Posts by Ridder Huma

    Dear community,


    Thanks to your feedback, we have been working on some improvements that will be coming to all new gameworlds that start after May 1st, 2021.

    Hero gets the horse! 🐴

    The first 10 hero adventure rewards have now a fixed order. The first reward is the Horse. Due to the changes made to the game with version 4.6 (bounty for killing animals in oases) the early game would become drastically different for those who were lucky enough to unlock the horse earlier than the rest and gained a huge advantage over others players that were not so fortunate.


    So we’ve decided to change that to provide everyone with a more reliable starting experience. There is no random factor anymore. This is the order on which you will receive your first 10 hero adventure rewards:


    1. A horse

    2. Resources

    3. Units

    4. Silver

    5. Ointment

    6. Book of wisdom

    7. Resources

    8. Silver

    9. Cages

    10. Only experience

    ⏱️ Game rounds will end faster! ⏱️

    Another popular request from the community was to reduce the length of a game round to avoid long times between the phases of the gameworld and make them more dynamic. After listening to your feedback we have decided to reduce the time every round of Travian: Legends lasts.


    Artefacts spawn date, Building Plans spawn date and the date when Natars will build their own Wonder (to end the server if players don’t do it) will all happen earlier than before. As a result, the gameworld's duration is shortened.


    Setting

    Speed

    Current values

    New values

    Artefact spawn time

    x1

    100 days

    90 days

    Building plan spawn

    x1

    200 days

    180 days

    Server ends with Natars winning

    x1

    350 days

    250 days

    Artefact spawn

    x2

    50 days

    45 days

    Building plan spawn

    x2

    100 days

    90 days

    Server ends with Natars winning

    x2

    175 days

    160 days

    Artefact spawn

    x3

    34 days

    30 days

    Building plan spawn

    x3

    67 days

    60 days

    Server end with Natars winning

    x3

    116 days

    95 days

    Artefact spawn

    x5

    20 days

    18 days

    Building plan spawn

    x5

    40 days

    36 days

    Server end with Natars winning

    x5

    70 days

    71 days

    Artefact spawn

    x10

    10 days

    9 days

    Building plan spawn

    x10

    20 days

    18 days

    Server end with Natars winning

    x10

    35 days

    35,5 days

    Get in while you can!

    Registration for new players to the gameworlds will automatically close after a certain time.


    This was something that was brought up by our Ambassadors. They received reports from players that encountered situations when another player was abusing the Beginners Protection to disrupt the beginning of the Artefact phase. By closing the gameworlds before the spawn of Artefacts we will ensure this will not happen again.

    • 1x Gamerworlds: 70 days after opening.
    • 2x Gameworlds: 35 days after opening.
    • 3x Gameworlds: 28 days after opening.
    • 5x / 10x Gameworlds: 15 days after opening.

    There can be situations when we decide to manually close a gameworld before their intended time. This will only be done to ensure we give the best performance from our game and to give you the best experience.


    These are the changes coming to all gameworlds that launch after May 1st. We hope that you are as excited as we are to test how these changes affect old strategies and we wish you good luck in the battlefield!


    The Travian: Legends Team

    Europe-1x.png


    Dear players!


    We're happy to announce that the first Europe 2 gameworld will be started on April 22nd, 2021 at 15:00 UTC+1.


    General information about the game world: ts2.x1.europe.travian.com

    Start Date

    April 22nd, 2021

    Start Time

    15:00 UTC+1

    Version

    T4.6 Legends (3 tribes)

    Map Size

    401x401

    Language All
    GTL Inbound From all gameworlds
    GTL Outbound Only to another T4.6 gameworld

    Speed

    1x speed

    Beginners protection length

    5 days

    Beginners protection can be prolonged

    3 days

    Artifacts setup

    July 31th, 2021*

    Construction plans setup

    November 8th, 2021*

    The Natars start building WW

    December 28th, 2021

    *Please, keep in mind that dates of Artefacts and Construction plans spawns are rough calculation based on the length of the server, and the actual date might vary from the given +- 1-2 days.


    Sharpen your swords and string your bows, the fight is right to come!


    Do not forget to follow the updates on the upcoming events on our Monthly Calendar!


    Your Travian: Legends Team

    Dear community,


    Travian: Shadow Empires x2 and x5 are around the corner, and we would like to share/remind you of more information about the settings. With this, we would like to open more strategic opportunities, especially to those who didn't play the first iteration.


    • Balancing changes of August 2020 defined a maximum of 300 spawn villages per region for a large map (801x801).
    • Full information about how regions are unlocked and the full map can be found in the dedicated Travian Answers article.
    • The regions are unlocked in a certain order, the first 15 regions for each faction are listed below.

    Plan wisely and fight for the victory of your faction!


