Guide to Artefacts; the facts

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    • Guide to Artefacts; the facts



      Artefacts - The Facts

      Here is a summary for any players panicking; feel free to link back to this in an MM.




      What are Artefacts?
      Artefacts are a new T3.5 feature to generate some mid-server interest among players and break up the 10 month wait for the Natars. An artefact works similarly to an oasis, where an affect is applied once you have captured it. However these affects are far greater than resource bonuses. Artefacts can increase troop speed, decrease building times, increase scout effectiveness, decrease wheat consumption, etcetera.

      Artefacts are also a feature of T4 - no fundamental changes were made to this area of the game.

      ~


      Intensity of Artefact
      There are 87 Artefacts in total; and 8 types with varying effectiveness.
      The difference in intensity can be divided into Village Artefact, Account Artefact or Unique Artefact. More detail below:

      Village Artefacts
      There are 48 village artefacts; this means the artefact affect is only applied to the village in which it is held.
      To capture a Village Artefact, you will need a Level 10 Treasure Chamber.
      These have the smallest defence and are placed further away from the center 0/0.

      Account Artefacts
      There are 32 account-wide artefacts; this means the artefact affect is applied to ALL villages of that account.
      To capture an Account Artefact, you will need a Level 20 Treasure Chamber.
      These have a medium sized defence and are placed further away from the center 0/0.

      Unique Artefacts
      There are 7 unique artefacts; these are account-wide with an increased bonus applied.
      To capture a Unique Artefact, you will need a Level 20 Treasure Chamber.
      These have the largest defense, and are placed closest to the center 0/0 so they are widely contested.
      There is no unique artefact for Storage.

      Artefact locations
      Map of Artefact locations from s1 2010/2011 (link)

      A more comprehensive guide by Fhuaran can be found here.

      Artefact defence
      The defence in each artefact village is calculated in relation to the Top100 armies on the server so defence reports can only be used as a rough guide. For example, the defence on ukx servers is much higher than on normal speed servers. The defence between uk servers isn't reasonably consistent (+/- 10% or so). However, on domains with a lot more, or a lot less players, there may be a significant difference e.g. pk4 had less than 10% of the defence that would be found on UK servers.

      A thread containing recent numbers seen on UK servers can be found here

      ~


      Capturing an Artefact
      Make sure you have the correct level Treasure Chamber for the type of Artefact you are capturing. The defence in the Artefact village must be cleared, and the Treasure Chamber must be catapulted. A hero must be sent in the same wave or a 2nd wave from the village you have built the Treasure Chamber. The Hero must be sent on ATTACK to capture the artefact. Raids will be ineffective and not grant you the Artefact.
      Once captured, all artefacts take 24 hours to take effect (12 hours for ukx/speed) - this includes transferring artefacts between villages or accounts later in the game.

      It is also possible to chief the village holding artefacts from the Natars.

      At any one time each player is only allowed to use a maximum of three artefacts, of which only one can be of the large/account or unique type. Players may however hold more artefacts than these, it is simply that the oldest artefacts of the available type will be the ones that are used. Furthermore any village artefacts will overwrite the bonus of account or unique artefacts of the same type for the village they are in effect for. Finally, to take a fourth, fifth, etc. artefact - these must be through chiefing/conquering the village that holds them - your hero will not be able to capture the artefact if you already hold three or more.

      If an artefact is not captured from the Natars within a month, then the artefact will become active for the Natars. Depending on the artefact this can make it more difficult to take.

      For the avoidance of doubt, only one artefact can be stored per Treasure Chamber. You CANNOT hold two level ten artefacts in a level 20 Treasure Chamber.

      WW Building Plans are also treated as Artefacts. It is not possible to hold a building plan AND an artefact in the same Treasure Chambers. The activation period also applies when transferring building plans.

      ~


      Types of Artefact
      The names of artefacts changes depending on the domain you are playing. Here is a list of what the UK names mean and what they do.

