Posts by Pippin

    Gunners are like that 3 am pick up at the bar you regret the day after when you release he smells garlic, swett and hade more makeup on him than I did. and will regret even more 2 weeks after it happened when they realise you got the clamp.... :| Okay, you got the pic.......

    Does anyone else think garlic smells nice?

    Seriously though, we need a bat signal or something.

    Just when I thought you have gotten yourselves together after the backstab incident, you pull it out from your sleeve again. How delightful. That's also the only point relevant to us, remaining two concern GUNNERS and them only and I do agree with you on those.

    And as a side note, I don't think anyone has called the process of zerging dirty by any means. Quite the contrary, if everyone were honest and straightforward about it happening.

    You misread my statements.

    Yes, we are zerging right now. That is not a dirty tactic. It is not my favourite, but it is ok and not rule breaking. Betrayal and plants are also not dirty, in my eyes. They are not rule breaking.

    I was merely saying, you should not expect me to feel embarrassment when there are such contrasts to be made. I don't like the zerg, as I am sure many others do not. There are other things I would like even less. But here we are, and I sense it will reach an end sooner or later.

    A weird take to call one of the most important artifacts on the game getting rotated outside your alliance uninteresting. Maybe you meant embarrassing?

    Embarrassing? Not in the least.

    I would be more embarrassed to be in a group which lies to their enemies about being friends before attacking. I would find it more embarrassing to be in a group which uses plants to steal artefacts. I would find it more embarrassing to be in a group which describes itself as Ultimate Warriors. All of these things, they are ok, but I don't think Goats have much to be embarrassed about when contrasted with 'dirty' tactics used elsewhere.

    You surely know it has happened though, don't you? Wonder what is your subjective take on the "extended trainer rotation" extending from GOATS to TEN and even DND?

    Haha no! I must admit, I find all the artfact stuff rather uninteresting. That is my subjective take.

    If anyone would care to send me in private a detailed account of all artefact thefts/transfers, I'd be happy to look at making a visual/pictorial/map based representation/analysis of the movements, which may be more accessible to people like me who find it all a bit tiresome :)

    Would you like to make a forum post on why goats gave up a small trainer without getting any arte in return? [...] Wtfqaz?

    I don't really know anything about that, so can't really make a post about it.

    Maybe, I should not have answered. It does seem a bit subjective though, this whole zerg thing. My position is that I don't believe it will last long, so what looks like a zerg today will be something else tomorrow. And I think if someone were to look objectively at the numbers, it would not be two thirds of the server united. That is a post I could perhaps make.

    I also, Sir_Kaban, have no idea what qaz means in that context. Suspect we'll survive without it though.

    Hi all, I haven't been here for less than ten years, but for some reason my account was deleted, I had to register a new one, and this was a waste of time, pity and strange. Ok, as long as I remember Travian (since 2007) so much I hear howling and crying about metazerg. Tell me, is there really a zerg or are the next losers commemorating the lost caps and hammers? :)

    There is not really a zerg. Just a little ganging up on the strongest :)

    Agreed your a joke meta 800+ 4 quad mega meta Ten/Gow/Goats/Dnd/2.01 and still not enough lol, you probably won’t even take any plans either 8o

    Flufie says a Bat Man analysis would be cool. But also has concerns he might not be well placed to unpick such a complex character..

    [...] last time i checked its not against the rules to "zerg" same as its not against the rules to use "techs" [...]

    I think that could be disputed.

    TG have been struggling with both issues since before I started playing the game, more than 10 years ago. Techs they seem to be allowing more, and reducing the efforts to resist. In contrast, large groups of alliances working together they are actively taking steps to prevent. Since August 15, 2019, the New Confederacy System was introduced, which restrics each confederacy to having four alliances within them in total. This put restrictions upon the sharing of resources and reinforcements.

