Finished the 7 Day Event. I found it very interesting and improved. The Task Reward system is very balanced and let all kind of players, raiders and simmers, develop and progress at good pace. It also sort of act as a tutorial to build what is important in Travian.
The Oasis resource reward is Extremely Exciting because it rewards the active players. To make use of oasis reward in the beginning a player may need to allocate hero points to offense rather than resources and and that sort of balances it between the simmers, and raiders. Simmers allocate hero points to resources and get direct benefit. Now active raiders may get the benefit from putting points to Hero offense. Well, simmers can do the same if they choose to do so, but then they should spend more time on line..
There is one thing very interesting that should make a huge difference in actual servers. It is the fact that the players who settle Cropper far from their spawn faced problems with number of merchants and the amount merchants could carry and that slowed the development of cropper for a week to 10 days. Now with Hero and troops hunting critters get resources in Hero inventory and that should be an easy way to have resources available for the quick development of a far flung cropper. Again, it should be rewarding for the active players and they should be rewarded. If simmers or defenders want to earn these resources then they also can do it by spending few hours on line killing critters for resources.
I have found the new system rewarding for the players making it a constantly exciting game. It should be tried soon. Of course, fine tuning is an ongoing process but this system has huge potential. Sure!