    Your Travian: Legends team


    Dynasty Rebels Horde Empire Marauders
    faction_emblems_CM_800x800_dynasty.png faction_emblems_CM_800x800_rebels.png faction_emblems_CM_800x800_horde.png faction_emblems_CM_800x800_empire.png faction_emblems_CM_800x800_marauders.png
    • Athribis
    • Petra
    • Jerusalem
    • Alexandria
    • Memphis
    • Paraitonion
    • Ammon
    • Thebes
    • Tarsus
    • Iconium
    • Halicarnassos
    • Sparta
    • Byzantinum
    • Ancyra
    • Athens
    • Pictavium
    • Burdigala
    • Lutetia
    • Augustodunum
    • Tolosa
    • Nemausus
    • Durnonovaria
    • Bagacum
    • Corinium
    • Numantia
    • Narbo
    • Treverorum
    • Argentorate
    • Tarraco
    • Emporiae
    • Tyras
    • Theodosia
    • Scythia
    • Apollonia Pontica
    • Sarmatia
    • Gherla
    • Hyperborea
    • Venedae
    • Bastarnae
    • Philippopolis
    • Ancyra
    • Ulpiana
    • Byzantinum
    • Mursa
    • Samothrace
    • Pisae
    • Brundisium
    • Ravenna
    • Caralis
    • Alalie
    • Aquileia
    • Mediolanum
    • Salona
    • Lilybaeum
    • Syracusae
    • Epidaurum
    • Segestica
    • Mursa
    • Apollonia
    • Ulpiana
    • Teutones
    • Cherusci
    • Burgundi
    • Marcomanni
    • Castra Regina
    • Cimbri
    • Mogontiacum
    • Bagacum
    • Venedae
    • Treverorum
    • Bastarnae
    • Aquileia
    • Argentorate
    • Segestica
    • Hyperborea

    TheWeasel_3_Header-1920x1080-1.png



    Weasels

    Apart from the times when weasels are very young, they live solitary and fend for themselves in the wild.

    Weasels are territorial animals and usually defend their home ranges when invaded.

    (Ancient Book of Nature)


    The attacks on the distant villages stopped as suddenly as they had started, yet it didn't improve the province's disposition, which Cassius had to bring to the Empire. Once coming to a rebellious mood, people kept gathering on the streets but immediately broke off their conversations when they saw the approaching Imperian guards. The situation was getting tenser and tenser, and something Cassius didn’t know yet how to overcome.


    His local deputies, Bryden and Halen, kept relentlessly searching for any information on the mysterious Weasel, who they believed to be responsible for organizing the villages' recent slaughtering. A copy of the Weasels' half-burnt scroll was placed on every boundary post. All in vain. No one seemed to have seen anything or could point them in the right direction.

    No one… Apart from their commander. Cassius Aelius shrugged the thought of what both Gaul deputies would think if they only suspected he withheld the truth. The revolt would be immediate, and he even knew who would lead it - Bryden and Halen.


    Trying to separate himself from his anxious thoughts, Cassius Aelius remembered how he first met the Weasel. Yes, it was winter... The end of winter. Just like now.

    It was one of the sporadic days of freedom for Cassius Aelius, the 15-year-old boy back then. His uncle left to visit the Emperor’s palace, the most persistent of Cassius’s overseers, who had been spying on him day and night after his little “investigation” had been revealed, abandoned the estate following their master. Cassius barely managed to wait until the last horseman disappeared before rushing outside. Finally! Alone! The whole day!


    It was still early morning, and the huge silver fir trees were hiding the darkness under their thick branches. Cassius didn’t care about it. He made his way to a hunting hut that he once found during his previous excursions through the forest. The hut was in a bad state, but Cassius had put lots of effort into making sure the ceiling wouldn’t fall on his head. Still, it had a roof, walls, a fireplace, and the sense that people hadn’t visited the place for ages. It was the ideal hideout to think in silence and to keep notes that he made about his mother’s death.

    Only when he came really close, he saw the footprints and, what's worse, a light in the only tiny window of what he believed was "his" place. The boy stopped. Someone was in there!


    Caught by surprise, Cassius couldn’t decide what to do next. Should he go inside? But what if there is a band of robbers? Then no one would ever find out where he had gone. Despite disconcerting thoughts, Cassius involuntarily smirked. That would mean the end of his uncle’s career. No one would believe that his uncle had anything to do with Cassius' disappearance.

    That was the boy’s last thought before someone put a dark bag over his head while tying his hands behind his back with rope. Then, someone quite harshly pulled him into the hut.

    When the bag was finally taken off, and Cassius was able to see again, he gasped. All of Cassius' notes were carelessly thrown on the table, and a small, slender animal was comfortably sitting on them. The weasel.


    Task: There are three chests. Each chest contains a specific hero item: a map, a horn of Natars or an artwork. We know that three items are inside the chests, but none of the chests labels are correct. What item is in each chest?

    TheWeasel_3_Riddle-1920x1080-1.png


    Submit your answer here! 👈⬅️


    General contest information


    Start date/time 12th April 2021 - 08:00 (UTC+1)
    End date/time 19th April 2021 - 08:00 (UTC+1)
    Winners will receive prizes via email by 29th April 2021
    Prizes 100 vouchers x 50 Gold
    Winners are chosen 100 winners will be chosen randomly among all participants who gave the correct answer.
    Gold voucher valid until 31st December 2022
    Note Each user can only take part in the contest in one community.

    Release 1076.1 Polarbear


    Features:

    • Players that report other players will now receive a message when their report was checked. Note that we still do not share details about what decision was made about the reported player. Not all reports lead to a visible punishment.


