Posts by aas07

    by the image, the books are lying right in front of the doorstep, as if the librarian is trying to slow down the guard from catching the thief by blocking the door with books. And he was lying saying:-

    "I didn't have chance to do anything,

    I tried to stop him with all my strength, but what could I do?

    you should scream help first!


    and why would a thief broke down a library to steal only a book! they should just come there normally, read it, or borrow it... smh. There are even many valuable things (i can see a pendant, some vase, treasurechest?, etc in the pic) there in the library to steal and yet the thief only took 1 book.

    This is where you prove your knowledge of the game. Slave Militia is the best def/time troop in the game and it's not just ''somewhat useful''. Sure they can be a pain to feed, but that's where Waterworks compensates a bit. :)


    Also I think ELE could school you a fair bit in general, so you might want to drop that cocky attitude of being the smartest kid on the block.

    slave militia are the best def for their cost and time, but it depends greatly on their number, they're good mostly during early, and in every battle, they will end up as main major casualties. thats why adding bonus to hospital can benefit it more.


    slave militia is the best def troop in the game?

    yeah it is the cheapest and fastest troop to train, so everyone call it the best?

    but

    slave militia has the lowest stats in the game

    slave militia are not good def when fighting atk team with hero as they gave more exp than doing defence.

    slave militia are not good for passive player,

    slave militia consume lots of crop since they need to stay in big number,

    slave militia are not effective as reinforcement during hammer atk, or use it as anvil or def WW

    slave militia can hardly farming without casualties, or even farming,

    theyre not good def in late game either. not many people use it, if you use than show me


    How long have you played travian ? aas07

    have been playing since 2008, on and off. and yes im not pro either.

    I am fluent with FAQ :) Extra % in trade office is a compensation for Roman merchants, which are weakest in game and not an advantage. Out of 5 tribes romans are seen as weakest by many, followed by gauls and you with your proposal want to buff the strongest with HUGE extras. No offense, but you need to learn game more before making suggestions.

    so you're learning, very good. but actually huns are kinda looser too, even worse than gaul max cap only 2500 if im not mistaken.

    This is the point of the building bonus to make a compensation for the current weakness for that tribe but not that become so overwhelming.


    i add hospital bonus for egyp as their troop especially slave militia to be somewhat useful.

    i add townhall bonus for teut because overall their game became somewhat weak than other tribe. theyre the least pick tribe in the game. this bonus can also work with hun to compensate their need for cp as they got more slot from CCenter.

    i add R.point bonus for huns bcoz their tribe are weakest in def, so at least theyre better to detect fake atk

    i add marketplace bonus for huns because they're the worse in merchant trading. 500/merchant, add trade ofis got only 2500 max. the only good thing is speed 20 (second best, first is gaul 24, then 16 for roman and egyp and worst teut only 12, but they got more max merchant capacity than hun).

    and i add T.Sq bonus to huns as they already fast so why not? 8o, but this bonus could be much better for teut.

    all bonus should not be that significant to make them become a top at that things

    Cranny one becomes obsolete very fast actually, merchant one is not bad at all, but roman merchants without bonuses are however. :p

    Gaul cranny provide 1000 extra (50%) resource to hide which brings to 3000 instead of 2000 for other tribe. the difference are not that significant and yes it become obsolete very fast.

    Roman's trade office is important. At level 20 the merchant can carry as mush as 4500 per resources instead of 500 (At level 0) or 2500(if roman dont have +20% extra merchant bonus on Trade office, just like hun).


    btw i just make some editing to the idea

    So what you're saying is, that 2x cranny capacity and a boost to garbage merchants is comparable to your suggestions?


    The ideas of 20% bonus CP production from Festivals, 20% cheaper/faster healing from Hospitals and 60 troop fake required/TS works since 1st square are in a league of their own compared to what Romans and Gauls have.

    Try to be more realistic.

    well this is the primary idea, of course we can tune it down later to make it balance. cranny bonus and merchant bonus are not garbage either!

    This is My first idea.


    The Roman, Gaul, Egyp, and Hun now get a building equivalent to Teut's Brewery and the teut brewery are changed to other things. The name of buildings are named after their prehistroric site, religious site, or something close to that.


