Quitting an alliance question

After the holiday break, we are opening again the suggestion channel on Public Suggestions Board that gets updated on weekly basis.

The process is the following:
🔸 First, discuss your suggestion with the community in the #💬│suggestions-discussions channel
🔸 Once the suggestion is final and contains all the details post it in the #🎮│suggestions channel
🔸 A team member will review the suggestion and either give feedback or add the suggestion to the #📋│suggestions-vote channel
🔸 Around once per week the voted suggestions are evaluated by Game Design, a note is added on the Trello Board and they are moved to the most suitable list within the board.

Please note:
🔹 Suggestions may take up to 4 days to be processed (depending on the team availability)
🔹 Do NOT place more than one suggestion per message in the #🎮│suggestions channel
  • It depends on what server you are playing on, a few special servers with for example regions there is a few rules that make you not able to leave directly.

    But if you are on a normal server you can leave without any obstacle and even attack as well. Keep in mind that you can attack your teammates even if you are in the same alliance so no need to leave for that.

  • Thanks. I can attack people from no attack pact alliances too, right?

    There are no in-game mechanics that block you from attacking someone (except banned accounts, which cannot be attacked without few exceptions). When sending an attack to your alliance or confederacy member, you are only shown a warning text in a red font to alert you about attacking a friend. For artifact rotations, for example, you are required to launch an attack towards your confederacy member.


    However, you cannot conquer a village from your confederacy member - your chiefs or senators will simply not decrease loyalty. The exceptions to this are villages that hold an artifact or have loyalty of 0 %. NAP's are not covered by these limitations.