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Not true that its only tournament.
It have became a problem on RU slow servers too, only a matter of time before its taken to others servers too, your meta even had such a account last server on com1
I don't want to start the com1 drama again but saying it only applies to finals is pretty stupid & simply not true.
So it will be taken to other servers too if it's interesting and lucrative. What's the problem? The spreading of it wouldn't be possible or as massive without removal of Rule 1.1. Now it is. Accept it as another very efficient teching strategy and live with it.
No you're not the only one. Just because TG doesn't want to hear about it, doesn't mean it shouldn't hear about it. It still remains the crucial topic and it's only a matter of time when it will come up again. Because it's affecting the game in a major way and it's causing more and more changes that are moving travian farther away from what it is.
I've checked hispano section of the forum today. And techs are not forgotten there at all. Although there's no LoT discussion there. Of course, you can hope the dust will settle, as much as someone else can hope the rules can be revised again. Once you start messing with the rules, you can never go back.
Didn't mention any alliances, and I did say it was beside the point. Shouldn't try grasping at things that are not there, isn't your style Ticker :(. It was a contradictory statement that was not phrased well, I think a few can agree :).
Agree. However there will always be a discrepancy between Finals and non-Finals, as Pratik said. I feel TG may be less inclined to mess with Finals than they would be with other servers, especially considering Arabic metas tend to be the most common users of this tactic and got that $$$.
TG's way of fighting multis is like bringing a super soaker to a bush fire. But yeah, it is a way.
Maybe you didn't mention alliances, but "for about 4 servers" mislead me. Sorry I'll pay more attention in the future.
The important thing is that we agree on difference between Finals and non-Finals, as Pratik already pointed out before. And therefore I see no need to start a groundless witch hunt.
I usually have a bit more time to edit my posts before people read them. I don't like all this pressure you're putting on me, Ticker.
Well, I have read it. Been reading it for 4 servers, and I'm sure Fnx has been reading the same sh*t of mine for equally as long. But that's beside the point.
Its frustrating, Ticker. You just keep telling me to read it, and dumb-dumb susetahnaivart just isn't getting it :(. You need to be specific.
Well, I don't know which part is confusing you.
And I think you should listen to your friend and move to com1 section if you are planning to start another SGR - Vices discussion because I don't think anyone cares about that here.
I say stick totopic. Invincible WWKs and multis and techs.
Trash talk can be moved to com1 forum.
I couldn't agree more. This part of forum is reserved for improving the game.
I read it perfectly fine. Statement looked pretty contradictory to me?
Editing posts again after someone replies? That's a really cheap trick
You're making me nervous Ticker. I don't know where I went wrong :(, please help me understand. I've read it over and over, for about 4 servers.
First of all - and this is crucial so pay attention - you need to calm down. It's a well known fact that being nervous affects someone's reading skills. Take your time. There's no pressure.
No, it is not the same. And I dont understand how you, as alliance leader, can compare 10 real people playing with 10 multies.
Because the quality of their play is equal to a multie - non existant. Another, very common explanation of a tech was - I can't/won't play that specific server but I want to keep in touch with friends, so I make an acc and drop in from time to time. The fact that someone registers and drops in ocassionaly so you don't lose sitter access is the same as multies, since one person is handling more than one acc full time. Whoever agreed to that was supporting the crashing of the system to make room for multies. You wanted it, now live with the consequences and embrace everything that multies (pardon, techs) bring with them. Or remove techs.
Then you'd be making a significant sacrifice.
Sacrifice? What sacrifice are we talking about? Sitting at the edge of the world, doing nothing but getting fat on others who are feeding you with resources is sacrifice? Travian isn't about sacrifice, it's about the "team play". And iwwks are the essence of the "team play".
I'd dare say if you go around asking people what a tech account actually is, a vast majority would expose themselves.
But yeah, probably best to leave this topic, could go on forever while not achieving anything.
This is one explanation. It's a quote from one of the chat rooms:
"If you have friends, you play with techs. If you are alone, you play with multies and risk being banned. It's discriminatory really."
But I suppose you're right. We won't achieve anything special.
Techs yes, but 99% of the time people slap a TECH sticker on a multi account.
I agree on that, but we are talking about legal iwwks with techs, not multies. TG has its way of fighting with multies. Let's not confuse them with techs.
And how are these types of accounts achieved besides of mass farming multies / abusing techs 99% of the time it's used?
Or are you actually gonna say that people go out and build them on a fair way... you and I both know that's not the case, but everyone will go out and defend their achievement claiming it was made on a legitimate way.
Techs are legal now. Where's the problem?
Foregt attacking the friends in this scenario.
Consider 2 wwk accounts that you plan to attack. The goal is to destroy the wwk village.
First wwk have 25 other villages, second only have 1 village the wwk itself.
You attack the first guy, it maybe a chief or hammer train to do a 0 pop. If you succeed the hammer is forever gone. It cant bite you anywhere.
You attack the second guy, since its only one village it cant be chief attempt. You do a hammer train. You succeed. The village is 0 pop but the hammer is still alive and its going to bite.
This is considering you succeed in taking the arti in wwk village and completely destroying it.
Well, when you put it like that, I don't see why would anyone waste time on building those 25 villages in the first place.
You can counter 4 friends and wwk by attacking them. You croplock a friends cap thats 120-200k resources/parking gone for wwk or try to chief the wwk itself and the hammer is gone and thats your reward for attacking.
Invincible WWKs cant be countered. Even if you plan a train and 0 pop it the hammer stays so there is no reward and with alliance help it will bite you later.
Ah, I see we are back at editing posts AFTER someone responds to them. I've noticed it's popular with some people here.
Isn't it the same as you said, you just attack his friends and cut off his supply chain? The other wwk from your example can be saved too and with the help of alliance bite you later also. I don't see the difference. Could you explain more? I may be missing something.
And you just realized it now? Why is that an issue all of a sudden? It's an old thing as someone already said it.
Yes, there's one thing we agree on. If techs stay, I don't see a reason to eliminate "invincible wwks". They just want to play. Why would you remove their troops and change rules again?