Posts by Stellamini

    Dear players!

    There is no life without progress. There is no action without changes. There is no strategy without a good balance.

    For the past months we collected different feedback from players all around the world and we want to introduce you the following balance changes.

    They include some units and hero item adjustments, building effects, alliance bonuses and general statistics. The new values will be effective on all game worlds that start after January 1st, 2019.

    What would change:


    To make the units requirements and characteristics more balanced, we reduced carrying capacity of the Steppe Riders and increased research requirements for Resheph Chariots and Equites Caesaris.




    :rom09: Romans :rom06: Equites Caesaris Need Academy lvl 15 to research (instead of 5).

    :egy09: Egyptians

    :egy06: Resheph Chariot

    Need Academy lvl 15 to research (instead of 5).

    :hun09: Huns

    :hun04: Steppe Riders

    Carry capacity reduced from 115 to 75.


    Fighting strength of the hero items has been adjusted to make it more balanced through the whole game round. We also increased CP production of the Tier 3 helmet and limited artwork usage to 1 every 24 hours.

    Items Tier 1 Tier 2 Tier 3

    Spawn day *


    70 (instead of 75)

    140 (instead of 165)

    Fighting strength

    :item04: Weapons

    250 (instead of 500)

    1 000

    4 000 (instead of 1500)

    :item03: Shields

    250 (instead of 500)

    1 000

    4 000 (instead of 1500)

    :item02: Breast-plates

    250 (instead of 500)

    1 000

    4 000 (instead of 1500)

    :item02: Segmented Armors:

    125 (instead of 250)


    2 000 (instead of 750)

    Culture points **

    :item01: CP-Helmet



    1 600 (instead of 800)

    :item15: Artwork

    Cooldown 24 hours

    * The change will be implemented only on Classic (not Annual Special) version and is still subject to the server speed factor (base day/server speed).

    ** Helmets on x3 speed servers will give 50 / 200 / 800 CP respectively. Artwork cooldown on speed servers will be calculated similar to bucket cooldown period: (24 hours / (RoundDown (Speed/3) + 1)

    Resource Production:

    We kept Egyptian hero resource production, and at the same time increased it to all other tribes to make resource distribution fairer especially on early stage of the game. The table below shows how much of each resource / specific resource per hour will each hero produce per attribute point.

    Tribe Before After


    12 / 40

    12 / 40

    :hun09: Huns

    6 / 20

    9 / 30

    :rom09: Romans

    6 / 20

    9 / 30

    :teu09: Teutons

    6 / 20

    9 / 30

    :gau09: Gauls

    6 / 20

    9 / 30

    Alliance bonuses:

    In order to give more fair chances to smaller alliances we increased Philosophy and Commerce alliance bonuses effects and at the same time reduced the required resource donations.




    Philosophy bonus (CP production)

    2% per level

    4% per level

    Commerce bonus (Merchant capacity)

    20% per level

    30% per level

    Required donations

    Lvl 1

    2 400 000

    1 200 000

    Lvl 2

    19 200 000

    5 600 000

    Lvl 3

    38 400 000

    17 100 000

    Lvl 4

    76 800 000

    51 200 000

    Lvl 5

    153 600 000

    153 600 000


    It will be possible for Teutons to build brewery up to level 20, and therefore to increase their power by 20%. These changes will also affect base costs and building times for brewery.

    New building costs: Brewery lvl 1 Brewery lvl 20

    :lumber: Lumber

    3 210

    191 215

    :clay: Clay

    2 050

    122 115

    :iron: Iron

    2 750

    163 810

    :crop: Crop

    3 830

    228 145

    Trade office:

    Trade office will give 20% carrying capacity instead of 10% per level on all servers (was only Annual Special feature before).

    Tournament square:

    Tournament square level will give 20% speed increase on classic servers instead of 10% per level (was only Annual Special feature before).

    Other changes:

    We're also happy to introduce new statistics that will be effective on all game worlds starting from January 1st, 2019, with better overview about different aspects of the game:

    • World progression – with some insights about the game world including the server day, accounts activated on the game world, and tribe distribution
    • Resource rank – with raid, trade and production details in comparison to your own alliance and the entire game world
    • Village strength rank – both for defense and attack in comparison to your own alliance and to the entire game world
    • Culture point rank – per day and in comparison to your own alliance and to the entire game world

    We wish you many glorious battles and only loyal friends!