    Bugfixes:

    • Clicking on buildings no longer highlights the building
    • Fixed auctions bids display in Turkish
    • Adding a building to be demolished now refreshes the page instead of going to village center view.
    • Fixed an issue where the alliance leader would not receive messages about new banned players in the alliance.
    • Fixed a position issue with the delete icon of infoboxes.
    • Fixed text of tooltips on auctions page, which had unnecessary characters.
    • Fixed an issue with the Culture points rank in general statistics.


    Rollout plan:


    If you experience issues with being logged out from the game after performing certain actions, please clear cache/cookies for "all time" in your browser.


    with downtime up to ~5 minutes.

    13.04.2021 ~10:03 UTC+1 International1

    15.04.2021 ~12:03 UTC+1 Europe1, Europe20

    15.04.2021 ~14:03 UTC+1 Europe30

    16.04.2021 ~14:03 UTC+1 NYS, International100

    19.04.2021 ~10:03 UTC+1 COM

    19.04.2021 ~14:03 UTC+1 Late Summer Special

    Dear players,


    We would like to share some insights and information with you regarding what is currently happening on Europe30, as well as explain how we are moving forward today.


    Yesterday, after discussing the issues with our provider and working closely together, we switched the gameworld back to its original environment during the long maintenance.
    When we put the gameworld live, we quickly realized that those provider’s issues were still ongoing.

    This is indeed not the quality of service we want to offer you, so we truly apologize for the events of yesterday’s afternoon and night.


    This morning, we decided to put Europe30 under maintenance to approach a solution for the connectivity issues, and event jam issues that you have been experiencing.


    We aim to achieve two things during this maintenance:

    • We will implement a more stable solution for the performance of the gameworld
    • We will rollback the server to a previous back-up taken yesterday 07/04 at 12:07 GMT+1.

    After a rollback, you can expect the following things to happen:

    • All payments that happened between the backup date and the time when the gameworld went on maintenance mode will be re-booked.
    • All the troops that were "on the way" by the time of the backup will be returned back to their home villages.
    • Artefacts and Construction Plans will continue to spawn on the same dates as before.


    The compensation of 200 gold you received previously, will be added again to all the accounts automatically.

    We will also be giving an additional 50 gold to you as compensation for this long maintenance and rollback in the next few days once we ensure the gameworld is running without problems.


    The Europe30 server will leave maintenance today at 14:30 GMT+1 (15:30 CEST) and the rollback will be applied.

    From the moment the gameworld leaves maintenance, starvation will be deactivated for 24 hours until 14:30 GMT+1 (15:30 CEST) of the 9th April 2021.


    We apologize for any inconvenience caused and we thank you for your patience.


    Your Travian: Legends Team

    Dear Community,


    As you all realized, during the past weekend we had to face an unexpected situation that resulted in the 4.6 regional gameworlds being unplayable.


    We are deeply sorry about the whole situation, as we know it created a lot of frustration and anger on your side. This is definitely not the quality of service we aim to provide you and we are working very hard on making sure that it will not happen again in the future.


    In the meantime, we would like to provide you some more insights regarding what happened in the past days and weeks.


    First things first, Europe 30.


    This game world faced latency issues since the very beginning and this was due to the high amount of concurrent users playing the game. Indeed we are tackling this issue, which resulted in some visible improvements that will be even more tangible in the next few weeks. We are fairly positive that the upcoming game worlds - where a huge amount of players is expected - will face these latency issues less and less.


    Even though you might assume that this particular issue occurred again last Sunday, we can assure you that they are not coming from the same source. Let us give you a quick explanation.


    What players perceive is the same: the game is lagging, there is an event jam, heroes disappear, and so on. The reason behind it is different though and this is what affected all game worlds.


    On Sunday morning we realized that something was breaking. Every 10 minutes the event jams were spiking. Our Tech Lead and Live Operation Support immediately jumped on the topic and, after some research, they recognized that the issue was not on the game worlds themselves but on the third-party service hosting the game worlds. These issues couldn’t be solved by adding server capacity.


    They quickly got in contact with the provider and the only viable option presented to them was very risky: moving the database of the game world to a different environment until the underlying issue is found and resolved.


    Our Tech team decided to take the risk and move the databases for Europe30 and International100, our two biggest game worlds. This is why, in order to minimize the risks for players and their accounts, we had to activate the truce for 24 hours all of a sudden.


    Currently, the situation seems stable, and we are still in contact with the provider to discuss follow-up actions to be taken to minimize the risk this will happen again.


    And now to the hot topic of compensation. We are perfectly aware that Travian: Legends’ biggest currency is time but unfortunately we cannot give you that one back. As it is impossible to satisfy the needs of each and every single player, we still want to offer compensation at the largest possible scale.


    We will add to each active account that registered on AMERICA1, ARABICS50, ASIA20, EUROPE1, EUROPE30, INTERNATIONAL1, INTERNATIONAL100 before April 5th a total amount of 200 Gold . The compensation will be added to the accounts on April 07th around 14:00 UTC+2.


    Thank you for reading this wall of text and even more a big thank you from the Travian: Legends team for all the support you showed during this critical event!


    Your Travian: Legends Team

    We’ve received complaints about the connectivity issues that have been happening in our 4.6 gameworlds.


    We have applied some changes and the gameworlds are currently working better.

    The team will continue monitoring the performance of all our 4.6 gameworlds while we look into what caused the issues in the first place and how to avoid them from happening in the future.


