices through the whole game and creating a wide diversity of paths to reach the goals.


    In preparation for the start of our Annual special scenario Travian: Shadow Empires we are closely monitoring the Open Beta server progression and collecting your feedback through multiple channels (Forum, Discord, Facebook etc). Based on the received information we came to the conclusion that the difference in size of spawn regions (and therefore in number of spawn spots per region) results that some factions get new players mainly in 1-3 regions, while the others settle in 7-8 or even more with the same number of players from the very start. This in turn creates the situation where some factions are put into a more difficult situation than others in their race to victory.


    After thorough consideration a decision has been made to make some adjustments and introduce some balancing changes to all new gameworlds of Travian: Shadow Empires that start in September.


    What will change:

    • The maximum number of spawn spots will be limited to 300 slot per region for large (801x801) map gameworlds and to 100 slot per region for small (401x401) ones.
    • Start regions for some of the factions have also been slightly changed in comparison to the beta. You can see the changes of the first 3 regions of each faction in the image below.

    TSE_CommunityMap_August.jpg


    We want to thank all beta players and alliance strategists for your input and great feedback that we receive.


    Your Travian: Legends team

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