New Task System - Feedback thread

After the holiday break, we are opening again the suggestion channel on Public Suggestions Board that gets updated on weekly basis.

The process is the following:
🔸 First, discuss your suggestion with the community in the #💬│suggestions-discussions channel
🔸 Once the suggestion is final and contains all the details post it in the #🎮│suggestions channel
🔸 A team member will review the suggestion and either give feedback or add the suggestion to the #📋│suggestions-vote channel
🔸 Around once per week the voted suggestions are evaluated by Game Design, a note is added on the Trello Board and they are moved to the most suitable list within the board.

Please note:
🔹 Suggestions may take up to 4 days to be processed (depending on the team availability)
🔹 Do NOT place more than one suggestion per message in the #🎮│suggestions channel
  • The taskmaster rewards should only apply to Spawn and the 1st CROPPER.

    Only apply to the capital. You shouldn't punish people who don't go for a cropper.


    We need to stop this evil. The rewards are so huge, it makes everyone a simmer. The rewards of military activity are smaller than simming, making warfare a waste of time until endgame.

    Why do you present your opinion as fact? You THINK it makes everyone a "simmer" but just because a lot of players are becoming really big really fast doesn't mean they are "simmers".

    Some of the top players in terms of pop are also the top in terms of fighting power.

    They didn't just get there by simming, they raided a lot to earn back the investment on their troops.

    The server is not even 3 weeks old yet and we're already seeing pretty serious cata hits here and there.

    This system is especially nice for deffers. Getting multiple villages going so soon enables fast troop production to respond to sudden demands.

    This system is absolute HELL for those who don't use gold.


    Ofc it all needs to be down scaled but you're clearly just being salty. Maybe your preferred playstyle is suddenly not as good anymore. In that case, stay away from the PTR cause its always gonna be crazy unbalanced.

    Post was edited 1 time, last by Wychor ().

  • If you say the 2nd task master tasks should apply for the cap, it is still village 1. So, that can't be. I think it should be a cropper, simply because without a cropper, large troop numbers can't be supported. Players should be led to choosing for options that work.

    Also: Some large players become large due to troops. But the early simmers are absolutely not training troops. With this taskmaster system, there is no reward for training troops. But huuuuge rewards for buildings and res fields. We see 6 village players with hardly a soldier in them. The reason why I am being 'salty' is because this way, the game dies. And I absolutely will stop playing if it remains as is. I will also stop if the taskmaster system remains for every village.

    Your point about PTR is understood and valid though.

  • We see 6 village players with hardly a soldier in them.

    I don't know who you are talking about but we see the current #1 player in terms of pop is #6 deffer and #9 attacker (though attacker doesn't say much cause it could be hero clearing oases)

    The #2 indeed has no off or def stats, but is also very remote.

    #3 has some def stats but also quite remote.

    #4 and #5 are central but have no stats either.


    So 1 of the top 5 for sure has troops. The others might have but we haven't seen it yet.

    I am very curious how you "know" that these 6 village players have no troops.

  • Keep it civil please, this is about feedback.

    W6 2020 - Lockdown - Havoc Squad™ - TtP

    W1 2019 - Hive - Havoc Squad™ - PROJECT

    W29 2018 - SCV - Havoc Squad™ - DEAR (Sieg)

  • I was actually being civil. I am just pointing out that the number Wychor is using don't actually prove what he is saying. Everyone knows that. Just he doesn't. Which is why I question Wychor's experience.

  • I was actually being civil. I am just pointing out that the number Wychor is using don't actually prove what he is saying. Everyone knows that. Just he doesn't. Which is why I question Wychor's experience.

    Curb your attitude.
    If you hadn't deduced it from my initial comments, I am Teabag on the server. I've had contact with loads of people and from what I have gathered, troop production is actually on par with normal servers, its just that growth is much faster.

    The thing is, development can be golded and troop production can't. I could have barracks lvl 20, 17, and 14 running 24/7 at this stage and that would still only give me 885 legios per day. In contrast, I can get a new village roughly every 4 days and gold it up to 500+ pop right away using the task rewards.


    One of the major changes that makes this server feel so weird for lots of people is that the relation between top farmers and top pop has been inverted. Those who farmed the most early see themselves falling behind and those who simmed early can now produce so many troops that they are starting to out pace the early farmers. I've seen this happen in my ally.

  • The least you could do Teabag, is answer polite in game messages!|
    And, right now, I am doubting that you have such an insight.
    Likely due to a small number of troops on your account.

    And no, the troop pop ratio is not inverted at all. What did change, is the fact that high gold users will have their villages simmed way faster and can produce troops earlier on. So, the benefit of high gold usage has been increased. Nothing more, nothing less. I actually sincerely doubt that your 9/10 account group can give a representative image. I think the best indicator is the general tab information in statistics. Possibly the top 10 farmers list, although I have been able to outfarm huuuuge armies, just by having a better understanding of it.

    Nice to speak with you Teabag, but again: I doubt your experience. Perhaps I have just been here longer. Regardless, your conclusions are based on numbers that indicate something else. Please consider what I rote.

  • Aiight there has been an update.

    Most significant change as far as I can see right now is that rewards increase by 2% (down from 10%) per hero level.

    This fixes the infinite CP and res exploit (unless you somehow get your hero to level 300).


    I'd like to know what the full changes are. Have the base rewards been altered at all?

  • So does this mean i need to start all over again to Check IT Out? 😵

    W6 2020 - Lockdown - Havoc Squad™ - TtP

    W1 2019 - Hive - Havoc Squad™ - PROJECT

    W29 2018 - SCV - Havoc Squad™ - DEAR (Sieg)

  • Yes IMDubzs, it does, although you conclusions will remain the same mostly.

    That contest of settling within 48 hours is fun, but I think that the main thing is that the rewards should not be given for each village. Village 1 and 2 (I would say a cropper), yes. And then a few bonusses for account wide achievements that will lower the difference between using gold and not using gold. Such as free gold, free goldclub, free res bonus or plus for a week. Stuff like that.

    Edit:
    Or bonus CP.

  • I am happy that they changed something tbh.. :)

    W6 2020 - Lockdown - Havoc Squad™ - TtP

    W1 2019 - Hive - Havoc Squad™ - PROJECT

    W29 2018 - SCV - Havoc Squad™ - DEAR (Sieg)

  • Same here, but I think something else should have been changed. This factually doesn't change the effect it has in the sense of making it easier for high gold users. It only makes it less extreme. That is why I suggested something above. That will work far better to level that difference.