    We will share more information about this incident, and our next steps, on Tuesday 6th

    Laurel_Wreath_Travian_3_tribes.png

    Game world information

    Game world: ts2 (COM2)
    Round: ?
    Travian Version: T4.5 Legends
    Map size: 801x801
    Speed: x1
    Troop speed: x1
    Artefacts setup: 21.11.2020, 10:01 UTC+0
    Construction plans setup: 01.03.2021, 10:01 UTC+0



    Game world progression

    100_0000_StartDate.png

    Start date

    02_100__0025_TeutonMainbuilding.png

    First to settle 2nd village

    02_100__0003_Lock.png

    First artefact conqured by

    02_100__0015_ConstructionPlan.png

    First to own a construction plan

    02_100__0008_WotW_Teuton.png

    First to build level 1 of WW

    100_0002_EndDate.png

    End date

    100_0001_AgeGameWorld.png

    Age of the game world

    02_100__0002_Phil.png

    Total numbers of created accounts

    13.08.2020,
    11:00 UTC+1
    Set
    18.08.2020
    Jac4
    21.11.2020
    TACKAN
    01.03.2021
    Tyrant
    02.03.2021
    04.04.2021,
    15:23 UTC+1
    234 days 6.300 accounts



    Tribes

    Tribe
    Percent
    01_150__0002_TribeRanking_Roman.png.png 39,7%
    01_150__0003_TribeRanking_Teuton.png.png 22,1%
    01_150__0001_TribeRanking_Gaul.png.png 38,2%



    The 14 Wonders of the World

    02_150__0008_WotW_Teuton.png
    Players
    WW-name
    Alliances
    Level
    Roman_Numerals_1.png KORNSNÖ Nordic Powerhouse IKEA 100
    Roman_Numerals_2.png Tyrant Gunners planT GUNNERZ 86
    Roman_Numerals_3.png pilgrim Doomsday Machine TEN Y 69
    Roman_Numerals_4.png pilgrim Promised Pastureland TEN Y 69
    Roman_Numerals_5.png pilgrim Wonder Of The World TEN Y 25
    Roman_Numerals_6.png pilgrim Wonder Of The World TEN Y 16
    Roman_Numerals_7.png Astennu Higher Than Ra Duat 10
    Roman_Numerals_8.png Eye of Ra The EnD Duat 5
    Roman_Numerals_9.png KORNSNÖ Oke IKEA 4
    Roman_Numerals_10.png KORNSNÖ MestariHemoz IKEA 2
    Roman_Numerals_11.png Brezzok Wonder Of The World GOATS 0
    Roman_Numerals_12.png HJU Wonder Of The World GOATS 0
    Roman_Numerals_13.png TheExtremelyWet Wonder Of The World GUNNERS 0



    The 13 construction plans

    01_150__0003_ConstructionPlan.png
    Players
    Alliances
    Roman_Numerals_1.png Astennu Duat
    Roman_Numerals_2.png Omnadren TEN Y
    Roman_Numerals_3.png ÖDMJUK IKEA
    Roman_Numerals_4.png STUVA IKEA
    Roman_Numerals_5.png Klokov Duat
    Roman_Numerals_6.png ALGOT IKEA
    Roman_Numerals_7.png Set Duat
    Roman_Numerals_8.png Tyrant GUNNERZ
    Roman_Numerals_9.png Itzamna GUNNERZ
    Roman_Numerals_10.png PAX IKEA
    Roman_Numerals_11.png pilgrim TEN Y
    Roman_Numerals_12.png STUVA IKEA
    Roman_Numerals_13.png Eye of Ra Duat



    Unique Artefacts

    01_150__0012_UniqueArtefact.png
    Players
    Alliances
    The architects unique secret (5×) pilgrim
    TEN Y
    The unique titan boots (2×) Lucifer
    GUNNERS
    The eagles unique eyes (10×) Nephthys
    Duat
    Unique diet control (1/2) KORNSNÖ
    IKEA
    The trainers unique talent (1/2) PAX
    IKEA
    Rivals unique confusion (500×) Set
    Duat
    Artefact of the unique fool SirFriggington
    GUNNERS



    The 10 largest players

    01_150__0008_Phil.png
    Players
    Alliances
    Populations
    Villages
    Roman_Numerals_1.png KORNSNÖ IKEA 47.411 51
    Roman_Numerals_2.png Azaezel GoW 45.936 45
    Roman_Numerals_3.png Infinite TEN - AD 44.185 43
    Roman_Numerals_4.png FoolProof GoW 42.974 46
    Roman_Numerals_5.png Helios GUNNERZ 37.771 45
    Roman_Numerals_6.png Osiris Duat 36.120 40
    Roman_Numerals_7.png KURA IKEA 34.000 38
    Roman_Numerals_8.png PAX IKEA 33.316 42
    Roman_Numerals_9.png Chaos Crew TEN X 31.647 36
    Roman_Numerals_10.png odin GUNNERZ 31.557 37