    Your Travian: Legends team

    Dear all,

    thank you for participating in this snowball battle.

    Here is the board showing where the prizes were hid:


    Correct coordinates Prize Winners
    A4 100 points @Muddybutt65 @Chrissy @Your Ex
    B9 100 gold @ingwe
    C1 100 points No winner
    C7 1 adventure @wulunkz @cr7
    D14 300 gold @Gunda
    E10 30 gold No winner
    F3 1 adventure @skaduddel @Player One
    G12 30 gold @Corts
    I6 100 gold @vasia-dok
    J13 1 adventure @Deymos @Schnauzerlord @Darkfox @Daddys Darling
    K5 100 points No winner
    M2 30 gold @Max Payne @lanctalp42
    M7 1 adventure @marbhen001_US
    N11 100 points @Mossie

    Congratulations to the winners! You will get your prizes within the next 24 hours.

    Kind regards,

    sommerfuglen and Stellamini


    Dear players!

    The heralds announce that a really huge snowstorm is approaching the Travian valley fast and it will be there by the end of December. Make sure to get your wood stocks ready for the snowy winter!

    On December 21st 2018 winter magic will come once again to all regular (not Path to Pandora) servers and the whole world will be covered with snow till March, 20th, 2019!

    Not a big fan of a winter mode and prefer summer? Don't worry, you will be able to deactivate the style in the game options!

    Your Travian: Legends team

    Dear players!

    New Year is around the corner and we want to celebrate it with you by having our traditional snowball game!


    Load your catapults with snowballs and let's fight a snow fortress! Will there be the lucky one who'll get the super-prize - a chest with 300 gold?

    General contest information:

    Start Date / Time:

    UK: December 4, 2018 – 01:00 pm GMT+0

    US: December 4, 2018 - 08:00 am GMT-5

    AU: December 5, 2018 - 00:00 am GMT+11

    End Date / Time:

    UK: December 10, 2018 – 01:00 pm GMT+0

    US: December 10, 2018 - 08:00 am GMT-5

    AU: December 11, 2018 - 00:00 am GMT+11

    Winners announced on:

    December 11, 2018

    Winner chosen:

    Based on the grid with the prizes


    • 5 extra adventures
    • 4 Daily rewards for 100 points
    • 3 chests with 30 Gold
    • 2 chests with 100 Gold
    • 1 chest with 300 Gold (super prize)

    Gold Voucher valid only in:

    UK/US/AU/Anglosphere communities

    Gold Voucher valid until:

    December 31, 2019

    To be entitled to win you need to:

    Write your in-game nickname and server in the same message together with your answer.

    How this works:

    Here is a board which looks pretty much like the one we use for the chess. We hid some prizes under some of those fields.

    All you need to do is just choose randomly ONE field and post your answer in this thread (for example F3) till the 10th of December 2018 14:00 GMT+1. Then we'll unveil the prizes. Don't forget to write your in-game nickname and game world together with your answer.

    Please, note:

    • You may post here only ONE message with ONE coordinate. The other messages will be deleted.
    • The main prize (300 gold) can be won only once – the first player who’ll post the correct coordinate here, will get a voucher worth 300 gold. All other prizes can be won several times by different players, if they choose same winning coordinate.
    • 100 points daily reward can’t be given on a server that lasts less than 10 days and on Tournament finals. You can exchange it for 30 gold voucher.
    • Each forum user can participate in this contest only on ONE domain

    Post your answer by replying to this thread.

    We wish you a Happy New Year!

    Your Travian: Legends team

    Hi Happy,

    this issue has been corrected on all game worlds in a hotfix today, so now it should work as before. If not, please let us know which game world so we can report it.

    Kind regards,


    Dear players!

    As it's been announced earlier, in this episode of Ask Travian, our game designer Jake is going to dig deeper into the challenges behind balancing and designing such a complicated game like Travian: Legends.

    What makes good or bad balancing? How does balancing affect speed? Five Tribes VS Three Tribes. What’s the challenge there?

    Important: You can enable subtitles to this video and choose among several languages (subtitles are available on English, German, Italian, French, Arabic, Turkish, Spanish, Portuguese and Russian).

