Yet to come:
Building your mid-game hammer.
Artifacts and all you need to know.
Ladies and Gentlemen, I present to you, a start game guide unlike any other! I've gone all out with this one. Instead of just writing the guide from theory, memory and knowledge, I'm writing this guide and putting it into practice at the same time. This eliminates any errors or oversights and gives tangible evidence of what can be accomplished if the guide is followed. To put it in short, I'm giving you the key to being one of the top players on any server you start!
Now I know if I came onto the forum and read about someone claiming to be able to improve my game, I'd want to see some evidence that the guy knows what he's talking about.
Since 2008 I have been a consistent top 10 raider and attacker in the first few weeks. Unfortunately i don't have evidence going that far back, but I do have evidence from one of my current servers. This is the first 3 weeks of my current uk1:
Ok enough of that, moving on...
One of the more difficult tribes to play the first few days is the tribe of the Gauls. As such I started uk2 2013/14 at the exact same time as starting this guide, as a Gaul. I wrote down the steps I took as I went. I don't claim to have the most efficient start game strategy, but you'll be hard pressed finding a better one. This guide can be followed regardless of which tribe you play, as it contains tribe specific chapters.
My results so far, and what can be your results if you follow the guide:
After the first 72 hours, I had 31 Phalanx, 29 TT.
By end of week one, the Sunday night having started the Monday, I had 300 tt and ended the week rank 5 raider, having raided 500245 res.
I sent my settlers off end of Monday, day 8 and settled a 150% 15c. I ended week two rank 3 raider, having raided 805308.