If I recall correctly I saw this morning that they are aware of it and working on it but there is no timeline for a fix
My understanding is it is legal as long as you do the manual data input
I do understand the concerns about people simply raiding to the point they avoid meaningful engagement in game otherwise. But spiking isn't a way to change that culture, I think to encourage more strategy and actual warfare other types of adjustments are needed. I'm not entirely clear what those could be right now but I know that it requires some rethinking about the fundamentals of the game.
1. You don't need to sit someone in another alliance in order to spy, so that argument is disingenuous or naive
2. If you are playing the game as a family you should be in the same alliance, otherwise you aren't actually playing together?
3. More people like the confederacy rule than don't. It eliminates spiking which was a major issue. A double edged sword is the transparency it causes - but its not like it was that hard to figure out where defense was coming from anyway. It does also put a much stronger cap on zerg groups, though finals alliances seem to manage to make it work with more than 240+ accounts.
Regarding the oasis rule the world doesn't seem to have ended yet (even if I believe it isn't quite what the Ambassadors were looking for) but I haven't experienced it yet nor heard from many on the subject. Though me not hearing things tends to bode well in favor of the change.
The first change is related to the marketplace and it is a change we wantto implement to align with other trade restriction which are already present. The1:1 ratio restriction in the market place will be lifted when you reach 200population (before it was lifted right after the beginners protection ended).
This wasn't asked for by any of us but does make sense to align it with the push protection amount. That said, I always favored a higher pop than 200 but it should be noted it used to only be under 40 pop you couldn't send any res.
The secondchange was requested during the Legends on Tour 2019 Summit and it isconnected with the oasis. In thevery early game phase, the oasis will spawn nature troops only once. If youkill all the animals, the oasis will be free until end of beginner protection(depending on the server speed -without extension), after this moment naturetroops can spawn again in the oasis.
This also really wasn't the request. We pointed out two issues for early game with oasis:
- Multi-account clearing of oasis
- Some crazy spawning of oasis troops at times
This solution addresses the second but not the first. Nor do I think was this change on their part a direct solution we considered. As I said they don't listen to us most of the time, they take what we say warp it to their own perspective and ignore everything else. Even if the direction they take it doesn't solve the original problem, even if it makes the original problem worse and even if it adds more problems.
I can't tell you the number of times I've brought up and issue or suggestions to discuss and most of the key bits get ignored in favor of either a minor detail or something that is not in fact the issue at hand.
For instance I asked why the Main Building position was fixed and added that it would make building 19s more difficult without large storage. The question part was ignored and instead they focused on how making building 19s w/o large storage was better. They of course did this without stating whether that was the choice behind the decision in the first place. We (the community and Ambassadors) didn't ask for the building to be moved nor do I think did anyone ask for 19s to be more difficult to build. The thinking they attributed to the 19s argument was also flawed. My point is, they twist what we ask for, they ignore most of the complaints we make, their reasoning for choices is often warped, not thought through or not given to us (either Ambassador or Community) and they decide to do things that have absolutely nothing to do with anything we care about, often with negative effects. They also do piecemeal ideas. For instance if we say we need A, B and C to make Idea D a good one, they skip ABC and just do D. This is in spite of the fact they have Ambassadors.
Look not all of the Ambassadors are all that active nor do we all agree on things. But Travian is completely misusing and under-utilizing the program. I admit not all ideas I have are good, even some things I supported in the past I'm not so sure about. But I do my best and I try to work with all players to bring better ideas to Travian and make the game the best it can be. So please do not throw every Ambassador under the bus because some aren't doing their job and Travian doesn't listen to us. Some of us are trying our best.
I would've liked to apply - and even if I went with zero preparation, the very very very least I could've done would've been to stop upstart ambassadors from dropping insanely stupid ideas which looks flashy and gathers the attention, and since TG lacks the knowledge on the mentality of their players, they yield and apply. Just look how many stupid ideas are getting implemented and there's nobody to point out the obvious
Which stupid ideas are we talking about here, because Ambassadors are NOT responsible for most of what Travian does. They don't listen to us at least 75% of the time.
Tournament should just have their own representative so people who play regular com servers can have someone representing their views and interest, which are very different from tournament common views on many issues.
I've said this to them (Travian) multiple times but this point has been ignored. They have a tendency to ignore or dismiss things they don't like.
The issue is they are maintaining two branches of code right now. If they keep servers at T4.4 they will have to continue to do that for ~7 months more or so until they all finish. They don't have the resources to continue patching both, doing annual special work, working on new features and working on additional code updates.
"Fixed spot for main building" - What this refers to is the default location of the Main Building which is different in T4.5 than T4.4 (I really don't know why they did this but its done). In order to implement T4.5 they need to move the Main buildings.
