I'm kinda puzzled about what it is you guy's are trying to figure out.
Are You all still speaking about Travian Legends ?
As long as I can remember (11+ years) there has been players, who have offered to feed troops of alliance members.
In the beginning you could only build your cap to lvl 12 fields and no oasis, and there was still hammers back then.
Another thing some of you seam to be forgetting is that you are talking about a very few players, who wants to break records, not the normal player who is not at all affected by these issues.
What they are affected of is the way the game has changed over the years.
10 years ago there were the same discussions, back then it was more about how dual accounts ruined the game, due to the ability to raid 24/7, that is one of the things many small and non top 100 players are facing.
not being able to farm anything any more, as big raider are covering/cross sitting and there by can keep multiple farmlists running from day 1. small players don't stand a chance.
If you really want to get around all these multi acc/tech accs and bring the game play back to strategy, then there need to be implemented some sort of "protection" for inactive players, so they can still be farmed by players who only start farmlist once or twice a day, but not by players how sends every 4-6 mins.
Morale bonus.. Once upon a time WW holder could benefit from Morale bonus, witch bring back one of the topics with late registration. Are you guy's aware that the reason this game is getting more and more boring or Sim city as you call it, is in fact that these things were a part of the game, that was commonly known, is now looked down upon.
Early WW, hammer push, Cap build push, deff push, player push... It's been here all along.
Random spawns of artifacts.. Who would that benefit, besides solo players and they would then only be able to play 1 day with arte, before being destroyed.
Players these days don't have any "off" bottom, and no one is thinking about the small players
.
If there should be any difference to the way artifacts was working, it should be a total make over.
More then the 68 artifacts for starters. In fact 68 artifacts in each quad. only staying there for 36 hours, everybodys game.
The Large should only be possible to hold if you have more then 30 players in your alliance, the small for alliances under 30 players, and Unique should only be possible to use, if you at a later point is involved in WW, either as BP holder or WW sitter.
slippery slope, then there should be morale bonus implemented in cross alliances attacks, strengh/players calculations.
That would take away the possibility to create accounts in beginner protection helping with that part of the game.
Then there would have to be restrictions on artifacts and how they worked like UT, no catas was to be build with that to take away the benefit of that massive OP.
But then it would no longer be travian, but kingdoms or AE, Codex..
If I no longer had any use of my experience in this game, then why should I even play it ?
iwwk's why is this an issue on normal servers.. ?
And with all the tech/multis acc on every server, there should be enough deff to compensate for this anyhow..
How about you come up with some topics that help BRING players back to Legends..
Out of registered players on servers less then 10% are active, natars assimilate the towns, and are then chiefed.. WW/arte deff calculated on top 100 hammers etc, is a part of the things that makes ppl throw hammers to lower deff.. that is strategy as well.
bring back the big servers when there was 10-30k players, and the few tech account wont be of any use ;o)