      Academic Advancement
      Village = 50% less build time for troops in this specific village
      Account = 25% less build time for troops in all villages
      Unique = 50% less build time for troops in all villages

      Artefact of the Fool
      Village/ Account = Different effect every 24 hours; can be good or bad
      NB: Artefact also changes scope (village artefact could become an account artefact, and vice versa)
      Unique = Different effect every 24 hours; can only be GOOD
      Read more about someone's experience of this Artefact: (link)

      Military Haste
      Village = 2x increase in troop speed; effectively a super Tournament Square
      Account = 1.5x increase in troop speed; effectively a super Tournament Square
      Unique = 3x increase in troop speed; effectively a super duper Tournament Square

      Rival's Confusion - 2 EFFECTS
      Village = Crannies hold 200x more resources in this specific village
      Village = Enemy catas cannot aim at buildings in this specific village (doesn't apply to TC or WW - not least because a TC can't be built in a WW village)
      Account = Crannies hold 100x more resources in all villages
      Account = Enemy catas cannot aim at buildings in all villages (doesn't apply to TC or WW)
      Unique = Crannies hold 500x more resources in all villages
      Unique = Enemy catas cannot aim at buildings INCLUDING the TC in all villages (doesn't apply to WW)

      Storage Master Plan
      Village = Ability to build Great Granaries and Great Warehouses in specific village
      Account = Ability to build Great Granaries and Great Warehouses in all villages
      Unique = There is no Unique artefact.

      The Architect's
      Village = 4x increase in building strength; effectively a super Stonemason
      Account = 3x increase in building strength; effectively a super Stonemason
      Unique = 5x increase in building strength; effectively a super duper Stonemason

      The Diet
      Village = 50% less crop consumed by troops in this specific village
      Account = 25% less crop consumed by troops in all villages
      Unique = 50% less crop consumed by troops in all villages

      The Hawk's Eyes
      Village = 5x stronger scouting power for scouts built from this specific village
      Account = 3x stronger scouting power for scouts built from all villages
      Unique = 10x stronger scouting power for scouts built from all villages
      In addition, scouts can also see incoming troop TYPES; but not how many units of that type.

      ~


      [Edited by Samantha78: This guide was originally done by Avi for UK1 - and was an absolute lifeline. I've made a few small updates to reflect some of what has been learnt since then and to remove out of date links]

      The post was edited 1 time, last by MOD Sam ().

    • Excellent to know, Thanks.

      If only they were closer to my Capital. Long travel times are terrible.

      Also
      ● Rival's Confusion - 2 EFFECTS
      Village = Crannies hold 200x more resources in this specific village
      Village = Enemy catas cannot aim at buildings in this specific village (doesn't apply to TC or WW)
      Account = Crannies hold 100x more resources in all villages
      Account = Enemy catas cannot aim at buildings in all villages (doesn't apply to TC or WW)
      Unique = Crannies hold 500x more resources in all villages
      Unique = Enemy catas cannot aim at buildings INCLUDING the TC and WW in all villages


      Are they % or Multiples, Cus if one cranny holds 500x its normal then thats one massive 500k cranny
    • Araneatrox wrote:

      If only they were closer to my Capital. Long travel times are terrible.

      Everyone is equally unprepared; you never know. I imagine there will be a lot of botched attempts, dead armies, dead heroes, and a few artefacts still unconquered in a week.

      Araneatrox wrote:

      Are they % or Multiples, Cus if one cranny holds 500x its normal then thats one massive 500k cranny

      I believe it does end up being something crazy like hiding 4 million resources (8 x Level 10 crannies), but the way it's written on multiple threads and the FAQ is conflicting. I'm assuming it would be a pretty pathetic artefact if it was only increased by 500% tho.

      Blackmane wrote:

      yeh but whats going to happen will there be fights over them?

      You need to decide if losing your army to get the artefact, and the alliance defence you're going to need to sustain the artefact, is worth it. It's still 154 days until the Natars are released; that's 5 months of artefact grief.

      HarLi wrote:

      I would hope so, like the WW artefacts, they can also be stolen (correct my someone if I'm wrong) .

      Spot on, just like a Building Plan, an Artefact can be conquered by clearing the defence of the village, catapulting the Treasure Chamber, and sending a hero on Attack from the village of your own Treasure Chamber.
      NB: make sure you contact the Multihunter for a clarification on the Artefact conquering rule. I will try and track it down too...
    • You need to decide if losing your army to get the artefact, and the alliance defence you're going to need to sustain the artefact, is worth it. It's still 154 days until the Natars are released; that's 5 months of artefact grief.

      woah thats a long time
    • Avi wrote:


      Academic Advancement
      Village = 50% less build time for troops in this specific village
      Account = 25% less build time for troops in all villages
      Unique = 50% less build time for troops in all villages



      large academic advancement III
      This artefact reduces training times in the barracks, stable and seige workshop by 3/4.
      Owner Natars
      village academic advancement
      Alliance -
      area of effect account
      bonus 3/4
      required level treasury level 20


      This says that it reduces training time by 3/4... 75%?
    • Here's a re-visit of the official announcement for posterity - great guide thanks .



      p.s. - interesting to note they are instantly attackable and not under ban like the building plans are when first spawned :cool:
    • Enterprise1 wrote:

      This says that it reduces training time by 3/4... 75%?

