Account Name Change

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    • Account Name Change

      Expanding on this thread which called for allowing name changes past 500 population.

      The transfer of account ownership over the life of the server is quite common. Allowing new owners an opportunity to change the name if they prefer would be nice to have something they can more closely identify would be nice. I am not suggesting to allow this for free of course, since such a suggestion would be doomed to fail.

      Currently it costs 50 gold to change the account name between 50 and 499 population. With 3 free changes for 49 and under.

      I would suggest the following;

      0-49 population = 3x Free changes, 25 gold per change for 4th and beyond
      50-499 pop = 25 gold per change
      500-4,999 pop = 50 gold per change
      5,000+ = 100 gold per change

      The idea of changing how account names work was passed up the chain a few months ago. Would it be possible to get an update? I know we propose things here, the CM passes it on but it would be nice if there was some sort of feedback loop. After receiving a suggestion / idea, HQ should send an update on ideas through the CM within 3 months or something similar. The update could be to say that while the idea is appreciated it isn't happening and why, the idea is being worked on for implementation and give a time frame for its arrival, or some other neutral response. It would just be nice to know that our ideas aren't being sent into a void. If it isn't be being worked on we the community deserve to know why. If the developers think an idea isn't worthwhile we deserve the opportunity to show you why it is. If it isn't technically feasible, most of us get that but it would be nice to know that that is the issue and not the idea itself.
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      Carni wrote:

      God I would kill to have like 4 of you on every team I play
    • Feedback submitted again.

      There is a feedback loop but if you imagine the amount of feedback from 40+ domains. HQ generally only respond to the top requested features. Currently bugs is a higher priority than new features (or changes to features) and ensuring the FaS launch was successful. Hopefully in the near future they will have the time to return to wishs and feedback
      CM mhudson
      Community Manager
      Travian: Legends US/UK

      128-10-93-85-10-128-98-112-6-6-25-126-39-1-68-78
    • m.hudson wrote:

      Feedback submitted again.

      There is a feedback loop but if you imagine the amount of feedback from 40+ domains. HQ generally only respond to the top requested features. Currently bugs is a higher priority than new features (or changes to features) and ensuring the FaS launch was successful. Hopefully in the near future they will have the time to return to wishs and feedback
      I do understand bugs and the F&S launch are important. I would hope though that they can afford to at least comment on ideas. Even if its as simple as "We like this idea but right now we are swamped with bug fixes and the F&S launch. Once we have more time we will say more about it". Then 6 months later follow up with something like "So we were busy before but now that we have time, we see having this idea implemented within 3 months" or "Now that we've had time to consider it, we think the idea has merit but is technically impossible".

      But thank you for passing it up the chain. I think the vast majority of the US community knows that at the very least YOU have our back and care about our ideas.
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      Carni wrote:

      God I would kill to have like 4 of you on every team I play
    • Hey BB,

      I understand your request for the name change, but honestly, I have a different viewpoint.

      When Rome crowned a new emperor they didn't rename Rome.
      When USA gets a new President we didn't rename the country United States of Trump (not meant as a political statement, just an example.)
      UK does't rename the country with a change in monarch.

      I get that a new country might undergo some name changes, but once it's established, it seems rare that you'll see an actual country name change without going through some sort of revolution. All the other countries around that one (and in the world) still often think of the country under it's original name. Name changing 2/3 of the way through a game world in Travian would make it much more difficult to identify and keep an eye on other accounts and what they might be doing.

      I get that accounts change ownership, but to me that's just a new leader for the same people.. So if you really want to get corporate and development thinking, how about considering an account having a name that pretty much stays the same and an additional field for the leader of the account?

      ~f
      Some know me as feanor (~f) Others as The Old Wolf. (~tow) but no matter what, there's always a moment you know.
    • The Moment You Know wrote:

      Name changing 2/3 of the way through a game world in Travian would make it much more difficult to identify and keep an eye on other accounts and what they might be doing.
      It may be more difficult to keep track of everyone, but could be a good way to generate more revenue.... But then again, the user IDs would still be the same, so people could use that to keep track of accounts.

    • The Moment You Know wrote:

      Hey BB,

      I understand your request for the name change, but honestly, I have a different viewpoint.

      When Rome crowned a new emperor they didn't rename Rome.
      When USA gets a new President we didn't rename the country United States of Trump (not meant as a political statement, just an example.)
      UK does't rename the country with a change in monarch.

      I get that a new country might undergo some name changes, but once it's established, it seems rare that you'll see an actual country name change without going through some sort of revolution. All the other countries around that one (and in the world) still often think of the country under it's original name. Name changing 2/3 of the way through a game world in Travian would make it much more difficult to identify and keep an eye on other accounts and what they might be doing.

      I get that accounts change ownership, but to me that's just a new leader for the same people.. So if you really want to get corporate and development thinking, how about considering an account having a name that pretty much stays the same and an additional field for the leader of the account?