You would still be able to move the main building after if you so desired.Edit: I haven't been able to play on a T4.5 server yet so I was unaware of this (and would never have thought of it because it is absurd) but apparently the MB is now like the Rally Point i.e you cannot build a different building in its place. I've expressed the dissatisfaction to the Game Center about this.
I've asked for clarification from HQ. I'm not sure when they will be back in the office though.
Have you ever tried playing without PLUS?
By adding it to PLUS they would get the average and below average players into PLUS,
These two statements contradict each other. If PLUS is so valuable then even the average player would use it. If you are going to pay for anything in this game PLUS should be it. As I said earlier, I've tried playing without gold and it was a terrible experience - that included no plus. I did it for a week and then I caved.
Most of them don't touch PLUS the entire server, only gold club.
I admit I find this... unexpected. I'd rather have PLUS over gold club I think, though trade routes are kind of my jam.
Gold price increasing would probably end up in less revenue for TG in the end,
Quite possibly yes but the point remains that their expenses go up every year, eventually they need to balance that out with more revenue. As far as I can tell the USD price has never changed - at least since the US domain existed. (I took a look through the forum archive). That is a lot of years to have the same pricing.
There are of course different ways to go about that and I admit that in talking with the community more I can see the current choice was a poor way to go about it. I think they see that, the reaction has been (as far as I'm aware) negative across multiple communities. They've been given different options to address the dissatisfaction and I hope they take that feedback and use it.
So this is what I just suggested to HQ based off what I’ve heard here and elsewhere. I’m curious to see what players think.
Here are my general thoughts:
1. Have a “base” wave builder that is free. Add a “premium” version that is included in gold club. (Or similar package of features)
Base versión = max 4 waves.
Premium version includes max of 8 waves (maybe higher) and additional features. Example of an additional feature would allow you to plan attacks on multiple targets. Then from the plan list you get to click a button to load it. Then have the same send mechanic as the regular list. This would also tie in nicely to a future Alliance tool for operational planning.
Those that can’t afford it will still have something to use, those who like it will likely shell out more for the premium version. The premium version would be more about “saving time” and helping quell any pay to win argument.
2. Just make it 100% accurate. Especially if part or whole of the tool is free. Some will complain but I think it will please more players than it upsets. If you need exact timing you still have to time your click and account for lag. That has always been the real skill, not whether you can use a strange browser or setting to setup the waves and send them at all relatively close together.
3. You absolutely must make it one charge for the entire round even if you do nothing else.
make a lot more money by adding it to PLUS
So - if you want to think for community, please once or twice play as the majority without gold so that that you understand what they're facing.
I've tried and I wouldn't touch this game without gold with a 10 foot pole.
I don't think our ambassadors understand the community - both forum players and the ones who are not on forums.
Every community is different and the Ambassador's tend to reflect the community they represent. That said the communities represented with Ambassadors in general tend to be from more profitable communities due to their size. So perhaps there is a bias in that regard but again free doesn't pay the bills, Travian MUST make a profit. The more they make, the more likely they will assign more resources to the game. If you'd prefer of course a 2-4% increase in gold cost per year is always an option, the other is to include general optional features/functions that users can pay for. So I don't blame Travian for charging for the feature because that is a heck of a lot better option than increasing gold prices every year.
If they make everything free they don't make money, the game shuts down. If they keep adding features to the two existing premium packages (plus and club), those dilute in value, meanwhile the cost of business increases. Its reasonable to charge something and while perhaps not entirely reasonable at 50 gold/village, its not ludicrous either. There has to be something "premium" or the game doesn't exist. Where does the line get drawn? Its not an easy question but they've done remarkably well relative to other games. Mobile games are atrociously more expensive by comparison.
The mods aren't the Game Center nor are the CMs. All of their announcements are direct from the Game Center and they are not given information that would allow them to comment on this topic directly until they are given information by the Game Center. Anything from the Game Center takes time for a variety of reasons including the dysfunctional community management system, general slowness of Game Center action and the need to translate everything into multiple languages for same day release of information. So don't blame the mods, they are volunteers who just try and ensure there is a nice forum environment for us. Nor should you blame the CMs who while they are employees are given the bare minimum to work with the community. Even as Ambassador with direct access to the Game Center I've not got much to add either, I've explained what I know from the discussions that lead up to the announcement. I've got nothing new to add because I've had radio silence on the subject so far. (refer to earlier point regarding general slowness)
Even given that when announcements are made, regardless of what kind the communities don't always give them a fair shake and try to understand the reasons behind a choice that was made. They are trying to balance the wants and interests of thousands of players from 27 different communities who all view and play the game differently. They also need to balance the need to make money on the game. How the Game Center interactions with the community and the decisions they make are flawed but the community also needs to put some level into understanding. (even when the communications from the Game Center botch the messaging on a topic)
The following is based on my understanding and interpretation.
