i'm so allergic on hiding deff in reports...
just hit it guys, every dead troop is a good troop
This is so fun how comx became testing area for all cheating hahaha
in my time there was never more then 50% cheaters in top 10, travian was good once, these new generations are just overextending it
I have to add one important thing here
TRAVIAN IS NOT PAY TO WIN
Xy examples for this
I saw accounts in comx spending 20-40k gold and doing NOTHING
I saw accounts in comx spending up to 2k gold, and being usefull in a manner that they can decide the server
This game can’t be played if you don’t insvest ton of time into it, thinking days upfront, knowing how timeline of the server works, where are the limits, how to reach the limits, how to pass the limits, and most importantly, skill in this game is built with time, no free gold, no tutorials, no balancing, no nothing, go start 10 servers, 9 of them you will fail, but after you pass a line in that last one, then you became a good player. Start the server, end the server, dont start 7 servers while it lasts, and it will be fine. Game is still perfectly balanced in all manners.
Okay. So first I'd like to talk about the introduction of rewards(gold) based on accomplishments. Almost every online game has a currency, just like travian. The only difference is that Travian has only one way to get, by purchasing it. Will quote myself from my initial post on this topic as I'd like to not type it again
"the simplest way to look at things would be to see how newer players interact with the game. With such a steep learning curve and the pay to win aspect, its extremely hard for a newbie, with little to no gold, to actually survive the initial stage. Perhaps gold could be used as an incentive (like most mobile games have gems or such being awarded). So if you complete a daily task or an overall achievement (for example killing 1k troops) you get a little gold to aid you. To people buying 1600 packages every 2 weeks, these rewards will be pennies, but to the average non golder, it would do wonders. If the game is more playable to new players and non golders, we will eventually see the 'irrelevance' of the game fade away. As it stands, new players never stick as they dont find it appealing enough to spend hours and hours to eventually end up getting owned by high skilled golders, with the older players growing tired of the stale game and retiring too"
Now lets move on to the next few points. 'Game balancing' to be more speccific. Like I said, game is stale af. And one of my friends Danilo had advised this to me, and I'd like to forward it to you as i completely agree with it. Almost every game in the world has constant balancing of weapons/money/etc. For travian this applies to the troops. For as long as I can remember the troops off, and deff stats have been the same. Making the game stale. If there are constant buffs or nerfs, it will allow new strategies with every update and allow people to explore things not possible rn. Maybe eeven a new type of arti once a year or something. Who knows. Be creative. It also ends up being appealing to veterans as it gives them something new to do, and not play a game they've already mastered.
Moving further into game balancing, here are a few ideas for each tribe.
Nerf Teuton. Everything is simply OP for a teuton. The only real downfall I see is their cavalry off being [Less than ideal]. Which honestly isn't that big of a downfall either. Crop consumption is not an issue due to their superb raiding. And Mace very well make up for the [bad] cavalry off. Spears and paladins make teuton a worthy def tribe too. Wall is good too. Everything is good. Needs nerf. Either make the wall less usefull (like huns) or some other balance
Buff Gaul ffs. Their special building is absolutely [horrible]. Trapper? really? Lets compare them to other tribes' special buildings. HDT for romans which provides them 20% faster training time in stable as well as reducing crop consumption by 1 for each cav (at lvl 20). Teutons get a 10% buff to their off while brewery is active. No there is no downfall to a brewery unless youre stubborn and wanna go for a wwk instead of a wwr. Now lets go to trapper..... Nuff said.
Their off as it stands I'm satisfied with (as its supposed to be heavy deff favoured tribe), but not their deff. Teutons almost match them when it comes to def/time, and gauls consume a lot of crop too. Perhaps a buff to their wall. (So maybe a trade between the gaul wall and teuton wall iirc how each tribes' walls are)
Romans slight buff. As it stands Romans are mediocre in each aspect. In most servers roman lose to Teutons in farming due to sheer mass of mace. Def/time is worst, even below teutons which is supposed to be an off tribe (see why teut need nerf). The only thing they excel at is Low crop consumption and solid off/time and raiding aspect from their cav. Which sadly imps lower down to, oh, make it mediocre once again -.-. I do realise there are other appealing factors too, such as multiple buildings at once and scouts. Hence why I say slight buff. But they do need it. Their infantry and merchants are slow af too. Perhaps a buff to imperians, or prets. Either. NOT BOTH or you'll make another OP tribe like teut.
