I took MC9 with 125 % oases on 2x server. Currently having all fields 12, with bakery 5 and 100 % oasis bonus and 25 % plus production. Need to have 240k granary to have 8 hours of sleep and it already takes a lot of gold to npc and use converted resources. If I played completely without gold I would never take even mc9.
Yes. I plan def Roman on TSE with regions lmao. Expensive and slow def units on a server thats played by taking various regions and your villages or teammates can be really spread around the map. I also cant use the double build that much. I dont use it most of the time but it helps to build a new village really fast though because in T4.6 you can just farm like 100k resources in hero inventory and build a new village anywhere you want without merchants.
I went mostly with resources but with some items and strength points you will be able to farm from animals way more than you get from production so depends on your activity. You can do quests in all villages + with exp hero helm he will level up kinda fast so you can continue farming.
Thank you for your quick reply. Above sounds a bit weird to me. If people are deleting, aren't both players the one who started early on monday and the one who started later both affected if a player deletes? (my reasoning was to start a bit later, so you can surpass more players, but im wrong then?)
I am not sure what's the case exactly but I would often see people with less pop that started earlier than me having more points in top 10 which does not make sense at all so I was just asuming how it could work. Also when you have the same pop as someone else in the current statistics then the player with earlier registration will be above you.
ASAP. Especially if its not a first week because the points are computed in a dumb way. When people are deleting you suddenly move less ranks or something and people with less pop that started earlier can be higher in the top 10 for medal.
Then also put limit on the maximum number of actions per hour and online time too lmao. Because that's something you can not delay and have to do otherwise you will be at a disadvantage.
your name sounds familiar. Didnt you write some super long tutorial for playing Teutons back in the day?
after enough CP
I doubled the amount of Rams where cata should be, and added a more realistic def ratio of inf/cav and the difference was:
See how slowly the WW drops when wall is present, but when it's gone the following hammers still deal damage. It is at the 3rd WWK that you notice it killing 1 level more than it would with wall present. Anything after that would probably do the same, so more def dead and WW lowered 2 levels more.
Another advantage? Smaller hammers get a better shot at lowering GG/GW since there's a lot less def and no wall.
I honestly couldn't be arsed to completely recreate the whole thing, as hero def percentage and troop levels in Smithy is an impossible one to nai
and you achieve 1 lvl down better results if only the first teuton used rams and other used catas
The 100 point daily quest becomes more expensive, but the prizes are still the same.
Now asking for 6 x 20,000 resources just to maybe get 400 culture points or 400 hero points or 16k or 20k res?
Not worth it.
Prizes should increase too.
when did it increase?
that works just well, you can create a new account and just play better. what can you do with zero resources
my experience with building crannies and army is that those players who used to farm started catapulting all of my buildings. now how do you stop that
Reason is simple more good MC15 +150%/125% stacked at one place. Ofc if you are lucky it´s better to be only close to grey zone not really inside it.
do they take them later from others or settle later? Ive literally seen people settled in the edge of gray area holding MC9 with only a single 25 % wheat oasis in 7x7
There wasn't? I know my memory is quite foggy about the old ones I played, but somehow can't shake the feeling it was indeed there...
okay there were artefacts introduced in T3.5 which came shortly after I was properly playing last time. gray zone probably came in T4. I need to catch up with "new" stuff lol
but is there an actual advantage of being inside gray area compared to being 1 tile next to it from outside? I saw a lot of players being on edgescris@ wrote:
There was not GZ in T3.6, center map was just... the center of the map. MH village was in 0|0 while natar cap was in 400|400
Yea thats what I am talking about, MH at 0|0 and there were probably no artifacts too I think there were only those materials for WW. also good old initial quests with that rat
like 10 years ago? I recall quest master was a new thing and you had to create a hero from unit
25 % doesnt sound as high and I asked because I didnt play this game much since T3.6 I think no grey area even existed back
While I would certainly appreciate having access to such oasis (I don't settle grey), it is doubtful we would see such a change without some other alteration to the game.
The 50% for W C or I is intended to be difficult to get, as well as being a benefit for settling in an area where you can't generate CP. I think most players would see this as a diminishing of the value of settling Grey, upsetting the balance of the game.
Of course there may be a multi-change way to accomplish this that retains the value to the Grey but that would of course be more complex, which also reduces its chances of being implemented.
what is the actual reason for setting in grey area? I saw people taking for example MC9 there with just 25 % wheat oasis bonus and it was on the edge of the area and they could probably take something else outside
I would like to get back into this game like I used to play long time ago and I need some help or opinions I play only speed servers and use a little bit of gold
how hard and profitable is farming in T4.4?
I used to be top farmer in 3.6 and it was very easy to farm back then. 1 day protection on speed, no heroes, no animals only annoying gauls after a certain point. I know the farming basics of new version with farm lists and same principles apply as back then so not sending whole army at once and trying to avoid loses obviously.
but production sucked back then. now you produce at least 5x more resources after first day and I dont know when is it a good time to start producing troops and farming instead of investing in production for a while.
I like to play at least somehow for offense so gauls are not a good choice for me.
I am thinking of teutons and taking early MC9 with best oases available(not heavy gold user), spears should be more self sufficient and convenient than praets for early defense right? When do you think is a good time to start farming if I am not active 24/7 although for few clicks I can do any time of the day like every 5-10 minutes but not for constant clicking. so the decision between 3 or 6 days of protection or later
I know I should just try but I would like to hear some opinions
Anyone still finding this helpful? I have an updated version of this guide with some maths and shortened the settle time by few hours. Should I post it here or make a new thread?
if you are willing to share then I would like to read it I have tried to come up with calculation before even doing computer program automation but I didnt really get that good results