    It could probably be argued that players leaving one alliance and joining another on a temporary basis to receive reinforcements, or other support afforded by the visited group, are circumventing game mechanics which are in place instead of game rules. It would be hard to manage massive cooperation via the game rules themselves - imagine how many bans they would have to put in place.

    It is clear that the owners of the game do not want large collections of alliances cooperating. Generally speaking it reduces competition, encourages others to do the same, and (for TG to take an interest) probably puts people off playing because it is less fun.

    I would add something about the potential spawn locations of construction plans. Nordics seem to have at least 5 plans on lock and looks to be in position to contest for another 3

    Hmm.. let's take a look :)

    We have an idea where they might be. I can't find these conveniently on a map, so have added them myself pretty much by eye. Please excuse any minor errors, though I would expect them to be accurate enough for this purpose.

    We see Duat in pink, IKEA in blue, all others in grey, and evidence of Flufie wanting everyone to get along better. (He says you are being a bunch of meanies lately.)

    Here is a close up:

    I'll let you count how many of the plans IKEA and Duat might have a realistic shot at taking. (Hint.. the answer is all of them..)

    This is speculative, and based upon approximations, though at this stage it would surely be foolish to not be considering such things?

    ( /--\ )

    Hi again. Flufie has been saying he wants to look at some groups in a bit more detail. Starting with Duat and IKEA. This is intended to be followed by similar threads looking at other groups, though that would work best if they were willing to discuss it with us.

    Please note that Flufie has visited IKEA, but not Duat, in preparing his notes here.

    Overall map

    IKEA, ME, ME 2 and Potpot in cyan; Duat, Strange and NoSpies in green; everyone else in red.

    Really not a big change here on the map. The middle grey zone is almost entirely encircled, and the Nordic alliances completely dominate inside it. There is virtually no expansion away from their main cluster compared to day 100 maps (we were going to show this but it seems almost pointless).


    IKEA main alliance in cyan with techs (ME, ME 2 and Potpot) in dark blue; Duat in green with techs (NoSpies and Strange) in pink.

    We find this interesting as it shows that IKEA have in fact relatively few tech accounts/villages supporting them certainly compared to Duat, and Flufie suspects compared to general perception. This is working on the assumption that NoSpies and Strange are tech wings, which may or may not be the case. Flufie does suggest though, the support afforded to IKEA through tech accounts is not very significant - only 14% of the overal group, as measured in population, comes from tech accounts.

    KORNSNÖ's leadership

    One of the pleasures of playing in the SW is that the leadership of both main groups, IKEA and Goats, are polite and couteous. They do not mock nor belittle others when enjoying success. And, in our experience, they are willing to talk and discuss issues.

    KORNSNÖ's account has been run in a way we have not seen before. The account itself is an integral part of the IKEA, and now the Nordic, setup. It has been clear since the early game that KORNSNÖ has been settling near others within the alliance.

    In this map, you see a faint image of Day 120 Duat and IKEA in the background, with KORNSNÖ's villages on day 44 in pink, day 100 in red, and day 120 in white. This clearly shows that from the early game the spread of villages was taking place, and since day 100 the spread of villages has been expanded to include Duat members.

    Here we see maps highlighting all areas on the map within 20 squares of KORNSNÖ's villages.

    It is likely clear to many that this is in the interests of utilising more efficiently the Unique Diet Control artefact. What we see is that the vast majority of IKEA and Duat members can benefit from halving crop consumption of troops, whilst also being able to withdraw those troops in a short time. The benefit here is immense.

    IKEA have been proactively preparing to use a unique artefact since the start of the server. With no way of knowing they would be able to secure that artefact. What else, might you suppose, have they been quietly preparing for?

    Flufie is of the belief that what we have been seeing from these Nordic groups, the level of organisation and preparation and the way in which it continues to catch others off guard, stands as testiment to the many years of experience they have gained on their regional servers. They have come here with prior knowledge of other groups on com2, and fully taken advantage of how returning players and leaders behave. Just looking at their accounts it is obvious that they have optimised account development strategies, and shared good practice amongst members. Legal methods which can give an edge, such as use of techs and deception in war, have been employed with intent and precision.