The wave builder was added for the following reasons (in no particular order):
- To make it so you could send same second waves without using a separate unconventional browser on a PC
- To make it so you could send same second waves on mobile
- To make it easier in general to send waves (time)
- To try and reduce the number of players using scripts to send waves
The wave builder was developed in the way it was for the following reasons:
- Less than 100% accuracy - to address concerns from some that it eliminated skill and to give players a chance to send better waves using the current methods
- 50 Gold Cost - based on amounts that research indicated players would be willing to pay. Generates revenue which is a good thing and is an optional expense. Offline method is still an option on PC, which is the main platform of the game.
- Limited to 8 waves - skill issue, if you want to send more use the offline method. Another reason was to limit the damage that could be done?
Another thing to keep in mind is this is a prototype, the final feature can change including the pricing. I don't expect the final feature to be implemented for several weeks as they gather feedback on its functionality, work on any bugs and of course examine the pricing topic.
They do actually consider it illegal
I've since received clarification on that (a public statement is in the CM backlog to announce) which includes a list of browsers they advise using. These are browsers they know to be safe to use in their base installation configuration. Other browsers are "legal" in the sense you are free to use them, but they cannot be sure the base installation of the browser does not include a script or add-on that could trip the bot detection system. So you use them at your own risk.
play this game better form the mobile
First I'll say that I think the experience will always be best on a computer. That is the game in general as well as this feature, app or not. I wouldn't be able to do half of what I do if I didn't use my computer. (both for my account and alliance)
So in regards to this feature, while it gives mobile players access to something they otherwise wouldn't have it isn't being implemented solely for that reason. It is just one of many benefits.
I'm also of the opinion that the company needs to make a profit on the game otherwise there is no incentive to invest in it or in the worst case scenario even keep it running. This isn't a game you buy in a store and pay for once, it never has been and never will. It is an MMO which means continuous change and constant support which costs money. Adding a mix of free and paid features is the only way to make the game sustainable.
But looking at the TG replies on Facebook, they make it sound like that they made it to combat illegal tools and as an alternative for the people who can’t do it manually?
Combating scripts was a big thing from the French community. It is an alternative for those who can't do it manually, mobile in particular and those who don't want to play around with browsers like K-Melon. The tool itself will also make sending multiple waves a less time consuming thing in general, and time is the biggest issue this game faces. I should point out that there are multiple reasons to make the tool with some bigger than others.
50 gold ain’t that much, you get that in silver from selling your first 10 adventure stuff. Basically it’s free. Stop crying
Crunch and I agree. Apocalypse in progress. I will say 50 gold per village might be a bit unreasonable, 50 for the entire account would be more reasonable I think. Though the number of people running multiple hammers are a fraction of those who are offense to begin with, who are also a fraction of the actual player population. Maybe 1/3 of my current alliance (~100 players) could be considered offense and I would say maybe 1/5 of those will run multiple hammers. Doing some rounding that means maybe 5 players in my alliance would actually use it in multiple villages. Given the fact you could potentially have better luck with the offline method it's hard to say how many hammers would actually use it anyway. Hammers are also more likely to be heavy gold users anyway. What is 50 gold to those people? I see people use that in a few minutes.
100% pay to win game.
I completely disagree. You can easily play this game at a "good" level for 600 gold a month (on average, more in the first half of a server and less over time). The marginal benefit of spending beyond that is quite small except when combined with extreme skill and TIME. A game that is "free" is a game that doesn't exist at all. It has to make money to operate in some fashion. Whether that is a ton of ads, premium features or selling your data. Travian has no ads (well optional ones), they don't sell your data and the premium features have a strict decline in ROI as you spend more.
As for why it is not 100% accurate - that is largely because of complaints from people/communities (I'm looking at the Germans in particular) that doing so would completely remove skill from the game. In theory the offline method can be more accurate (my testing and discussions with others show your mileage will vary, for instance I only got 60% 4wps in the first second in 44 personal trials, others have claimed upwards of 90% but I don't have the actual data).
Another (more valid) reason is that this helps keep sniping alive. There is a tendency for Off players to stick to 4 waves to minimize this possibility to begin with and this trend would just get worse with a 100% accurate tool. As an Op planner I find the damn annoying because then you need to stack 6 players on a village. But the point is, 100% accurate = no chance to snipe on those 4 waves ever. With 80%, there will be circumstances you can snipe some.