A = 4
B = 2
C = 8
D = 6
A = 4
B = 2
C = 8
D = 6
By dot order, my answer has to be corrected as 2dices. It's E and F.
All 6 dices. A, B, C, D, E, F
Use of trade routes to manage a hammer or anvil without Granary
We all know the default capacity of resources storage is 800. And with a cranny leveled up this resources can easily be hidden.
So let's say if you have a hammer at early stage of game with 4 supportive villages. And assume the crop need is negative 8k at the hammer (or anvil) village and each supporting village produce 2k crop each. And hammer (or anvil) village doesn't have a Granary. So maximum storage possible is 800. Now you have to do some calculations.
Crop need per hour = 8k
Max storage capacity = 800
Merchant rounds each hour = 8k/800 = 10
Minutes per hour = 60
Gap between merchant rounds = 60/10 = 6
So every 6minutes merchants should bring 800 resources.
So in the trade routes of support villages, choose the deliver at specific time option with repeating every 1hour. So in the first village the timing could be set at 0.00 and 0.06 for 800 crop. At 0.12 only 400 crop as the production is limited 2k; so in second support village the timing should set as 0.12 with 400 crop. Then at 0.18 and 0.24 800 crop each; similar steps to be followed for remaining two supporting villages at 0.30, 0.36, 0.42, 0.48 and 0.54 so now the entire hour is covered. And this step is repeating every hour;
So your hammer is secured from starving.
By doing the right calculations and setting the trade routes in each minute from several support villages, a hammer or anvil of negative 48k crop could be sustained without a Granary. This may be very helpful if you just lost your Granary due to CAT attack.
first log across the two sides of ditch in angle 45degrees (edges of log maximum 2.12m from the corner of ditch)
Then hero carries other log to the middle and from there it is only 2.74m to the landing near exit gate. Since the log is 3m long (which is longer than the gap of 2.74m) he can place it without falling to ditch. Then moves to the exit door
Door 1 has a symbol for entry.
Door 2 has a symbol for no entry.
So should enter from door 1 and should not try door 2. So when read the symbol correctly both doors are safe.
G10 TS4 Merlin
scout can stay in a village for a pre-defined time frame (or some game controlled time frame) and monitor the activities of an opponent. This may require some high level rally point, scout research and some artifacts also, or some other condition.
And with this feature the attacker may also loose some valuables like gold, silver or even resources or health points of a hero or inability to launch any more attacks while scouting
(54 | 153)
It is in Red chest;
if we choose either blue all statements will be false, so no true statement
and if we choose green all statements will be true, so no false statement
There is a condition for minimum 1 false and true statement. So only compliance is red chest
My ingame name: General magma