      ~f
      I think that would be an infinitely more interest approach but I was trying to work from something that should be easier to implement. Since the IGN change already exists, its just tweaking how/when the gold costs occur and allowing it to be changed anytime. I would expect that is easier than coding an entirely new element of "leader".

      At the same time I also don't think the perception of IGNs/accounts is that of a "city" or "country". It would require a shift in the overall culture and given the amount of resistance to some changes I've encountered just among those I know, I'm not sure it would be welcomed. I think it could make for a deeper game if there was a larger Travian "meta". That introduction of deeper meta elements would help in reshaping the actual and perceived role of accounts/IGNs. So I think your idea has merit, but would require a lot of work both technically and culturally.

      Regarding the tracking of accounts... Getter helpfully tracks name changes. And any alliance worth their salts will not be tracking account names alone. They will have an eye on specific coordinates and user ids. It would be a little more work keeping my spreadsheets up to date but I suspect that the vast majority of accounts would not employ the name change option. Though I think they deserve the right to do so, even if they have to pay for the privilege. (Which I really don't think they should have to but I understand TG has a bottom line that they tend to prefer over the feelings and interests of their player-base)
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      Carni wrote:

      God I would kill to have like 4 of you on every team I play
    • HQ discussed the concept but ultimately declined the idea with the following feedback:

      Thank you for suggesting this. We as acompany want to support players stayingwith their accounts. That’s why we don’twant to introduce suggested changes.
      CM mhudson
      Community Manager
      Travian: Legends US/UK

      128-10-93-85-10-128-98-112-6-6-25-126-39-1-68-78
    • m.hudson wrote:

      HQ discussed the concept but ultimately declined the idea with the following feedback:

      Thank you for suggesting this. We as acompany want to support players stayingwith their accounts. That’s why we don’twant to introduce suggested changes.
      @Templar Knight

      I'm just getting around to reading some of my watched threads that I never got to. (I know its been a while)

      My response to HQ is this:

      Life happens. People get sick, injured. Family die, jobs change. These reasons alone are justification for such a change. This is a VERY demanding game, and these are all valid reasons for giving up an account. In addition to the potential life problems people get burned out, bored, or become unhappy with their teammates etc. These are also valid reasons to leave the game.

      New owners should have the right to change the account name. If servers lasted a month this wouldn't be necessary but a 1x server can last up to 350 days. So many things can happen in that time!

      It also better for the community that accounts can be passed along. This helps keep alliances intact, helps players who weren't able to start a server jump in etc. Being able to change the name is a basic thing you should be allowed to do in order to personalize the account.

      It is also better for Travian's bottom line. What generates more revenue a deleted account or an account that is taken over by someone? Not being able to change the name is an impediment to this process. Some original owners don't want others playing under their normal IGN, some potential new owners don't want to use someone else's IGN.

      I really don't think implementing this change would have any serious impact in the number of accounts changing hands, but I do think its a simple quality of life change that improves the player experience. And as I said an account taken over is better for alliances, the community and Travian vs an account that is deleted.

      Under the reason given, a logical extension would be to not let players delete. Obviously that hasn't been done and for good reason. The current name change restriction is unnecessary and based in an assumption that there would be significantly more account change over and that such change is by default bad.

      Edit: Also... player numbers are servers are entirely too low. This has negatively impacted player sanctification, particularly for alliances looking for a competitive server. Even a dozen less deleted accounts on a server can make the difference between an alliance being able to compete to win and a server being fun. On Us2 my alliance ended with 81 accounts. At its height there were around 150 accounts. Saving even a few of those would have been good for us. On Us1 there were several accounts that deleted because the owners didn't want others playing under their name. Those accounts included an EGH that was definitely needed. While it might not have been enough to turn the tide, it would have helped.
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      Carni wrote:

      God I would kill to have like 4 of you on every team I play

      The post was edited 1 time, last by BlackBlade ().

    • Templar Knight wrote:

      Thanks for the feedback and will get this in my next report.
      Just one other thing.

      I dropped on Us3 to kill time for Com1 and was at 53 pop in under 10 minutes. This obviously quickly puts me out of the range to use the free name changes. I would suggest bumping it up to 149. This is roughly in line with the pop you would need to settle village 2. Alternatively the 3 free could simply be offered up until the 2nd village is founded. The best players will be past that pop / have founded village 2, from as early as Day 5 on a 1x server and the vast majority of the above-average players within the first 10 days.

      Updated suggestion table:
      Pop RangeName Change Cost
      0 - 149 OR Founding of 2nd Village3x Free, 4th+ = 25 gold per
      150 - 49950 gold per
      499 - 4,99975 gold per
      5,000+100 gold per
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      Carni wrote:

      God I would kill to have like 4 of you on every team I play

      The post was edited 1 time, last by BlackBlade ().