    The buildings are called: -

    1.The Pantheon Temple for Roman

    2. The Altar of Gaul for Gauls

    3. The Templar/Order Castle for Teutons

    4. The Sekhmet Pyramid for Egyptian

    5. The Hall of Attila for Huns


    Prerequisites: CAPITAL ONLY, Palace lvl 20, Main Building lvl 20.


    Function: Each level increase all troops stats (Atk and Def) in the account by 1%. Max level 20 has a total of +20% increase in atk/def power.


    Additional Specific Tribe bonus (Unlock at level 10/15/20):

    -Romans: Troops merge cost reduction by 5/10/15%

    -Gaul: Defense Stats increase by +10/15/20% (total at lvl 20= 40% for def instead of 20%)

    -Teuton: Attack Stats increase by +10/15/20% (total at lvl 20= 40% for atk instead of 20%)

    -Egyptian: Wounded troop chance increase from 40% to 50/55/60%

    -Huns: Troops Training and upgrade duration reduction by 5/10/15% OR increase CP production by 5/10/15% from all village


    *Effect gain to all villages in the account

    *the building stats and etc are equivalent to the previous Brewery.


    -----------------------------------

    Additional Building for Teuton.


    The new building for the Teutons are unfortunately the same as before with a bit changes.

    The building are still called Brewery.

    Change/Rework: -

    -It can be build at any village.

    -The effect are confined to that village only.

    -The building cost and time are halved.

    -The CP gain per each level are halved, equivalent to Stable CP gain per level.

    -No longer provide attack value increment.

    -Effect: -

    Troops of the brewery village that stay in that village consume less crop and Unfortunately the chiefs’ power of persuasion is decreased by 50% and catapults can only do random hits. Each level reduce 1% crop consumption. Max at level 20 = 20% crop consumption reduction.

    and at level 10 onwards unlock new active effect (just like celebration) called Brew festival. The cost and cooldown are equivalent to Great Celebration. Brew Festival's Effects: for 3 hours the the crop consumption reduction doubled from 20% to 40% and no negative effect of chief power reduction and random target catapult for the next 24hr.

    -Other stats and prerequisite are still same.


    Thats all for now.

    Well, this is not quite true. The great majority of the players do not speak more than one or maybe 2 langauges.

    This feature is meant to help people to know in which langauge they can contact another person on a multilingual gameworld.

    Yes I do somewhat agree with the idea. But then why don't you use directly 'English', or 'Arabic', 'Cantonese' etc?

    And since you already make flags option for

    'Language', people now confused it for 'Location' option in the game profile. So better make flags option for Location instead of Language.

    What exactly are the benefits of the flag option? To show what languages you speak or something actually changes in game?

    it can be a distraction to your enemy. At least for me, the flag will tell you where you're from, so i can know your timezone and your sleep time.

    1) Teutons have brewery, gives attack bonus

    2) Egypt have waterworks, gives bonus to oasis production

    3) Huns have ... building, which gives them opportunity to occupy 3 slots in every village (settlers or chiefs)

    I'm not here for tribe unique buildings. Every tribe already have that. Rom:Horse Drinking Through, Gaul:Trapper, Teut:Brewery, Hun:Command center, Egyp:Waterwork.


    This thread are discussing about common buildings bonus for each tribe. Gaul and Roms already hv it for their cranny and trade office respectively.

    Maybe you need to learn game features before make suggestions.

    Romans do not have 20% merchant bonus, all tribes do.

    Wow both of you don't know What Romans really are huh? So sad.

    Let me teach you kids..

    Trade Office

    Trade Office

    Prerequisites: Market Place Level 20, Stable Level 10

    In the trade office the merchants' carts get improved and equipped with powerful horses. The higher its level the more your merchants are able to carry. With each level of this building, merchants will be able to carry 20% more resources.

    The Roman Trade Office provides a bonus of 40% per level, rather than 20%. This bonus only applies to the Roman trade office.


    Note: on servers started in 2018, except Path to Pandora, the bonus is half of that (20% per level for Romans, 10% per level for other tribes).


    For more reading you can go to: http://t4.answers.travian.com/index.php?aid=48#go2answer

    The flag in profile is to show which country you are from, not which languages you speak.


    If 10 nations are invited to play the .com server, 10 flags are available. Which is case on TS29 : it is the x5 special right?

    No. It does give you flags option for language in profile, not the country you're based on. For country you need to fill in 'Location'. You need to check it for yourself. You can choose max 4flags for language and the flags available are based on all local travian server.