    The 10 most successful attackers

    01_150__0000_AttackerRanking.png
    Players
    Points
    Roman_Numerals_1.png Eye of Ra 2.835.464
    Roman_Numerals_2.png JackSparrow 2.450.768
    Roman_Numerals_3.png Set 1.933.412
    Roman_Numerals_4.png Drama Queen 1.705.013
    Roman_Numerals_5.png Angor Animi 1.693.471
    Roman_Numerals_6.png KLUBBSPORRE 1.621.068
    Roman_Numerals_7.png IDALINNEA 1.422.563
    Roman_Numerals_8.png BLÅHAJ 1.369.368
    Roman_Numerals_9.png KORNSNÖ 1.140.740
    Roman_Numerals_10.png Tefnut 1.077.811



    The 10 most successful defenders

    01_150__0004_DefenderRanking.png
    Players
    Points
    Roman_Numerals_1.png Thoth 3.761.589
    Roman_Numerals_2.png Astennu 2.659.514
    Roman_Numerals_3.png GYMBae 1.705.263
    Roman_Numerals_4.png Banished 1.251.404
    Roman_Numerals_5.png Vayne 1.084.242
    Roman_Numerals_6.png Helios 1.083.657
    Roman_Numerals_7.png insomnia 1.005.548
    Roman_Numerals_8.png Loki 978.072
    Roman_Numerals_9.png Omnadren 904.447
    Roman_Numerals_10.png Nyx 889.950



    The 10 most experienced heroes

    01_150__0005_HeroRanking.png
    Players
    Level
    Experience
    Roman_Numerals_1.png Thoth 399 3.995.005
    Roman_Numerals_2.png Eye of Ra 353 3.131.410
    Roman_Numerals_3.png JackSparrow 333 2.793.061
    Roman_Numerals_4.png Astennu 323 2.623.998
    Roman_Numerals_5.png Set 284 2.024.034
    Roman_Numerals_6.png Drama Queen 278 1.946.801
    Roman_Numerals_7.png KLUBBSPORRE 266 1.777.126
    Roman_Numerals_8.png BLÅHAJ 240 1.452.109
    Roman_Numerals_9.png IDALINNEA 236 1.402.610
    Roman_Numerals_10.png LePompiyer 229 1.324.133



    The 10 largest alliances

    01_150__0008_Phil.png
    Alliances
    Members
    Average
    Populations
    Roman_Numerals_1.png GUNNERZ 59 17.584 1.037.434
    Roman_Numerals_2.png GUNNERS 60 15.391 923.445
    Roman_Numerals_3.png IKEA 58 15.432 895.044
    Roman_Numerals_4.png TEN Y 59 14.154 835.074
    Roman_Numerals_5.png Duat 58 14.067 815.901
    Roman_Numerals_6.png GoW 47 16.727 786.179
    Roman_Numerals_7.png TEN - AD 57 13.243 754.879
    Roman_Numerals_8.png TEN X 59 12.315 726.609
    Roman_Numerals_9.png 2.01-A 57 11.866 676.375
    Roman_Numerals_10.png GOATS 44 13.274 584.077



    The 10 best alliances (attack)

    01_150__0000_AllAttackerRanking.png.png
    Alliances
    Points
    Roman_Numerals_1.png IKEA 13.275.272
    Roman_Numerals_2.png Duat 12.653.929
    Roman_Numerals_3.png GoW 10.054.734
    Roman_Numerals_4.png GUNNERS 9.028.444
    Roman_Numerals_5.png TEN Y 7.000.175
    Roman_Numerals_6.png GUNNERZ 6.917.181
    Roman_Numerals_7.png GOATS 5.791.690
    Roman_Numerals_8.png DND 4.984.167
    Roman_Numerals_9.png GOATZ 3.563.227
    Roman_Numerals_10.png TEN X 3.350.391



    The 10 best alliances (defense)

    01_150__0004_DefenderRanking.png
    Alliances
    Points
    Roman_Numerals_1.png GUNNERZ 17.965.509
    Roman_Numerals_2.png GUNNERS 14.634.350
    Roman_Numerals_3.png Duat 12.537.959
    Roman_Numerals_4.png IKEA 9.067.114
    Roman_Numerals_5.png TEN Y 8.592.998
    Roman_Numerals_6.png 2.01-A 6.394.698
    Roman_Numerals_7.png GoW 6.190.849
    Roman_Numerals_8.png TEN X 4.533.554
    Roman_Numerals_9.png GOATZ 4.248.140
    Roman_Numerals_10.png GOATS 3.773.612



    The 10 greatest romans

    01_150__0002_TribeRanking_Roman.png.png
    Players
    Populations
    Villages
    Alliances
    Roman_Numerals_1.png KORNSNÖ 47.411 51 IKEA
    Roman_Numerals_2.png Azaezel 45.936 45 GoW
    Roman_Numerals_3.png KURA 34.000 38 IKEA
    Roman_Numerals_4.png Salam 31.240 37 GOATS
    Roman_Numerals_5.png Mike 1524 31.041 37 GoW
    Roman_Numerals_6.png SirFriggington 31.039 36 GUNNERS
    Roman_Numerals_7.png Bacchus 29.680 37 GUNNERZ
    Roman_Numerals_8.png Bow Hunter 28.573 34 DSD
    Roman_Numerals_9.png speedy2020 28.284 35 GUNNERZ
    Roman_Numerals_10.png ymir 28.263 35 GUNNERS