    It seems to us the onus now lies with everyone else to adjust our gameplay in order to compete, rather than with them to fit in with our expectations. Every time I read the phrase 'ultimate warriors' I laugh a little inside. Perhaps, we should take a closer look at Gunners next..? :)

    It is a shame to see some continually revert to pettiness and small minded insults rather than attempt to engage. I think this does nothing but reflect poorly on the individuals. Many nice people in Gunners that like to play the game hard but fair. But the past week or so has revealed some have different values.

    Totally agree, 100%.

    However, I think nothing is to be achieved by posting about it here. The leaders you reference are happy and will not change. Their members who don't mind are happy anyway. Their members who do mind can't do much about it besides leave, which seems unlikely.

    The rest of us, all we can do is offer an alternative vision. I am pleased the leaders of my alliance, while talking both in public and in private, set a positive tone which is an example to all members.

    likewise Pippin I wouldn’t endorse a 4 quad mega meta nor be very happy being part of it either, will be interesting how much more leaked info of this gets uncovered.

    Leaders of the swarm meta may be limited in how they can respond, I dare say they’re only looking for excuses at this stage..

    With the swarm leaderships so ashamed of their back room dealings and alliance quantity, we will probably see limited exposure of this until as late as endgame.

    I think at this stage, Batman, I would have to see some evidence before believing what you are saying. It doesn't look like you have presented any at all?

    To me, evidence would need to be battle reports showing beyond doubt that the five groups you name are cooperating, or leaders from the groups admitting it explicitly. Neither of those things are apparent.

    The fact you say that we probably won't see any evidence until endgame suggests to me that you know it is untrue, that you know it is obviously untrue, and that this is the best way to avoid having to prove anything you are saying.

    Is there a single other person from Gunners who agrees with the conclusions Batman is coming to here about four quads ganging up on them? Anyone at all?

    I gotta wonder Pippin are you not happy being part of that swarm alliance your part of ?

    My personal preference has never been to be part of a very large group. I am happier losing as the underdog.

    That's just me though, and my voice is not significant. Also, I don't know exactly the details of any arrangements. I would like to get some facts about who is working together and for how long, and maybe look at the numbers again to see how well balanced it all is.

    Why is it Gow always lives in the last server ?

    I could easily find dozens of posts from you talking, sometimes in very great detail, about what happened on the last server.

    You seem upset, Batman. Are you feeling ok?

    Ök then. If people here in the forum are willing to help, I will add the tech/hidden/support wings of alliances to my list, which I use when making these analyses.

    The AID number at the start is what I actually use to identify a group in-game. It is more reliable than an alliance name, as it cannot be changed (without abandoning the alliance and starting a new one).

    This is what I have at this stage. Confeds (Like IKEA and Duat) are shown apart as they have different leadership, though would maybe be put together at the time of showing stats/maps.

    If you know of any other wings of any of these groups which should be included, please just reply saying who and I'll update accodgingly.


    AID 33 Gow

    AID 69 Gow.

    AID 131 Gow..

    AID 533 GOVV

    AID 3 Duat

    AID 107 NoSpies

    AID 244 Strange

    AID 236 WoW


    AID 218 Goofers




    AID 18 DND

    AID 60 DSD


    AID 64 Goatters


    AID 29 GOATZ

    AID 8 IKEA

    AID 315 ME

    AID 469 ME 2

    AID 13 Potpot


    AID 5 TEN - AD

    AID 24 TEN Y

    AID 73 TEN X

    AID 141 TEN-TSE

    AID 124 2.01-X

    AID 132 2.01-A

    AID 444 2.01-D

    You’ll need to include wow too since they’ve also joined in together with gow ops.

    I think we've both been playing long enough to know that joining in some attacks together does not make them the same group.