At least the most boring part of the game will last only briefly
Taking pushes from allies to grow a top 1 account. Oh my.
Seen a handful of players actually taking such pushes over the years and I can say that, without exception, the players in question were utterly ego-centric, annoying and arrogant. TG should ban the practice, it favors toxic characters and annoys 90% of the other players. Just sayin'
Travian needs to change the rule enforcement policies if they want the game to grow.
There's way to much cheating going on, I know it's hard to detect all the cheating, it's a problem in every game. But in other games I've played cheaters get permbanned whenever they're caught, because of that there's very little cheating. Travian hands out warnings and slaps on the wrist for major infractions, every server I play I run into at least 2 'top' teams that are in the top because of 'special tricks'. Like setting up multiaccount alliances for farming, sitter system + password sharing + attack detection script sending warnings in a group chat leading to the entire team suddenly coming online at any time of day whenever one of them has a incoming, farmbotting, simbotting etcetc.
A warning or 33% pop reduction isn't enough of a punishment for botters, multiaccounts or password sharing. Cheating has a HUGE impact on the game. A 33% pop reduction is rarely more of a setback than what the cheaters gained from cheating. Then it's not just about setting back the cheater by what amount he cheated. In FPS games for example, you get permabanned for having a aimbot shooting headshots for you not because of the unfair headshots you got. It's because of everyone who got headshotted unfairly.
This is a example from last server I played
This player and his alliance was in the top pop and troop rankings throughout the server. It's very easy to tell that it's not just one bad apple in the bunch, look at the times he got popreset and when the rest of the alliances top players suddenly flatline in popgrowth. What they did was to settle 200-400 fields from the center and turn simbots on. They had the biggest hammers on the server because they had a multiaccount alliance setup with 125%-150% 15ccs for their biggest hammers to friendlyfarm. They got to grow because no legitimate player wants to send the hammers they spent weeks/months building 300 fields away to death against scripters.
I play this game obsessively and the more I play the more I notice that this is a thing. That around half of the top teams are cheating, not as in that they have cheaters, because at this point every top team has at least one cheater, but that the entire alliance is partaking in it. It's honestly a f*cking joke, other games don't have entire teams cheating server after server because other games bans cheaters when they find them. If you'd start banning the cheaters then people wouldn't leave the game because of them. Stop with the trying to calculate and set them back by the exact amount cheaters got ahead by cheating and do the legitimate players a favor by sending the cheaters out the f*cking game whenever you find them.
Exactly that. And when you bring up the normalization of cheating on the forum, the top forum users (i.e. the same players in the aforementioned alliances) will attack you and the Travian forum staff will attempt to shut down the topic as soon as possible. I have raised similar issues various times, the response has always been the same: Hard-core travian community users go in frontal attack mode for daring to bring up cheating, Travian forum moderators quickly lock or delete the topic, because it got "out of hand".
"100 non-transferable Gold"
Still figuring out how to get rid of the current stash of non-transferable gold.
@TG Make it transferable to compensate for the absolute awful timing of this screw-up. In fact, just end server and mail every1 the gold!
Well. That was it then. Congratulations!
Gauls should simply be allowed to use traps offensively. Problem solved
To make the game better and more fun: Think of something to prevent the entire server from confedding up in week 1. Introduce incentives for (close-range) war.
Me in the travian community. Time to leave the cuckoo’s nest. Farewell!
Although fair play does not win you servers nowadays, at least you can have some fun while waiting for the account deletion to complete. Would expect a bunch of multi-accounters to easily stop a one-man-attack-operation, but apparently bots do not send defense automatically. So while my own villages are being zeroed and shot to pieces, I actually hit something back ánd ripped an artefact. With just 1 account, and all sent by myself! How's that for old-time's sake?!
No it doens't the hero tracking feature was removed ~2 months ago per request of the players.
Great! Better late than never
The feature is still a nice to have in such tools, hence the request for an API is still relevant.
The tool you mention does not use illegal data. Using data from map.sql is all good en decent. The problem comes when you need statistical data. The only way to currently get e.g. hero experience is by breaking the rules. The tool ally-tools.com does this and it's a damn shame TG allows it to continue. It's ruining the game for those that appreciate fair play.
A REST API would make it legal and fair. That's my proposal for a "deal". Easy to implement for TG. Easy to use for others.
If you want a reply from TG you'll have to write an e-mail to them...
The devs probably don't look on the forum as much as you'd expect, so directly contacting the HQ will give you an answer sooner. But don't be upset if your request gets rejected. If they say no they mean it, they're not obliged to explain why.
I have mailed several times. Never a sensible response from a developer. Not a yes, not a no.
If you really want to have a public API, why not make one yourself? Then you can include all the features you want
The whole reason for asking for this API is the fact that it's illegal to obtain the information needed. I would need to use a bot account. Hence my request for an API to fetch these details legally.
Why would it change anyone's view on bots? bots have always, and will always be toxic to the game. And if we look at the bots that are specifically made for this usage, well, they arent the problem... bots that distribute troops and silver for IRL money are.
Why would we need to setup a fair environment for dev's playing the game? Or are you not playing rounds yet wanting to gather info on servers you have no impact in. In that case, why do you or your program matter. And if you are playing in the rounds you want to gather data in... what about the 95% of the player base that aren't developers. Why should you get an advantage, despite how small and irrelevant.
Lastly, a public API for the data you are requesting is completely useless. There are already 3rd party tools that parse data from game rounds to collect the info you're wanting, not to mention the in-game features available. Some of which don't use bots thanks to player contributions. If you really want to gather analytical data, put in the extra time into your code to gather that data yourself because I guarantee Travian developer's won't to do so for you.
As a developer myself, this post highly tilts me.
I recommend not replying, certainly not with the "I am a developer"-tone, if you have no clue what you're talking about.
I will wait for a response from a Travian dev, thanks for your contribution though
Any feedback from the devs on this would be great
I am not sure where a post like this should of gone so i have put it here if it doesn't belong here then please let me know where i can post it.
I am sure that many others have noticed as i have if they are playing com3 the massive amounts of the most obvious and ridiculous multi accounts i have seen for a very long time. I wont mention any of them here but all information has been forwarded to MH and yet have had no response even after showing convincing proof that said accounts are indeed multi's.
There are so many and so blatant that it seems like they are just trolling people at this point, if someone can enlighten us on what is being done about the situation that would be appreciated. If it continues then the server is practically ruined and we will probably not be staying much longer.
Just 600 rams in an attack... and those mix-ponies lol, forcing yourself to use the Imperians sword on a cavalry oriented tribe
At least I only have 1 account on the server. It's always funny when multi-accounters like yourself start mocking the fair players for being noob etc..
For the haters without a calendar:
How about you stop being an ignorant fool for once and post your topic where suggestions for the game and forum are actually located?
Nobody is gonna take your idea seriously if you don't even bother going to the right forum thread.
I stand corrected. I posted it in the correct forum this time.....
And... Thanks for the thumbs down on my attempt to make travian better, fairer and address violation of rules at the same time. I do not dare make assumptions on why you would root against something like that...
I would like to propose a public REST API that will expose the following data:
- Hero rankings/points
- Attack rankings/points
- Other statistics (e.g. WW, artis? etc)
Doing so will:
- Eliminate the need to condone the use of bots (dummy accounts)
- Set up a fair environment for all tool-developers