    The 10 greatest teutons

    01_150__0003_TribeRanking_Teuton.png.png
    Players
    Populations
    Villages
    Alliances
    Roman_Numerals_1.png FoolProof 42.974 46 GoW
    Roman_Numerals_2.png Helios 37.771 45 GUNNERZ
    Roman_Numerals_3.png PAX 33.316 42 IKEA
    Roman_Numerals_4.png odin 31.557 37 GUNNERZ
    Roman_Numerals_5.png insomnia 30.668 38 GUNNERZ
    Roman_Numerals_6.png Apollo 27.753 31 GUNNERS
    Roman_Numerals_7.png BnRice 27.508 32 GoW
    Roman_Numerals_8.png FartyFace 27.277 36 TEN X
    Roman_Numerals_9.png Merovech 26.806 30 GoW
    Roman_Numerals_10.png Shammybear 26.784 31 2.01-A



    The 10 greatest gauls

    01_150__0001_TribeRanking_Gaul.png.png
    Players
    Populations
    Villages
    Alliances
    Roman_Numerals_1.png Infinite 44.185 43 TEN - AD
    Roman_Numerals_2.png Osiris 36.120 40 Duat
    Roman_Numerals_3.png Chaos Crew 31.647 36 TEN X
    Roman_Numerals_4.png Terac 31.287 38 GoW.
    Roman_Numerals_5.png Vayne 30.921 35 GUNNERZ
    Roman_Numerals_6.png Astennu 30.815 37 Duat
    Roman_Numerals_7.png Montu 30.651 36 Duat
    Roman_Numerals_8.png Bloody Mary 29.974 35 GoW
    Roman_Numerals_9.png Nahoj 29.261 37 DSD
    Roman_Numerals_10.png Taranis 29.233 38 GUNNERZ

    Hello everyone,


    We want to let you know that we are closely monitoring the performance of Europe30 gameworld. We are aware that the lag issues continue mainly during peak hours and we will continue to work on them.


    The problem isn’t caused by the number of registrations, (as we’ve had bigger registration numbers in the past), but instead, due to the number of simultaneous players connected at one time. For example, there might be 15k accounts registered but only 5k are actively playing at one moment (sending attacks, completing tasks…).


    We keep taking actions to improve the performance of the gameworld regularly and we expect it to get better with time, but unfortunately, we can’t promise an immediate fix. We deeply apologise for that.


    Your Travian: Legends Team

    International-1x.png


    Dear players!


    We're happy to announce that the first International 2 gameworld will be started on April 15th, 2021 at 15:00 UTC+0.


    General information about the game world: ts2.x1.international.travian.com

    Start Date

    April 15th, 2021

    Start Time

    15:00 UTC+0

    Version

    T4.6 Legends (5 tribes)

    Map Size

    401x401

    Language All
    GTL Inbound From all gameworlds
    GTL Outbound Only to another T4.6 gameworld

    Speed

    1x speed

    Beginners protection length

    5 days

    Beginners protection can be prolonged

    3 days

    Artifacts setup

    July 24th, 2021*

    Construction plans setup

    November 1st, 2021*

    The Natars start building WW

    December 21st, 2021

    *Please, keep in mind that dates of Artefacts and Construction plans spawns are rough calculation based on the length of the server, and the actual date might vary from the given +- 1-2 days.


    Sharpen your swords and string your bows, the fight is right to come!


    Do not forget to follow the updates on the upcoming events on our Monthly Calendar!


    Your Travian: Legends Team

    Release Polarbear 1067.3



    Features:

    • Added a short loading screen to the task system to indicate when the game is loading the feature.


    Bugs

    • Farm lists now update available troop numbers after sending raids through other farm lists from that village.
    • Fixed missing mention of rival's confusion artifact support in the battle report when no bounty is stolen.
    • Trade routes are now sorted by the time they are sent.
    • A paginator with dots was added to the auctions page.
    • Useful tips and information message at the start of the game is now based on the player's language and not the server's default language.
    • Fixed an issue where making a bid in an auction that is lower than the maximum price offered by another player would not update the displayed minimum bid value. An "insufficient silver" message may still appear even if you have enough silver to make a higher bid. This feature will be updated in the future.
    • Improved Plus support / "refer a friend" pop-up window for mobile resolutions.
    • Building images are now sharper.
    • Map.sql file used by external tools is now updated after the endgame to provide correct data.
    • You can now use stackable items in the hero inventory by pressing enter when the input field is selected.
    • The player's culture points are correctly calculated and displayed in "General Stats."
    • Fixed Natarian artifact villages that built a warehouse in the spot for the wall.
    • Fixed the lack of information about resources rewarded after killing nature troops in oases in some battle reports.
    • Red "one-time offer" notification was still shown after the offer expired.
    • Fixed an issue when buying Gold as a sitter, whereby the shop would stay in "almost done" status even though the purchase was completed.


    Rollout plan:


    If you experience issues with being logged out from the game after performing certain actions, please clear cache/cookies for "all time" in your browser.


    with downtime up to ~15 minutes.

    30.03.2021 ~10:03 UTC+0 International1

    06.04.2021 ~13:03 UTC+0 Europe1, NYS

    07.04.2021 ~09:03 UTC+0 COM

    07.04.2021 ~13:03 UTC+0 Late Summer Special


    with downtime up to ~30 minutes.

