Meet the Huns / Meet the Egyptians addition

    • TO BE ADDED TO THE "MEET the HUNS Thread"


      The Huns will be able to build a Command Center. You can compare it to a Residence in almost all regards but instead of two, it features three expansion slots. You can only build a Command Center in villages without Palace and Residence and of course you cannot build either after the Command Center is built.
      The Command Center will cost you 1.600 lumber, 1.250 Clay, 1.050 Iron and 200 Crops on level 1. Building it up to level 20 will be cheaper than a Palace but more expensive than a Residence.

      LevelLumberClayIronCrop
      11.6001.2501.050200
      21.9501.5251.280245
      32.3801.8601.565300
      42.9052.2701.905365
      53.5452.7702.325445
      64.3253.3802.840540
      75.2754.1203.460660
      86.4355.0304.225805
      97.8506.1355.155980
      109.5807.4856.2851.195
      1111.6859.1307.6701.460
      1214.26011.1409.3551.780
      1317.39513.59011.4152.175
      1421.22516.58013.9252.655
      1525.89020.23016.9903.235
      1631.59024.68020.7303.950
      1738.53530.10525.2904.815
      1847.01536.73030.8555.875
      1957.36044.81037.6407.170
      2069.97554.67045.9258.745

      The post was edited 3 times, last by Ameno ().

    • TO BE ADDED TO THE "MEET the EGYPTIANS Thread"

      The Egyptians, being the great builders that they are, focus on an economic approach to many things. Their special building is called Waterworks. It will increase the bonus of the oases, that are connected to the village, in which the Waterworks are built.
      If you are considering to make use of this advantage, keep in mind, that you first need to build your Hero‘s mansion up to level 10 and you need to have at least one oasis connected to the village. On level 1, the Waterworks will cost you 650 Lumber, 670 Clay, 650 Iron and 240 Crops but those costs will grow pretty steadily.

      LevelLumberClayIronCrop
      1650670650240
      2830860830305
      31.0651.1001.065395
      41.3651.4051.365505
      51.7451.8001.745645
      62.2352.3002.235825
      72.8602.9452.8601.055
      83.6603.7703.6601.350
      94.6854.8304.6851.730
      105.9956.1805.9952.215
      117.6757.9107.6752.835
      129.82510.1259.8253.625
      1312.57512.96012.5754.640
      1416.09516.59016.0955.940
      1520.60021.23520.6007.605
      1626.36527.18026.3659.735
      1733.75034.79033.75012.460
      1843.20044.53043.20015.950
      1955.29556.99555.29520.415
      2070.78072.95570.78026.135

      The post was edited 4 times, last by Scyllo ().

    • TO BE ADDED TO THE "MEET the EGYPTIANS Thread"



      The Egyptian Stone wall has durability of the Teuton Earth wall and it gives bonus similar to Gaul palisade.

      Other main features
      • Very cheap and quickly trained basic unit
      • Good defensive units
      • The stone wall is very difficult to destroy
      • Weak attack
      • Merchants can carry 750 resources (speed 16 fields/hour)
      • Hero’s resource production is doubled
      • Additional building: Waterworks, increasing oasis bonus
      • Nomarch lowers enemy village loyalty by 20-25 %

      The post was edited 2 times, last by Scyllo ().

    • TO BE ADDED TO THE "MEET the HUNS Thread"


      The Huns Makeshift wall has the weakest defence abilities - it gives bonus of a Teuton Earh wall and it's durability is something similar to Roman City Wall.

      Other main features
      • Lots of fast and strong cavalry
      • Weak defense of the makeshift wall
      • Lack of any really good defense troops
      • Merchants can carry 500 resources (speed: 20 fields/hour)
      • Mounted army with a hero is even faster
      • Additional building: Command Center, improving expansion possibilities
      • Logades lowers enemy village loyalty by 15-30 %

      The post was edited 2 times, last by Ameno ().