GUNNERS are a very good team and have now backed that up with actually managing one or two legitimate arty steals, without relying on plants. But even Batman with his rose tinted glasses has got to realise that their Leadership has been screwing them over with the direction they are dragging them in. They have gone from a position of strength at the start of the server, with every other alliance either too busy focusing on their own wars or in a NAP with them allowing them to grow in peace. To their current position where they have alienated almost all the other alliances to the extent that they have now have the majority of the server against them. You can say all you like about a massive zerg but this kind of thing doesn't happen by accident, its not too difficult to follow the chain of events that have lead to this.
Its all very well spouting out all this bravado about being the ultimate warriors and being proud that the everyone is fighting against you, but a month or 2 down the line of having regular ops against you hitting 20 to 30 targets at a time, your players will start losing morale as their accounts they have invested time and money into gradually get beaten down. In a server of this quality you can not get away with fighting against everyone, you need to have allies and keep your enemies to a manageable level. The reason why 2.01 joined with TEN was because once the War between GUNNERS and DND broke out we could no longer see a way out of the war with TEN and we didn't want to drag our players through a never ending war. At the moment GUNNERS leadership are dragging their players in that same direction and if they don't start building bridges soon there won't be much left of them by the time we get to end game.