    Watch our video and share what you think about it in the comments to this post.

    Your Travian Legends Team

    Hotdog 219.2 (3737) and Hotdog 219.6 (3750)


    TRAIVBXXIV-6462 - Building information has been added regarding the benefits of upgrading a building.

    TRAIVBXXIV-6412 - Building effect information has been expanded to show the next level's effect.

    TRAIVBXXIV-6404 - Building upgrade UI now shows culture points and population.

    TRAIVBXXIV-6425 - Building upgrade UI now has larger icons with an improved look.

    TRAIVBXXIV-6430 - Some resource icons have been replaced with new icons.

    TRAIVBXXIV-6463 - Resource icons related to cost information have been replaced with larger icons with an improved look.

    TRAIVBXXIV-6415 - Building window now has collapsible information.

    TRAIVBXXIV-6227 - Trading limit of less than 50 resources has been removed for the NPC trader.

    TRAIVBXXIV-5752 - Tribe selection images have been replaced for the Gauls.

    TRAIVBXXIV-6433 - Server names are now generally longer.

    TRAIVBXXIV-6512 - Reports that show the target village being deleted now also have the new background.

    Bug-fixes and other changes:

    TRAIVBXXIV-6485 - Unused horizontal scroll bar in the statistics has been removed for IE11 and Edge.

    TRAIVBXXIV-6509 - Spy attacks with low numbers against Natars or oases are now calculated correctly in the simulator.

    TRAIVBXXIV-6500 - When writing a message in Chrome and using a BB button, the scroll bar no longer jumps to the bottom.

    TRAIVBXXIV-6471 - Overlapping elements on the statistics page no longer overlap in Firefox.

    TRAIVBXXIV-6483 - It is now possible to unassign alliance rights from yourself and simultaneously re-assign them to someone else.

    TRAIVBXXIV-6461 - Smithy upgrades should now always start when there is an available slot and enough resources.

    TRAIVBXXIV-6344 - Viewing more than the first page of reinforcing troops should no longer produce errors.

    TRAIVBXXIV-6285 - Pagination elements are no longer misplaced in Safari.

    TRAIVBXXIV-6474 - Switching between villages now switches to the right tribe.

    TRAIVBXXIV-6467 - Village names are no longer cut off when they are too long in the "send resources" window.

    TRAIVBXXIV-6431 - Simulating a spy attack on a village defended by nature units will no longer result in the spies surviving.

    TRAIVBXXIV-6440 - Sitters will no longer have "raid" selected as the default movement instead of "reinforcement".

    TRAIVBXXIV-6434 - Regenerated troops will no longer be shown as the account's tribe instead of the village's tribe.

    TRAIVBXXIV-5779 - Copy and pasting in coordinates should now work more reliably.

    TRAIVBXXIV-6419 - Conquering buildings from a village taken over by Natars will no longer leave the tribe building standing.

    TRAIVBXXIV-6379 - Starving troops and troops arriving from an adventure now correctly update their offensive strength.

    TRAIVBXXIV-6396 - Combat Simulator: Target level for catapults is now taken into account when above level 20.

    TRAIVBXXIV-6454 - When troops were freed by a second attack, an incorrect number was released from the traps; this is now fixed.

    TRAIVBXXIV-6470 - When creating an account, the player can no longer get two villages.

    TRAIVBXXIV-6560 - Giving a Wonder of the World a name is no longer possible at level 0.

    This update will be applied to all servers on:

    UK servers: November 28, 2018, 09:00 am GMT+0

    Anglosphere and PtP servers: November 28, 2018, 12:00 pm GMT+0

    with downtime ~30 minutes

    T4.4 (hotdog) Patch 177.5 (3723)

    Bug fixes:

    TRAIVBXXIV-6492 - Fixed IGM issue in chrome which causes the message to scroll when adding icons

    TRAIVBXXIV-6416 - Hero items: Cages now will not appear twice when equipped

    TRAIVBXXIV-6417 - Hero items: Dragging an item behind another element/box, no longer causes the item to be stuck to the mouse pointer

    TRAIVBXXIV-6451 - New Combat subsystem: The Eagles' Eyes artefact now have an effect on spy battles

    TRAIVBXXIV-6450 - New Combat subsystem: Battle artefacts have now effect on battles when regions are enabled

    TRAIVBXXIV-6494 - New Combat subsystem: Spy attack now takes place if there are reinforcing spies in a village

    This update has already been implemented.


