Have the adventures changed? My Hero never used to take even 10% damage on them, and now goes down to 50% (after a 'normal' adventure, not even a 'hard' one). He wears scale armour as well.
S1 - Chronos travian-reports.net/us/report/4025038ccb4
S2 - WIM travian-reports.net/us/report/493804f33ac
I also put most of the work in for this: Converter - Battle reports Travian (thanks for leaving siege at home).
• Do you have points on hero strength as that kind of damage is normally expected with no or few hero defence points.

We have not been informed of any change put it that way
CM mhudson
Community Manager
Travian: Legends US/UK

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• I'm sure they deal more damage as the server progresses? Seemed that way to me..

I could well be imagining it.
• ### commander_UK wrote:

I'm sure they deal more damage as the server progresses? Seemed that way to me..

I could well be imagining it.

• ### WIM wrote:

In the past I'd be able to send a Hero on 3-4 adventures without dying, now he takes 50-60% every adventure.
Depends what stage of the server you're in. Once arties are out, there's a significant boost in the danger level of adventures (and consequently give you more xp as well). You can't get by forever with just 6 points in FS.
..And that is the Final Word.

• Adventures complexity actually depends not only on normal/hard, but also depends on its number and significantly on a random factor. The formula is pretty simple. Basically health loss is calculated just like in a normal combat:

losses = (defense/offense)^1.5.

where defense = 5 + adventure_number * random(1, 4) and offense = hero strength.

I do not remember what are number of adventures at the "mid-game", but normal adventure might have up to (4 * adventure number) defense points. So e.g. the 50th normal adventure will have from 55 to 205 defense points. So if your hero have 400 strength, health losses will vary from 5% to 37%.
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