Posts by Ignacio

    Not.

    When you demolish an own building in Main Muilding, you do not get back resources. And destroying by catas gets back less resources.

    thats the idea, buff the demolition of buildings

    people will value more have necessary building instead of just inhabitants and dont get punish

    Any attack with catas get an instant 33% bounty for the 100% resources the buildings destroyed cost related.

    what does this mean? a normal cropland cost 62580 from 1 to 10

    by example, if 40 catas double shot destroy 2 cropland from 10 to 0 it means you get a bounty of 33% of those resources = 41303 (0.33 x ( 62580 x 2) )

    how many of each resource? 11563 :lumber: 14870 :clay: 11563 :iron: 3307 :crop: (33% of the total cost the owner payed for the building)


    now, this is the interesting part

    same as inf/cav, catas should have a maximum load, so each catapult suppose maximum carry is 1k

    for 40 catas you got 40k capacity, but cause the bounty is 41303 you lose 1303 of the price and return with 40k resources extra from the building demolish (with the specific wave)


    so... when we talk about level 18 croplands, or level 20 treasury/tournament square this became crazy for the attacker potential reward above the available resources in warehouse/granary.


    :rep07:

    Why not just make an option cage craft in game? :item09::item09::item09::item09::item09::item09::item09::item09:

    Gaul's trapper get fast useless after early game, of course always will be the fear on attacking a Gaul and get a bigger number of your troops captive.


    Imagine, Gauls special building allows player to craft Traps or Cage by choose early in the game, so they can decided if prefer nature's troops rather than Traps, allowing them easy ways to clean oasis early game.

    Obviously it will be Overpower compare to other races that cannot, that's why Romans and Germans can use the workshop at level 5 (investigate on academy) the option too to craft Cages.


    About balance... Elephant are best value to use Cages (worth 11 :gau01: 4k ) compare to a Rat (worth 1/2 :gau01: 0,16k)

    So decide a value in resources should be something between 1k-2k (250 :lumber::clay::iron::crop:???). This cost is high so Traps over Cage still cheaper to Craft, but can be cheap too ( 0,5k? worth an :elephant: ). Cages can be sold.


    Additional, should be a number max of animals allow in village (like natural population balance), after that maximum :nocrop::nocrop::nocrop: need to be added or ZOO will become the new defensive meta. Actually it is, but payed with DOLLARS :crocodile:


    Leave Comments please :)






    This is where after investigated on academy, should Cage appear to craft, just like rams and catapults.


    :bat:

    IS POSSIBLE TO BALANCE OASIS BY ALLOWING PLAYER TO UPDRAGE THEM BY HERO'S MANSION

    WITH SOME CONDITION,

    IF FIELDS AROUND OASIS(7X7) ARE FREE OF ENEMYS

    IF PLAYER HAVE ALREADY OCCUPIED 1 OASIS


    UPGRADE CHARASTERISTICS

    IF OASIS IS 25% :lumber::clay::iron::crop:

    PAYING 10.000 :lumber::clay::iron::crop:(40k) YOU CAN UPDRAGE TO A 50% OASIS

    so...

    IF YOU HAVE 25%:crop: ---updrage---> 50%:crop:

    IF YOU HAVE 25%:lumber::iron::clay: ---upgrade---> 25%:lumber::iron::clay: + 25% :crop:


    UPGRADEE OASIS CAN DE DESTROYED with CATAPULTS


    ????


    is not that hard to make more profitable resources fields to everyone.


    :rep01:

    Something i hate the most about Travian is the lack of improvement to players and make a more competitive ambient by buffing some stuff the same way time goes by.


    CAPITAL RELEVANCE AROUND THE ACCOUNT

    Should all buildings already built in your capital have a 50% time building reduction in your others villages.


    Whats does it means. If you have in your capital a level 20 main building

    in every village you have an additional time reduction (5% x level) in each one of your new villages, making a faster way to level up from 1 to 20.

    Apply the same to marketplace, and players have to choose if they prefer the extra 50% time reduction or having a slot for warehouse/granary in capital.

    Residence/Palace doesn't work


    QUEUE LIST after day 50

    Romans

    from 2 simultaneous and 3 with plus -> 2 simultaneous, and 5 in queue (plus) .

    Germans / Gauls

    from 1 at the time and 2 with plus -> 1 at the time, and 3 in queue (plus).


    GOLD COST

    Instant function

    1 for each building (allowing finally to expend only 1 gold for instant 1 building)

    imagine romans with 7 buildings in queue, and paying 7 gold instant them, instant villages if you manage to move resources.

    germans/gauls with 5.


    Have nice Holidays ! :crop::crop::crop::item11::item11::item11::item12:

    FREE TO PLAY = ROMANS

    2 building simultaneous

    Cavalry too strong


    you can start and updrage everything to 6 and then all building to research :rom05:

    if is an active account can get 20 before beginner protection ends with only production -> if you gonna raid and have production

    if want to settle fast, finish all production level 6

    got some cp building (cranny, embassy, market) and residence 10

    at the time protection ends you will get 3 :rom10:


    Or just being a try hard, finish missions, don't develops resources, start with :rom05:

    60-70 to raid, be a nightmare

    requires = experience, lot of time, no money only gold club and some for NPC (can earn gold from auction)


    dont waste resources

    dont waste troops

    be active


    :rom08:

    just delete resources where players can get some good advantage cause this kind of playing style isn't too profitable.

    they prefer people to buy hero items and expend ridiculous amount of gold in auctions


    bye.