    I tried that and I got the same as you so I understand the problem. If you make changes and disable HTML, enables it again and then use preview, you will see the changes

    I will forward this to the administrators.

    Thank you for reporting it!

    Kind regards,


    Emperor is seeking for talents!


    MS Paint Natars by dodo la saumure  

    Dear players!

    The Tournament Finals have just started and the Emperor once again is looking for the best artist to decorate his Hall of Fame with the images of the tribes taking part in the Finals – Gauls, Romans, Teutons! And, as usual, to make things fair, he insists that the contestants should use exactly same tools!

    How to take part:

    • To take part in this contest you need to use Microsoft Paint – the simple graphic app which is included in all versions of Microsoft Windows.
    • For those who has other OS or don’t have default Microsoft Paint for some reason, you can use this online tool:
    • You have to use only MS Paint tools to draw a picture related to the 3 tribes.
    • Using uploaded pictures, patterns and parts of images is not allowed. You should not use the pic above as a template.
    • Post your answer in this thread.

    Join the contest and become the New Imperial Artist!

    General contest information:

    Start date/time:

    November 21, 2018

    End date/time:

    November 27, 2018

    Winners announced on:

    November 28, 2018

    Winners chosen:

    According to team jury

    1st place

    150 Gold

    2nd – 3rd place

    50 Gold

    4th – 6th place

    30 Gold

    Additional prize

    +30 gold for the work that received most likes

    Gold voucher valid only in:

    UK/US/AU/anglosphere community

    Gold voucher valid until:

    December 31, 2019

    To be eligible to win, you need to:

    Specify your nickname and server you play


    By answering in this thread and participating in this contest you allow us to use the content you created for activities on all Travian: Legends platforms including the blog and Facebook page.

    If you experience difficulties with forum attachments, please, use one of the following image upload services and add a link to your answer:


    I want to thank for this suggestion and I hope that it will be implemented. I think this would be a really nice feature, I don't get happy when I train the wrong troops for the hammers (and my duals get really mad at me for doing that again and again...).

    This is forwarded to HQ in our weekly report for this week.

    Kind regards,


    Hi Wolkenengel,

    thank you for a very good suggestion!

    Unfortunately, I don't think it is possible to do like this, but I will for sure ask the persons responsible for the forum administration. This would really make life easier for the communities and CMs.

    We have been promised to get a new language pack for anglosphere but I don't know when. I will ask about that too and will get back to you when I have an answer.

    Kind regards,


    Dear players,

    those of you who are playing on our test game worlds (.com80 and .com83) may already have noticed that there have been some changes recently. There is a new improved information interface for most buildings inside your village.

    With the next release, we will implement these new changes on all live game worlds!


    In the picture above, you can see these new exciting changes:

    Resource icons are now bigger and better placed.

    • Certain buildings have received special icons showing their effect.

    • Improved visibility of current and next level building effects.

    And last but not least, all buildings will now display the total number of culture points it produces and (in brackets) the number of points next level will give.

    We hope that those small changes will help all players, both new players and veterans, to have a better overview of their villages and help them to plan their strategy!

    To arms! Best luck on the battlefields!

    Your Travian: Legends team

    Dear players

    On November 5th, we are going to update our current forum software to the newest version WBB5.
    Since this is a complete new installation, we will have to close the forums for 4 days.

    The Forum will be offline between Monday, November 5th until Thursday, November 8th.

    Why are we doing this?

    • The current version WBB4 will not be supported anymore at the end of this year
    • We want to keep up to date with our used software and the security standards
    • The new version will improve the performance of the forums in general

    During the maintenance phase, you will still be able to reach us via IGM and in other channels.

    • If you have issues with your account or want to report a bug, please, send IGM message to "Support", "Multihunter" or "Admin".
    • If you want information about upcoming game rounds, know what’s new or just chat, visit our official Facebook page:
    • Getting bored and just want to chat? You might find fellow players in unofficial Travian Discord, driven and powered by the community! Join link:

    Your Travian: Legends Team