Every single server I played there was some kind of lag, always handled eventually, but it was never like this tho, ok - i understand that there is large number of players here (europe), but cmon, 10k? Tournaments have more, t3 speeds had 15+ (Ok it was less demanding resource wise) but still, pretty frustrating
to the devs:
if you thought about "what happens if there is numerous auctions ending every second", you obviously haven't think about it enough
when you open auctions, that stupid event queue auto refreshes and it is IMPOSSIBLE do do anything there...
gg boys, very well done
Travian is waste of time and money generally.
And about cheaters- cheaters give money boi, after my run of cheating the hell out of comx with 25 tech and bot, i post list of sins on forum, and they delete post and ban me hahahaha
Go live life, this game is not fun anymore
yea, please fix the freaking horse.... this is terribly unbalanced and just not fun. might aswell delete your account if you dont get it in the first 2 Adventures and start new.....
start as it is currently is completly rng based
EDIT: Started new Acc 4 hours later, got lucky, first AT horse and 3 oasis closeby. I am now further ahead than my friends who registered on server start.
Pls fix this.
Just make the ATs set. Everyone gets the freaking horse.. Then the only RNG left is oasis closeby and the book. and i could live with that. but the f'en horse man.... you just need that straight away. no reason to play without.....
+1, i got it in my second tho, but falling out of starting cluster made me something like this Screenshot by Lightshot
really needs to rework, i sitted my friend who got horse in 10th adventure, we came for test so we needed to rework all the tactics we planned for, since everything is pretty randomized, it can lead to brutally unbalanced stuff in start.
put gelding in first or in 10th, whatever, just put it at same place for everyone
Auto levled?! That so I can collect like 100K+ ress at once if I conquer well built village?
And they are surely gonna milk it.
However, i like the reward system, even though it is not that straightforward, but start engagement will be higher. Most of us started on 2.x version where none of the tutorials were available, this will at least provide some of the guidance to new players, community will take care of the rest.
This is a good starting point and I like it.
One question I might have missed - as I understand, every village will get rewards tab, but what happens with conquered villages? Does it get a tab? Are quests automatically leveled and rewards can be collected?
Well i think it's a good idea, unfortunately it has already been brought up many times without success.
On french forum someone proposed some kind of skins that you can buy for the hero or whatever that you keep permanently. Good be a good idea to finance a free server.
how would we balance all resource we farm from our multies?
sick reports guys, considering this hitted day 80, really sick hammers
@Atila o huno - bro, just log out and never log in again, you won it with this hammer catch.. there is nowhere further than this
i'm so allergic on hiding deff in reports...
just hit it guys, every dead troop is a good troop
This is so fun how comx became testing area for all cheating hahaha
in my time there was never more then 50% cheaters in top 10, travian was good once, these new generations are just overextending it
I have to add one important thing here
TRAVIAN IS NOT PAY TO WIN
Xy examples for this
I saw accounts in comx spending 20-40k gold and doing NOTHING
I saw accounts in comx spending up to 2k gold, and being usefull in a manner that they can decide the server
This game can’t be played if you don’t insvest ton of time into it, thinking days upfront, knowing how timeline of the server works, where are the limits, how to reach the limits, how to pass the limits, and most importantly, skill in this game is built with time, no free gold, no tutorials, no balancing, no nothing, go start 10 servers, 9 of them you will fail, but after you pass a line in that last one, then you became a good player. Start the server, end the server, dont start 7 servers while it lasts, and it will be fine. Game is still perfectly balanced in all manners.
Okay. So first I'd like to talk about the introduction of rewards(gold) based on accomplishments. Almost every online game has a currency, just like travian. The only difference is that Travian has only one way to get, by purchasing it. Will quote myself from my initial post on this topic as I'd like to not type it again
"the simplest way to look at things would be to see how newer players interact with the game. With such a steep learning curve and the pay to win aspect, its extremely hard for a newbie, with little to no gold, to actually survive the initial stage. Perhaps gold could be used as an incentive (like most mobile games have gems or such being awarded). So if you complete a daily task or an overall achievement (for example killing 1k troops) you get a little gold to aid you. To people buying 1600 packages every 2 weeks, these rewards will be pennies, but to the average non golder, it would do wonders. If the game is more playable to new players and non golders, we will eventually see the 'irrelevance' of the game fade away. As it stands, new players never stick as they dont find it appealing enough to spend hours and hours to eventually end up getting owned by high skilled golders, with the older players growing tired of the stale game and retiring too"
Now lets move on to the next few points. 'Game balancing' to be more speccific. Like I said, game is stale af. And one of my friends Danilo had advised this to me, and I'd like to forward it to you as i completely agree with it. Almost every game in the world has constant balancing of weapons/money/etc. For travian this applies to the troops. For as long as I can remember the troops off, and deff stats have been the same. Making the game stale. If there are constant buffs or nerfs, it will allow new strategies with every update and allow people to explore things not possible rn. Maybe eeven a new type of arti once a year or something. Who knows. Be creative. It also ends up being appealing to veterans as it gives them something new to do, and not play a game they've already mastered.
Moving further into game balancing, here are a few ideas for each tribe.
Nerf Teuton. Everything is simply OP for a teuton. The only real downfall I see is their cavalry off being [Less than ideal]. Which honestly isn't that big of a downfall either. Crop consumption is not an issue due to their superb raiding. And Mace very well make up for the [bad] cavalry off. Spears and paladins make teuton a worthy def tribe too. Wall is good too. Everything is good. Needs nerf. Either make the wall less usefull (like huns) or some other balance
Buff Gaul ffs. Their special building is absolutely [horrible]. Trapper? really? Lets compare them to other tribes' special buildings. HDT for romans which provides them 20% faster training time in stable as well as reducing crop consumption by 1 for each cav (at lvl 20). Teutons get a 10% buff to their off while brewery is active. No there is no downfall to a brewery unless youre stubborn and wanna go for a wwk instead of a wwr. Now lets go to trapper..... Nuff said.
