I'm not very experienced player but I like to manage something and see how things get advanced. Especially I have real much free time for next 2-3 months. I want to learn managing an alliance or things like that.
I have never finished a server completely. My record is life-duration is for artifacts, not further. I played many servers but mostly I quitted them because of personal reason.
Would you suggest someone like me to manage or lead an alliance? Is learning to lead or manage an alliance based on personal experiences like trying and failing by doing it or starting by being an alliance member and having a role on an alliance?
What do you think? What should I know to lead and alliance?
Note: I also trust on my communication, I like to communicate with people and talk about things. I can think critically and can solve problems by looking at them different aspects. I can't say word "NO!" easily but you know...
1. It can be rewarding... or exceptionally taxing, draining and disheartening.
2. Playing multiple servers with a core gorup of people will always making "running" an alliance so so so much easier.
3. Activity, Communication, and understanding.
- You need to be around, you should have a dual that you trust and have played with previously, so the Leader account is somewhat of an example to others - the number of times the "Leader" account ends up being a middling, low off, low def account astounds me. If you can't do at least somewhat well, why are you the leader?
- Mass Messages to the team regularly, but NOT frequently. Like every 2 or 3 days, update on current conflicts, plans for the server, congratulations for great offences/defences/conquers etc, tips, information, Getter tools registrations etc. (and for the love of god, use decent syntax, spelling and grammar, it will go a long way.
- Understanding comes from playing international based servers. In your home land, it will primarily be home players, however, usually a few others. If you play a .com server, then be prepared for cultural misunderstandings - ie: German and Balkan players are usually (usually!) very direct with what point they want to get across, some Aussie (me!) and US players, tend to expect a bit more politeness, flowery language etc. It isn;t being rude, it is just a cultural difference that sometimes can be a challenge, but after a few years, it adds spice, and it rewarding having people all over the globe to chat with about game, and other things.
4. If you recruit primarily IN GAME, you WILL get spies, and a lack of dedication. UNLESS, you filter the cr.ap out - ie: Recruit same Quad or close, check experience, make sure they are communicative, use Getter tools to ensure their troops are growing, have activity and sitters etc.
5. I personally judge alliance a LOT based on player movement. If they have a load of deletions only 6 or 7 weeks in, then they are not showing themselves as a team to stick with, and are recruiting willy nilly.
6. Surround yourself with other good players. Ask for a resume... What are their getter records, what is their usual play style?
7. If you are planning on running a team - have a clear direction. Part of a Meta? founding a Meta? (ew), PLaying for World Wonder race? PLays for S and Gigs? Just for kills? Quad domination?
8. Finish some servers first. I can never myself dedicate to a 12 months server, so I only play speed. 3-4 months and it is done. If I have work or personal obligations, then I must gauge that. We all play via PC, Laptop, Tablet and Phone now (Trust me, doing that pre-2010 was nigh on impossible!)
9. Don't let slackers languish in your alliance. If they are farms, don't communicate, won;t defend, won;t be part of alliance activity, kick them out. No one shuold EVER go red (Unless special circumstances where they have talked to you about eg: family emergency - in which case, by all rights, should have got a sitter arrangedfor them who can watch and play for 2 weeks before being kicked off...). Yellow for a day on snail, meh, so be it. Yellow on speed server? Nope. Bye Felicia.
10. If doing any in server recruiting - carrying on from point 4 - you will get spies. Now most spies are just having a bit of fun, maybe dropepd in wrong quad, got entered into your alliance and thought lets check it out. Your GOAL now, is to impress them so much, that they don't really want to turn on you, as they can see, experience they are in a better place... Hard ask I know, but stranger things happen
For now, myself, I'm not leading and my god, it is soooooo good. I get to just play and have fun, and don't need to settle squabbles.
1. If you farm fast enough and frequently enough, no one can "steal" your farms
2. If you clear it on speed, it is yours for 12 hours, 24 on snail - Keep reports or I don;t believe you
3. Archive ALL decent attack in game. If they are juicy Load into Getter tool's if you want. Makes for good battle stories later on. (SEriously, I have over 500 battle reports spanning my last 12 servers, goo reference if you want to see what Unique Trainer defence was on comx a few years ago etc.)
4. 15c cap, 9c cap, 7c cap, 6c cap, 15c non cap, 9c non cap, first in best dressed - Order of oasis claims when there is a conflict. Unless same type, then it is first come first server. Or switching when/if army dies
5. If playing multi hammer game - Capital hammer is fine
6. If not planning on making more than 320-340k hammer, cap hamemr is fine. Can't be conquered, and will dodge. If you want to build a serious WWK/WWR, then yes, non Cap with GB/GS is needed.
7. I personally think chiefing natars make you soft as. Unless directly ADJACENT to your cap/hammer
8. Giving up your spawn and moving to the boonies is a fair option. I personally love people doing that, gives me lovely targets. However I like to protect all my vils and aim to lose as few as possible.
9. If you give more than 3 people a role title you look like a knob.
10. If you give a role title of "offence coordinator" or similar to someone with no kills. Then that is like a green light for me to attack... Again, the old lead by example thing
Anyway. Much more, but give it a go, but definitely plan for the whole server and try to get a few experienced people on side, and listen to them.