Posts by Gumi

    Hello, I was always searching for tool that helps with chaos that follows artefact spawn morning. Never found map generator, that helps visualize locations of the artefacts on the map, so I decided to create one. It is not perfect, it requires manualy entering 4 coordinates (more below), but after that all others artefats are generated automaticlly. IMPORTANT: It shows default spawn locations based on 4 primal coordinates. So it won't work very well on havily populated maps like worlds.


    Perks:

    • You can see on your own eyes whole map with artefacts on it
    • You can zoom in and out as you please
    • All artefacts can be turned on and off by filters
    • The inaccuracy of the generated artefact locations on normal servers is +/- 2 squares maximum. It is becouse of natural obstacles of map, or players.
    • You can add your own villages on the map to have visualization of who is the closest. (That is avliable after creating acc on the site and adding map generator to your library)

    Cons:

    • Won't work very well on havily populated maps like worlds.
    • Requires manually entering 4 coordinates (1min of work tops)
    • IMPORTANT: Changes won't save! Unless you are registered on the site and map is added to your library. Map can still be generated even without an account, but after closing the browser it will delete all changes!


    Link for generator: https://www.geogebra.org/classic/pwbazb4h



    Quick guide to how to edit coordinates to generate map based by them, the coordinates it requires are: Unique Architect, Great Architect, Small Scout, Small Fool - any of them works.


    BASE villages for editing:

    bJ8J6Pb.png



    How to edit coordinates
    uYKVHe8.png


    If you have any questions, shoot.

    Hello, currently on one of our local servers we are honored to be witnesses of something really spectacular.


    eJtamFO.png


    I blank out names of the alliances, becouse this post is not about them, but rather asking TT about private farms (idk how you call it in english):


    What kind of tools does the multihunter have right now to punish this type of abusement after removing the "account has to play for its own benefit" rule?


    Let's assume cheater is not a monkey and know how to use VPN, then in my belief this change in particullar rewards cheaters, and punish normal players.


    Question CHEATER NORMAL PLAYER
    Makes private farms? YES NO
    Farm private farm freely? YES NO
    Can private farm be banned? NO NO



    Sorry for poor vocabulary I hope you understand the topic. I would love TT to implement new ways of farming rewarding active normal players instead of this.

    Simple answer is no.


    Facts:

    1. You have few active or just few off players

    2. Enemy has more active or just more off players


    Conculsions are like you said:

    1. Enemy has more res for off - snowball effect

    2. This will result probably in more advantageous artifact result - more snowball effect


    But that does not prevent you from:

    1. Searching for coss-quad alliances or staying neutral and wait for opportunity.

    2. Prepearing cata-villges for most potent artifacts

    3. Prepearing WW hammers for lategame

    4. Stacking up deff.


    Smart and active leadership is what you need, if servers were won by farm, bots would rule the game. So cheer up mate you can win the game.

    Hey, could you guys pass it to the devs, that it would be cool small addition to add seconds to the Construction finish timer?



    I know it would be rarely used, but its super easy to implement, and very nice to have in sniping chiefing with residences, or artifact attacks with treasury.



    Right now this is how I look like checking if I sniped correctly:

    GacxdQP.png

    Can't agree fully with that.


    Sure there are bot-like players whaling the s out of the game doing nothing but farming. But you are comparing two different type of players, with two different budgets which is proving nothing.


    Let's compare type B of a player (which is game-changing type of player) with different budget.


    Give that man:


    1. 500 gold per month

    2. 1200 gold per month

    3. 10.000 gold per month


    You will find that with more gold this player will perform better. Which is pretty obvious to us all. And very natural to this type of game. What I personally would love to see, as a player, is this gap fully closed (idealistic) or atleast TG aiming at closing it as much as they can. Why? Becouse we are players, we should care about game where most variables are skill based not gold based. And in TG hands is to balance it.


    tl;dr You are correct that there are newbish players whaling. I'm pointing out that active player with more gold can do much more, and we should pressure to close the gap. TG should care about balancing.

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