⚔️ 7-days - Event Gameworld ⚔️ Round 2 - Starting 23.02.2021

  • 7days.png


    Dear players,

    We are looking for your help!


    As the first 7-days event gameworld was very successful and enable us to gather a lot of useful data, we have decided to repeat it! The Game Design and Dev Team worked hard to be able to tweak the New Task System as well as the early game in general and this is the time to test the changes.



    Registration Link http://bit.ly/7days-Round2
    Start Date Tuesday, 23rd February 2021

    End Date

    Tuesday, 02nd March 2021

    Start/End Time

    13:00 UTC+1

    Version

    T 4.5

    Tribes Gaul, Roman, Teutons, Egyptians, Huns

    Map Size

    401x401

    Speed

    x1

    Beginners protection length

    5 days

    Beginners protection can be prolonged

    3 days

    Server length

    7 days
    Starting Gold 600 Gold
    Payment Shop Disabled
    Gold Transfer Links Disabled (both inbound and outbound)
    Event prizes 10 Vouchers worth 200 Gold each
    for the first 10 people settling the second village



    This is a test gameworld - the purpose is to test mainly the following 3 changes to the early game and new task system.


    Egyptian settlers cost


    egyptian-settlers.png


    Task System progression


    task-system.png


    Oasis Changes


    Thanks to the help and hard work of the Ambassadors group, we believe we found a good solution that won’t affect the normal gameplay but will stop certain behaviors that are considered unfair by the majority of the community.

    The following change will mainly affect the gameplay in the early game.

    Let’s analyze the current situation of oases:

    • Oases have resources at the start of the gameworld.
    • Oases have a "spawn set" of Nature troops.

    What are we going to change?

    • Oases are created without any resources.
    • Whenever a Nature troop is killed, a certain bounty reward is added to the hero inventory depending on the nature troop supply.
    • This extra bounty will be clearly shown in the raid/attack report.
    • Oases’ resource production starts once all animals that originally spawned with the oasis are removed - either killed or captured.
    • Note: the hero does not need to take part in the battle. The reward is granted even if all attackers - even the hero - are killed.


    We would also encourage you to provide us with as much feedback as possible either via forum by answering to this thread or via Discord in the channel #7days.


    Sharpen your swords and string your bows, the fight is about to start!

    Your Travian: Legends Team

    Nikola.png

    Post was edited 1 time, last by Nikola ().

  • And who will put tutorials how to get fast second village?

    Pravi muškarac ne treba romansu svaku večer s drugom ženom, nego romansu cijeli život s jednom ženom!

  • Dear community,


    First of all, we would like to thank everyone who took part in our 7-day servers. Your feedback and dedication provided us with valuable information on how to make the game better.


    Some highlights of the second test round results:

    • Unlike the previous round where 47 out of 50 first settlers were Egyptians (and the other 3 were Teutons), this server shows way bigger diversity. Even though there were still many Egyptians within the first 50 settlers, the second server proved clearly that the other tribes can now compete with the previously all-mighty Egyptians on an equal basis!
    • For the first time ever 6 out of 10 the earliest settlers belonged to non-Egyptian tribes.
    • The first settling was made 1h faster compared to the previous edition.


    Congratulations to the winners! You can see the top-50 rankings of the round here.


    The prizes to the winners will be sent via the same email used for registration within 10 days.


    We hope you liked the changes to the Task System, the Oases, and the Egyptians balancing so please make sure to leave your thoughts about this 7-day gameworld on the forum and on our Discord server!


    Please, note: The new system will be available on all servers starting from the 15th of March 2021 in Version 4.6. You can find the full list of T4.6 changes in our dedicated section.


    Your Travian: Legends Team