    Well, if you're a non-gold player and want to have enough gold for GC and silver rich you need to make some sacrifice just like the gold player sacrifice their money. You need entrepreneur skills, time and LUCK, then go buy and sell item in auction. Sell all your items in early game and only save the necessary one. Buy item when price is cheaper than normal, and sell it when it became hot and expensive. After 1month+ you should get your GC etc. It's much easier to get high fortune in 3x 5x server.

    Friendly farming are legal except when it is from multi-acc. The multi-acc should got perm ban.

    And sometimes they claim to be the sitter to hide their multi-acc.

    Therefore I think the solution should be to limit Sitter duration to avoid Sitter abuse. Let say max Sitting day limit (SDL) is 7days. After that you cannot sit for that acc for the next 7days =Sitting Ban Duration (SBD). If you sit again for that acc in the first 7days after the first SBD, The 2nd SDL will reduce to 4days and SBD double. 3rd SDL 1days and SBD triple. 4th time permanent sitting ban.

    And if it is proven that more than 2acc play multi-acc or sitter abuse or cheating in an alliance, whole ally members will get penalty too. This is to promote honest gameplay and avoid associated with them.

    Hi everyone!

    As we all know, some tribe has their own building bonus like Gaul with +50% extra capacity for Cranny and Rom with +20% extra merchant capacity for Trade Office. Therefore, I wanna suggest a new unique buildings bonus for other tribe.


    1) Teuton: +10% CP gain during Celebration by Townhall <OR> -10% Celebration cooldown duration. <OR> decrease Tournament Square distance limit from >20 to >10.

    (Just like how they're efficient in farming, they are quite efficient during celebration, by not wasting much time to gain adequate CP for that.)


    2) Egyptian: -10% Healing duration in Hospital <OR> -10% Healing cost.

    (Their ancient healing techniques are very effective in healing wounded troops)


    3) Huns: increase the Rally Point ability to detect the types of units in incoming attack for each level by x2. Therefore at lvl 20, any incoming attack with total troops less than 40 can be detected. <OR> increase number of merchant available in Marketplace from 20 to 24 (Gain +1 merchant at level 5,10,15,20)

    (Huns are very good in gathering intel of their enemy/ Huns previous experience of conquering 1/3 of the world make their troops very efficient and fast)



    btw the building bonus should NOT be very OP or supereffective as to greatly change the course of the game, just like the gaul and roms bonus.

    So what's your opinion?


    --------------------------------------

    Edit log

    -add marketplace bonus to huns

    -reduce some bonus from 20 to 10% for townhall and hospital bonus

    -increase t. square distance limit from 0 to >10

    -reduce R.point troops detect from x3 to x2

    -change T.sq bonus from huns to teut.

    The idea of flag for language is kinda not good. Like Is there any country that use only one language? Maybe yes, but mostly no as we all are multilanguage.

    looking at that logic, gold-silver conversion need to be affected too. Or else just imagine, 1adventure you got 2k silver, when convert u got 10gold already. Make that 10x you got gold club. You win travian lost never gonna happen...

    i was playing a ts29 nys com server.

    I have 2 cranny lvl 10 = 4000, and granary at level 5 = 4000.

    Later i got a raid atk from hun, and he successfully steal 2458crop. After the atk my granary become full with crop 4000/4000. Before the atk i'm pretty sure all my resources is less than 2k, and there is no incoming merchant.


    Can anyone explain to me wt* just happened?

    I know this ist sort of a Design for Farming but the way I See it, it is a defensive workshop unit. The Idea is not that bad in my opinion.

    But in some way this unit already exists within the egyptian resheph.

    Well to be honest, the primary function of Carriage is to boost farming and secondary function as defensive unit. Thus make the farmer player relatively safer than before.

    No, this unit is not close in resembling egyptian resheph chariot. Its actually based on settler8o.

    Moreover the Egyptian Carriage will hv camels, not like chariot

    So, if i were egyptian and I have built 50.000 chariots....


    i could simply gain 50k/h extra by the -1 using them on a farm on 3 fields non stop?

    Yes. Egyptian is not a good choice for farming right now, but with carriage, hopefully they can compete with other races. Carriage are not a good offensive unit, so you still need to have other off troop to accompany it