The new kind of rewards is really very confusing. As far as I can compare, the previous system was intuitive, which led the player to start the game relatively correctly. The new system is chaotic, unnecessarily confused.
Why collect rewards? Why doesn't the hero get them in his backpack right away? Why do I see already selected rewards, but I don't see what will follow? They don't need to see the selected rewards, but I need to see what awaits me. Why they are not logically sorted according to the probable fulfillment. I would be ashamed of such work.
Completely shutting down local servers is also not a step in the right direction. Players evolve and learn, and a local background is needed for this. Explaining such a complex game to players in a language other than their native language will be very demotivating.
Yes, for experienced players, connecting to international servers is the right move, but are there so many? The number of players in the tournament is declining every year, the quality is declining, you can't watch the cheaters. Accounts, artifacts, plans are sold. Passwords are shared with multiple accounts. Focus on these issues and don't invent nonsense.
Year after year, the situation gets worse .
Not only does the order of the quests, and the quests, not make sense. The rewards dont scale properly either . It truly looks like someone just slapped a spreadsheet together without any thought about balancing the numbers.