    07.04.2021 ~11:03 UTC+0 Europe30

    We apologise for the lag issues that the Europe30 gameworld has been experiencing and we have made a compensation of 20 Gold to each affected player. We hope that this compensation helps mitigate some of the damage caused by this situation.


    The team will keep working on improving the overall connection performance.

    Mp-248-TL-As2020-KeyArt-cuts_800x400.png

    Hello players,


    Are you curious to find the details about what's going to change in this version of the Travian Shadow Empires x2/x5? Read the full information below!

    If you want to know more information about the new general features of this version you can also read our "What's New Announcement" here


    General Information
    Link Travian Shadow Empires 2x - International Travian Shadow Empires 5x - International

    Start Date

    20.04.2021

    22.04.2021

    Start Time

    17:00 UTC+2

    17:00 UTC+2

    Version

    T4.6 Shadow Empires

    T4.6 Shadow Empires

    Map Size

    801x801

    801x801

    Speed

    2x speed

    5x speed

    Server Length 120 days 50 days
    Interface languages All

    All

    Tribes

    5 (Romans, Gauls, Teutons, Egyptians, Huns)

    5 (Romans, Gauls, Teutons, Egyptians, Huns)

    Set up Ancient Europe Map - Victory Points - Factions - Conquering Mechanic
    Ancient Europe Map - Victory Points - Factions - Conquering Mechanic
    Relevant timelines

    Beginner protection

    3 days 2 days

    Beginners protection can be prolonged

    3 days

    2 days

    Tier 2 hero items spawn After 25 days (+- 24h) After 10 days (+- 12h)
    Tier 3 hero items spawn After 55 days (+- 24h) After 22 days (+- 12h)
    Speed factors
    Troops training 2x faster 5x faster
    Building upgrading 2x faster 5x faster
    Resource production 2x faster 5x faster
    Troops traveling speed 2x faster 2x faster
    Merchants speed 2x faster 5x faster
    Auction duration 12 hours 4 hours
    Artworks Max effect 1300 CP 700 CP
    Artworks and Water bucket cooldown 24 hours 12 hours
    Small townhall celebration Maximum 500 CP Maximum 250 CP
    Big townhall celebration Maximum 2000 CP Maximum 1000 CP
    Additional features
    Hospital Yes Yes
    Troops merging and forwarding Yes Yes
    Gold Features
    Plus Account and Resources Bonus duration 3 days 3 days
    Incoming Gold Transfers From everywhere From everywhere
    Outbound Gold Transfers Only to another 4.6 gameworld Only to another 4.6 gameworld



    Do not forget to follow the updates on the upcoming events on our Community Calendar!


    Your Travian: Legends Team

    Mp-248-TL-As2020-KeyArt-cuts_800x400.png



    In Travian: Shadow Empires, everything changes. Bound by destiny, former foes become trusted neighbors while mighty enemies roam in the far distance.

    But in a war-torn world, who can really be trusted? How much worth does an oath have on Travian's battle-scarred lands?


    Curious to find the details about what is coming to the Shadow Empires x2/x5? Read the full information below!


    (For a more in-depth look, you can also read our Server Start Announcement here)

    GENERAL FEATURE SET

    • 5 tribes.
    • 5 factions and different winning conditions - more information here.
    • Ancient Europe Map 801x801 (check it out here).
    • Hospital.
    • Conquering mechanic: On conquering: the village tribe of the conquered village stay.
    • Troop forwarding.
    • Troop merge.


    WHAT'S NEW


    Here is the summary of the changes that will be implemented in the Shadow Empires second iteration:

    • 2 International servers, one x2, and one x5 speed
    • New Task system
    • Early game oases changes
    • Rearranging buildings option
    • Vacation mode changes
    • One-time-offer
    • Starting gold is 130 gold
    • Gold club costs 200 gold

    NEW TASK SYSTEM


    06_tasksystem.png


    If you're not already familiar with it, the new task system contains many different tasks that can be completed throughout the game, not just at the beginning as the current one. Each village has specific tasks to be completed, as well as general tasks for the whole account. Each task has multiple levels that can be achieved.


    For example, a player may be required to build a Main Building level 1, then upgrade it to level 3 and then to level 7, and so on.


    Rewards are simplified compared to the old task system. The reward for a completed task is always a certain number of resources (the same amount of each type of resource) and hero experience. The size of the reward depends only on a few factors:

    • Each task type has its own reward multiplier
    • Each subsequent task of the same type grants a bigger reward
    • Hero levels grant an additional bonus to all rewards


    Additional information about the new task system can be found ➡️here⬅️.

    EARLY-GAME OASIS CHANGES


    07_oasis.png


    Features of the new Oases setup:

    • Oases are created without any resources.
    • Whenever a nature troop is killed, a certain bounty reward is added to the hero inventory depending on the nature troop supply.
    • This extra bounty will be clearly shown in the raid/attack report.
    • Oases' resource production starts once all the animals that originally spawned on the oasis are removed – either through combat or capture.
    • Note: The hero does not need to take part in the battle. The reward is granted even if all attackers – including the hero – are killed.

    RE-ARRANGING BUILDINGS

    Yes, yes, yes! We know you love conquering other players' villages, but we are also aware that sometimes you really don't like their taste for building positioning. So, no more of that! For 20 Gold you'll be able to rearrange all the buildings once per village to your preferred position. Take your time and place them where you really want them. Gold is charged upon saving the new village layout.


