Just to clear up what seems to be some confusion (some one saying techs aren't allowed):
Multies are not allowed - i.e. one person playing multiple accounts.
Techs are fully allowed (another person playing the account, but does the same as a multi, i.e. push/garage/gets raided by a main account).
Of course these days, it's easy to change IP adresses to run multies to make them look like techs.
Anyway - basically the domains are divided over whether or not techs should be allowed (and for some domains, even the community of that domain is divided, i.e. here on .com). Domains like .ru, as well as the tournament teams have historically been quick to adopt the tech playstyle, and extensively use it, which have made them clash with other communities when they went to play on for example .com or anglosphere.
As to why techs have been allowed (even though they de facto were on other domains even before the rule change):
- TG wanted uniform rule enforcement. Rule 1.1 as it was, was open to interpretation, and each MH would have to decide what "own benefit" was. As a result, it was not being enforced on some domains at all, while on others, you could get lucky if you reported obvious techs and get them banned.
- Some domains/players argued that people themselves should decide what they consider benefit of playing an account. Want to build 3 villages and be raided by your team? Want to garage a WWK? Want to produce scouts to be killed by friends for off points? If you think it's for your own benefit, it is, and you have complete freedom to decide what you want to do with your own account - and TG also accepted this premise.
- Lastly, it can be almost impossible to tell the difference between a bad/inactive account, and a tech account.
Personally, I think both of the first reasons could be disregarded. Just give out some general guidelines to MHs on what is acceptable behaviour, and then let them judge. Could easily be something like "accounts are generally not allowed to give away more than 1/10th of their resources willingly" or w/e. Of course not applying to inactive accounts. Own benefit - TG decides.
For the last reason, I do understand the issue... But it's still fairly simple - account being raided by one team/player, and if it gets incomings from any other team/player, it gets defended? Tech/multi = can be banned.
Anyway, with allowing techs, obviously this creates problems.
First off all, many players, like you, like myself, don't agree with the tech playstyle.
Secondly, multies and techs are functionally indistinguishable. Before, you could get obvious multies banned for not playing for own benefit, even if there was no clear multi evidence. Now, if you have any brain capacity, you can quite easily disguise multies as techs. Also, even if some techs are legitimate, it pushes other teams/players to use techs too - or if they don't have enough friends who wants to create an account just to be raided, they create multies instead (again, it serves the same function).
The tech issue has been a big topic for all the legends on tour events. As said above though, some domains wants their techs, so ambassadors haven't been united to pressure TG into tackling the tech issue.
For this year's event, there's still not unity between the ambassadors, but almost all agree that techs are an issue. The problem is that we need to present a good solution to TG, and tbh, if you have to accept that TG has the above mentioned premises (can't be enforced by rules), it makes it very hard to come up with a solution... But we're trying.
Meanwhile, any suggestions how to solve it are welcome, and do make noise about the issue! If the communities express their dislike, it just makes it easier for the ambassadors to build a case.