Their off as it stands I'm satisfied with (as its supposed to be heavy deff favoured tribe), but not their deff. Teutons almost match them when it comes to def/time, and gauls consume a lot of crop too. Perhaps a buff to their wall. (So maybe a trade between the gaul wall and teuton wall iirc how each tribes' walls are)
Romans slight buff. As it stands Romans are mediocre in each aspect. In most servers roman lose to Teutons in farming due to sheer mass of mace. Def/time is worst, even below teutons which is supposed to be an off tribe (see why teut need nerf). The only thing they excel at is Low crop consumption and solid off/time and raiding aspect from their cav. Which sadly imps lower down to, oh, make it mediocre once again -.-. I do realise there are other appealing factors too, such as multiple buildings at once and scouts. Hence why I say slight buff. But they do need it. Their infantry and merchants are slow af too. Perhaps a buff to imperians, or prets. Either. NOT BOTH or you'll make another OP tribe like teut.
A reminder again, keep playing around with the numbers until you find the perfect combination of numbers. Its not balanced right now. Also if I understand it correctly, most new/non spending people go with roman/gaul. Due to them being a relatively strong tribe for newbies/nonspenders. While most pros prefer to go teuton (as an off player, and some with def). Make all the tribes appealing to all the audience. Don't have 35-40% of roman and gaul in every server, and only 25% or something of teut.
Now lets move on to MH's omfgasdfghj....
Pay them, please. Make them think that if they dont do their job properly they actually have something to lose. We've not been replied to for up to 40h on 3x servers, equaling to 5 days on a 1x server. Thats 1 reply, not the amount of time it took to solve the matter. That would be about 2 weeks. Not to mention unjust bans. Yes, it happens, no matter what people say. We've been banned on comx unjustly and then told "sorry, youre right, it wasnt a just ban" after 4 days or so (again, equal to almost 2 weeks on a 1x server) with a little "heres 20 gold for compensation, rules state we dont have to compensate you, but we felt bad" as a cherry on the top. And it wasnt a one in a million occurence as it happened to many others that very server. This was just an example, of the state of the MHs. I've had pleasant encounters with MHs too, but there is an inconsistency which shouldnt exist. ALSO, please when you ban someone, tell them what the IP was for the device at fault. In most cases, there are multiple duals and no one owns up to it. Only the MH can him/herself tell us who caused the ban to occur. If they dont, we are left clueless and the cheater will most definitely repeat it on the account he/she plays next. Causing another few people to lose their time and money due to his/her incompotence. Its extremely important to get this sorted, as i do understand that there are some specific laws which prevent MH's from revealing IP. Be that as it may, you need to get it sorted.
No tolerance policy towards FFs. Ive discussed this before here already, so will just quote it.
" Personal farms are indeed a game changer. As a regular on comx myself, this has been one of the key aspects which seperates high skilled players. Whether they have been friendly farming or not. TG has taken 1 step towards fixing that, by making sure you cannot reinforce people who are not a confed of yours. Preventing those main accounts from defending their multis/friendly farms(ff). But then agian if the alliance is not a meta or if the player simply makes an alliance of his/her own, he/she could simple be in confed with the embassy filled with those tech accounts, and counter TG's step.
The main issue as it stands is with the rules. So perhaps a no tolerance policy towards accounts which are simply garages or are meant to be farmed would help. Im sure MH's can sort through the reported accounts to determind which is being used be specific players to simply farm. Im guessing this would raise concerns as to which farm is considering a ff, and which is considered an ordinary farm. In order to determine that, MHs could simply check if they are in confed with the player in concern or not. If they are, and are being farmed and then deffed against other incomings, its an ff. If the acc is outside the confed, then let it remain as they are open to enemies to raid, and the account in question cant reinforce it. A constant in and out of confed would also result in foul play and a ban. Hope it makes sense.
Another way would be to set a low limit to how much can be raided from a player in confed. Forcing players to have their tech accounts outside of confeds, and hence opening them up to the rest of the server to farm or 0, as they cannot be defended. "
Broken Def Point System. I had created a thread about this before. SO will link that here. The Broken Def-Point System
There are a bunch of other gameplay aspects I'm probably forgetting, but these points are my main concern. I'm sure the other wonderful people will fill you in with the rest of it. My wrists are also starting to hurt, so i'll stop.
F's in the chat Schmitz' Katze
Game is perfectly balanced. If you want to be 1st simmer you can do it with all 3 tribes
If you want to be best attacker - you can do it with all 3 tribes
If you want to be best defender - you can do it with all 3 tribes
If you want to build ww - you can do it with all 3 tribes
If you want to be top raider - you can do it with all 3 tribes, and specially this one. people who know how to farm don’t mind the tribe, no tribe is better then other, there are just players better then other players, and you can’t change that.
When it comes to what is “easier” to do with some tribe, its all empty talks. Everything is balanced enough, it’s up to you what you can take out and create out of that balance that is currently here. You can do anything with anything in this game, and that’s the balance.
When it comes to new players, most of us started playing years ago (me myself 11 years ago) while servers were populated with 10-15k players. If someone wants to play he will find a way to play, if someone is meant to be a farm, let him be a farm.
did someone call my name