    08_rearrange.gif



    VACATION MODE CHANGES

    09_vacation.png



    Features of the new Vacation Mode:

    • A 12-hour cooldown is added to the "abort" action, once vacation starts.
    • A 12-hour cooldown is added to the "start vacation" action, once vacation ends (regularly or after being aborted).
    • The number of vacation days is reduced to 15, divided by the server speed.
    • Entering the alliance donation page during vacation brings the player to the "abort vacation mode" page (like all other sanctioned actions).
    • Annexing an oasis in the last 48 hours blocks the player from entering vacation mode. The player can enter vacation mode once the oasis is annexed for longer than 48 hours or is lost again.


    Sharpen your swords and string your bows, the fight is right to come!


    Your Travian: Legends Team

    Hello players,


    As many of you already have noticed we are still experiencing some recurrent lag issues in Europe30 gameworld.


    We were all very excited to see so many of you joining the Europe30 to try out the cool features of our new regional gameworlds setup and we are very sorry now that this issue is affecting your time in the game.


    The biggest factor that has caused this situation has been the incredible number of players that have joined this speed gameworld. We didn’t have such a busy server in almost 7 years! It has been way above what we originally anticipated. This, sadly, we were not entirely prepared for.


    Initially, we thought that the problem may ease itself with time. We know by experience that the stress to the gameworlds is always the biggest upon release. So we gave it some time until things could slow down.


    With the following 48 hours, we closely studied the issue to try and find a solution. We worked on a hotfix that was recently released. This hotfix improved the performance, it processed all the delayed events of the server, and should prevent more event jams from happening again. We hope that the connectivity delay won’t rise to the lengths that it was before, but it has not entirely solved the issue either.


    • We have decided to close the gameworld to new registrations to stop the lag from growing.
    • We will continue to work on the performance of this gameworld as one of our biggest priorities.


    We sincerely apologize for the toll this is taking on your experience of the game and please know that we will do our best to have it fixed as soon as possible.


    The Travian: Legends Team

    Europe-2x.png


    Dear players!


    We're happy to announce that the first EUROPE 20 gameworld will be started on April 6th, 2021 at 14:00 UTC+0.


    General information about the game world: ts20.x2.europe.travian.com

    Start Date

    April 6th, 2021

    Start Time

    14:00 UTC+0

    Version

    T4.6 Legends (3 tribes)

    Map Size

    401x401

    Langauge All
    GTL Inbound From all gameworlds
    GTL Outbound Only to another T4.6 gameworld

    Speed

    2x speed

    Beginners protection length

    3 days

    Beginners protection can be prolonged

    3 days

    Artifacts setup

    May 26th, 2021*

    Construction plans setup

    July 15th, 2021*

    The Natars start building WW

    August 8th, 2021

    *Please, keep in mind that dates of Artefacts and Construction plans spawns are rough calculation based on the length of the server, and the actual date might vary from the given +- 1-2 days.


    Sharpen your swords and string your bows, the fight is right to come!


    Do not forget to follow the updates on the upcoming events on our Monthly Calendar!


    Your Travian: Legends Team

    International-10x.png


    Dear players!


    We're happy to announce that the first International 100 x10 gameworld will be started on April 1st, 2021 at 15:00 UTC+0.


    General information about the game world: ts100.x10.international.travian.com

    Start Date

    April 1st, 2021

    Start Time

    15:00 UTC+0

    Version

    T4.6 Legends (5 tribes)

    Map Size

    401x401

    Language All
    GTL Inbound From all gameworlds
    GTL Outbound Only to another T4.6 gameworld

    Speed

    10x speed

    Beginners protection length

    1 day

    Beginners protection can be prolonged

    1 day

    Artifacts setup

    April 11th, 2021*

    Construction plans setup

    April 21th, 2021*

    The Natars start building WW

    April 26th, 2021

    *Please, keep in mind that dates of Artefacts and Construction plans spawns are rough calculation based on the length of the server, and the actual date might vary from the given +- 1-2 days.


    Sharpen your swords and string your bows, the fight is right to come!


    Do not forget to follow the updates on the upcoming events on our Monthly Calendar!


    Your Travian: Legends Team

    International-1x.png


    Dear players!


    We're happy to announce that the first International 1 gameworld will be started on March 25th, 2021 at 16:00 UTC+0.


    General information about the game world: ts1.x1.international.travian.com

    Start Date

    March 25th, 2021

    Start Time

    16:00 UTC+0

    Version

    T4.6 Legends (5 tribes)

    Map Size

    401x401

    Language All
    GTL Inbound From all gameworlds
    GTL Outbound Only to another T4.6 gameworld

    Speed

    1x speed

    Beginners protection length

    5 days

    Beginners protection can be prolonged

    3 days

    Artifacts setup

    July 3rd, 2021*

    Construction plans setup

    October 11th, 2021*

    The Natars start building WW

    November 30th, 2021

    *Please, keep in mind that dates of Artefacts and Construction plans spawns are rough calculation based on the length of the server, and the actual date might vary from the given +- 1-2 days.


    Sharpen your swords and string your bows, the fight is right to come!


    Do not forget to follow the updates on the upcoming events on our Monthly Calendar!


    Your Travian: Legends Team