A reminder again, keep playing around with the numbers until you find the perfect combination of numbers. Its not balanced right now. Also if I understand it correctly, most new/non spending people go with roman/gaul. Due to them being a relatively strong tribe for newbies/nonspenders. While most pros prefer to go teuton (as an off player, and some with def). Make all the tribes appealing to all the audience. Don't have 35-40% of roman and gaul in every server, and only 25% or something of teut.
Now lets move on to MH's omfgasdfghj....
Pay them, please. Make them think that if they dont do their job properly they actually have something to lose. We've not been replied to for up to 40h on 3x servers, equaling to 5 days on a 1x server. Thats 1 reply, not the amount of time it took to solve the matter. That would be about 2 weeks. Not to mention unjust bans. Yes, it happens, no matter what people say. We've been banned on comx unjustly and then told "sorry, youre right, it wasnt a just ban" after 4 days or so (again, equal to almost 2 weeks on a 1x server) with a little "heres 20 gold for compensation, rules state we dont have to compensate you, but we felt bad" as a cherry on the top. And it wasnt a one in a million occurence as it happened to many others that very server. This was just an example, of the state of the MHs. I've had pleasant encounters with MHs too, but there is an inconsistency which shouldnt exist. ALSO, please when you ban someone, tell them what the IP was for the device at fault. In most cases, there are multiple duals and no one owns up to it. Only the MH can him/herself tell us who caused the ban to occur. If they dont, we are left clueless and the cheater will most definitely repeat it on the account he/she plays next. Causing another few people to lose their time and money due to his/her incompotence. Its extremely important to get this sorted, as i do understand that there are some specific laws which prevent MH's from revealing IP. Be that as it may, you need to get it sorted.
No tolerance policy towards FFs. Ive discussed this before here already, so will just quote it.
" Personal farms are indeed a game changer. As a regular on comx myself, this has been one of the key aspects which seperates high skilled players. Whether they have been friendly farming or not. TG has taken 1 step towards fixing that, by making sure you cannot reinforce people who are not a confed of yours. Preventing those main accounts from defending their multis/friendly farms(ff). But then agian if the alliance is not a meta or if the player simply makes an alliance of his/her own, he/she could simple be in confed with the embassy filled with those tech accounts, and counter TG's step.
The main issue as it stands is with the rules. So perhaps a no tolerance policy towards accounts which are simply garages or are meant to be farmed would help. Im sure MH's can sort through the reported accounts to determind which is being used be specific players to simply farm. Im guessing this would raise concerns as to which farm is considering a ff, and which is considered an ordinary farm. In order to determine that, MHs could simply check if they are in confed with the player in concern or not. If they are, and are being farmed and then deffed against other incomings, its an ff. If the acc is outside the confed, then let it remain as they are open to enemies to raid, and the account in question cant reinforce it. A constant in and out of confed would also result in foul play and a ban. Hope it makes sense.
Another way would be to set a low limit to how much can be raided from a player in confed. Forcing players to have their tech accounts outside of confeds, and hence opening them up to the rest of the server to farm or 0, as they cannot be defended. "
Broken Def Point System. I had created a thread about this before. SO will link that here. The Broken Def-Point System
There are a bunch of other gameplay aspects I'm probably forgetting, but these points are my main concern. I'm sure the other wonderful people will fill you in with the rest of it. My wrists are also starting to hurt, so i'll stop.
F's in the chat Schmitz' Katze
Game is perfectly balanced. If you want to be 1st simmer you can do it with all 3 tribes
If you want to be best attacker - you can do it with all 3 tribes
If you want to be best defender - you can do it with all 3 tribes
If you want to build ww - you can do it with all 3 tribes
If you want to be top raider - you can do it with all 3 tribes, and specially this one. people who know how to farm don’t mind the tribe, no tribe is better then other, there are just players better then other players, and you can’t change that.
When it comes to what is “easier” to do with some tribe, its all empty talks. Everything is balanced enough, it’s up to you what you can take out and create out of that balance that is currently here. You can do anything with anything in this game, and that’s the balance.
When it comes to new players, most of us started playing years ago (me myself 11 years ago) while servers were populated with 10-15k players. If someone wants to play he will find a way to play, if someone is meant to be a farm, let him be a farm.
did someone call my name
improvise, adapt, overcome
you are 22
Damn this is not going well for me, i need to mobilize my multi bot network to set this right
Thanks for the votes guys, i promise i will lead you to the borders of morality if i ever come back in the future
I voted for myself, feel free to join me in this politically manipulated race, i go out of this as a moral winner, join the winning side!!!
