Europe30 - Lag Issues

  • Hello players,

    As many of you already have noticed we are still experiencing some recurrent lag issues in Europe30 gameworld.

    We were all very excited to see so many of you joining the Europe30 to try out the cool features of our new regional gameworlds setup and we are very sorry now that this issue is affecting your time in the game.

    The biggest factor that has caused this situation has been the incredible number of players that have joined this gameworld. We didn’t have such a busy server in almost 7 years! It has been way above what we originally anticipated. This, sadly, we were not entirely prepared for.

    Initially, we thought that the problem may ease itself with time. We know by experience that the stress to the gameworlds is always the biggest upon release. So we gave it some time until things could slow down.

    With the following 48 hours, we closely studied the issue to try and find a solution. We worked on a hotfix that was recently released. This hotfix improved the performance, it processed all the delayed events of the server, and should prevent more event jams from happening again. We hope that the connectivity delay won’t rise to the lengths that it was before, but it has not entirely solved the issue either.

    • We have decided to close the gameworld to new registrations to stop the lag from growing.
    • We will continue to work on the performance of this gameworld as one of our biggest priorities.

    We sincerely apologize for the toll this is taking on your experience of the game and please know that we will do our best to have it fixed as soon as possible.

    The Travian: Legends Team

  • Hello everyone,

    We want to let you know that we are closely monitoring the performance of Europe30 gameworld. We are aware that the lag issues continue mainly during peak hours and we will continue to work on them.

    The problem isn’t caused by the number of registrations, (as we’ve had bigger registration numbers in the past), but instead, due to the number of simultaneous players connected at one time. For example, there might be 15k accounts registered but only 5k are actively playing at one moment (sending attacks, completing tasks…).

    We keep taking actions to improve the performance of the gameworld regularly and we expect it to get better with time, but unfortunately, we can’t promise an immediate fix. We deeply apologise for that.

    Your Travian: Legends Team