      I believe it means 75% of the original value, I remember a friend conquered on Uk4 and was disappointed in the result as they also believed it was supposed to be a 75% reduction. I'll double check that for peace of mind and update it if it's wrong.

      Edit: see FAQ explanation, and reference to 25% reduction (link)
    • Avi wrote:

      I believe it means 75% of the original value, I remember a friend conquered on Uk4 and was disappointed in the result as they also believed it was supposed to be a 75% reduction. I'll double check that for peace of mind and update it if it's wrong.

      Edit: see FAQ explanation, and reference to 25% reduction (link)


      Ah I see, thanks :)
    • To clarify where it says:

      This artefact reduces the crop consumption of all troops in this village by 3/4.

      It should say

      This artefact reduces the crop consumption of all troops in this village to 3/4.

      Bad translation (nothing new there :-p)
    • seanster102 wrote:

      is there an easy way to find the artefacts

      I'd say the ingame Natar profile is pretty easy: (link)

      Or the following list, which shows the artefacts per quadrant:

      NE seems fairly balanced, SE has the most Rival's Confusion, NW has the most Military Haste, SW has the most Hawk Eyes and Artefact of the Fool (coincidence Noein?! hehe).

      North East
      (194|59) Academic Advancement
      (46|198) Academic Advancement
      (77|129) Academic Advancement
      (170|132) Artefact of the Fool
      (215|8) Artefact of the Fool
      (59|206) Artefact of the Fool
      (208|156) Military Haste
      (100|39) Military Haste
      (192|24) Rival's Confusion
      (79|121) Rival's Confusion
      (139|104) Storage Master Plan
      (144|92) Storage Master Plan
      (277|85) The Architects
      (66|283) The Architects
      (59|63) The Architects
      (39|37) The Diet
      (127|194) The Diet
      (11|128) The Diet
      (70|203) The Hawk's Eyes
      (111|34) The Hawk's Eyes
      (26|113) The Hawk's Eyes


      South East
      (148|-139) Academic Advancement
      (53|-8) Academic Advancement
      (129|-77) Academic Advancement
      (178|-120) Artefact of the Fool
      (74|-202) Artefact of the Fool
      (39|-100) Military Haste
      (32|-259) Military Haste
      (241|-102) Military Haste
      (145|-8) Rival's Confusion
      (24|-192) Rival's Confusion
      (27|-46) Rival's Confusion
      (66|-129) Rival's Confusion
      (21|-173) Storage Master Plan
      (160|-69) Storage Master Plan
      (93|-144) Storage Master Plan
      (212|-198) The Architects
      (63|-59) The Architects
      (105|-206) The Diet
      (232|-12) The Diet
      (129|-11) The Diet
      (203|-70) The Hawk's Eyes
      (85|-79) The Hawk's Eyes


      North West
      (-148|139) Academic Advancement
      (-129|76) Academic Advancement
      (-178|120) Artefact of the Fool
      (-73|202) Artefact of the Fool
      (-38|100) Military Haste
      (-32|258) Military Haste
      (-241|102) Military Haste
      (-4|53) Military Haste
      (-24|192) Rival's Confusion
      (-144|8) Rival's Confusion
      (-66|129) Rival's Confusion
      (-160|68) Storage Master Plan
      (-21|173) Storage Master Plan
      (-93|143) Storage Master Plan
      (-212|198) The Architects
      (-63|59) The Architects
      (-44|30) The Architects
      (-105|205) The Diet
      (-129|11) The Diet
      (-232|12) The Diet
      (-85|78) The Hawk's Eyes
      (-203|70) The Hawk's Eyes


      South West
      (-194|-59) Academic Advancement
      (-77|-129) Academic Advancement
      (-46|-198) Academic Advancement
      (-52|-17) Artefact of the Fool
      (-215|-9) Artefact of the Fool
      (-170|-132) Artefact of the Fool
      (-59|-206) Artefact of the Fool
      (-100|-39) Military Haste
      (-208|-157) Military Haste
      (-79|-121) Rival's Confusion
      (-192|-25) Rival's Confusion
      (-144|-93) Storage Master Plan
      (-139|-104) Storage Master Plan
      (-59|-63) The Architects
      (-277|-86) The Architects
      (-66|-284) The Architects
      (-11|-129) The Diet
      (-127|-194) The Diet
      (-26|-113) The Hawk's Eyes
      (-19|-50) The Hawk's Eyes
      (-111|-34) The Hawk's Eyes
      (-70|-203) The Hawk's Eyes