Sale from ALIENS on comx: Best friendly farmer and botter ive seen in a while
still hurts right, i was also best in killing my multies troops on myself, and several other categories, don't forget to mention that
Fix the ip address for duals and multi's?
I mean 6-8 players on one acnt so 6-8 max ip from one acnt... Which should be done at first week of games. Later including of new duals needs mh permission or so... So for multi's u will need exact ip addresses.. not sure how does it works but something like that ..
this is a no-go, me for example, I have dynamic ip, changed every 24 hours, now, what then, i play and my router restarts every 24 hours, i get new ip, what do i do then, no more playing?
it's a no go
Jazavac : Thanks for bringing this up, a-lot of people cheat but your post managed to do something important, bring it to light and make people confront it publicly . Maybe this becomes part of the restoration/redesign of travian and it's rules.
Now for pro Bot and FF, well I personally don't see a problem with friendly farming if you are NOT using bots or sharing passwords, because it takes time to build an account by yourself, so if someone builds an account and you just farm it then you actually lose more than you gain, you lose a player's time and you are not efficient. so FF on it's own is not a huge problem, it's only a travian-killer if you are using bots and/or building multiple accounts, now that's when it's technically free resources you are generating for your account. So my focus will be on bots.
Now using bots is not hard, and managing 3-4 accounts with proxy is not hard either, the technology exists to stop that and you can implement different automated things so that the MH doesn't even do much work and you auto-ban anyone who's cheating and/or auto-delete farms that are inactive or bot related accounts, it's easy to catch a bot because if you trace the movements then it's very systematic and humans are not, even if they try, as someone said it takes alot to build just 1 village, so you will never be consistent with developing everything at the same pattern/rate. So to the game developers/MH/Admin/anyone in HQ, your lack of care and revenue concerns are the cause of this problem, even if all players try to cheat, the technology/algorithms exists to track and stop it. If you don't then this game will inflate and you will make good money for 2-3 years but it will implode and everyone will leave for another, cheating simply kills the game.
Now for those who argue that using bots is a moral or right or needed thing to do, I 100% disagree, first of all there's a point in getting duals, the game is designed for having down-time and putting in time to coordinate certain stuff, and if no-one uses bots then the standard of travian will be lower which will make it more competitive and strategic, now it's becoming less and less about a strategy game since you don't do much team/alliance coordinate, but instead it's a bunch of individual mega accounts with crazy number of troops. If you take bots of the equation then the game will literally be more normal, and good players will have a chance to become relevant and compete instead of getting crushed and pushed by bot users with 3-4 personal deff accounts. It's literally impossible for a great non-bot non-multi player to defeat an average bot using player with 3 multi, no matter the time and tactics the better player uses. Now if you think everyone getting bots is the answer, I would answer by saying ONLY if travian develops a built-in bot for your account, otherwise it's unfair and removes the competitiveness of the game.
So if you think that travian should introduce a built-in bot that helps players waste less time on travian and focus on strategy and team work then by all means go ahead and let's debate that in the right place, but if you support using external bots (that not everyone has access to) then Its excessive and will not lead to anything good in this game.
Get duals, put in more time or better development strategy or just accept having a less impressive account.
Having MH do the cleaning is a very non-efficient way of making travian fair, anyway, this MH specifically, and the one in the finals are/were doing a horrible job. It's embarrassing how obvious it can be and still go by unnoticed, and as you read above you had people literally reporting themselves to see if they get banned and still get away with it.
I understand that this might be travian admin policy to generate revenue by having players more invested in mega accounts inflate the demand for gold, but this will implode and result in more and more quality players leaving with just a few individual strong accounts left, because not everyone is playing this game to cheat.
Travian .com servers had more quality alliances/players 8 years back than it is now.
I was talking exactly about built-in bot, that would be available for anyone
for the record, i never said using bot is moral or something, i just use it, at some point, only ban could stop me playing more, so i abused it, abused it very hard, and ban never happened. luckily i found my way out.
this game needs redesign, or just needs new player base, maybe after 11 years i found my satisfaction after all..
all in all, this is finally my last post, have fun guys, if i changed something for the well being of the game, i am glad that i did, enjoy
You are my bro now!
However, problem with wolken post is that illegal automatization makes it the same, but also making an enormous gap between botters and non botters, this way i believe it would be more balanced, and as i said, people who know what to do with bot, know what to do anyways people who dont.. oh well