- Early game tasks were rearranged to improve the early game
The changes are in the category Battle:
Quests 8 and 9 (10 Adventures and Auctions) are moved behind 14 (Upgrade Units)
What is the reasoning for this change?
Me, and practically any semi-competitive player would never dream of upgrading units before having completed 10 adventures and used the auctions.
I don't complete the task normally until at least ½ a month into the server or more, because it's extremely ineffecient, and expensive:
- The upgrade is not worth it's own cost until you have a certain amount of units of that type - and we're talking an amount that no player will have within even a week - until you have that amount, it's more efficient res wise to just produce more of the unit, since the cost is smaller than the gain from upgrading the unit.
- The reward for completing is of little value to your early game, and the competition to settle 2nd. In fact, the res you spend on the upgrade will set you back significantly in the race for croppers.
- Putting other quests after upgrading troops means that you will either waste a large amount of res, just so you can complete these two other quests, or that you won't complete those last two quests until several weeks into the server.
I didn't mind the quest being there, with little reward - because it was the last quest in the line, so it didn't matter when I completed it. But putting it as something to be done before you even complete 10 adventures? Absurd.
I get that the quests might be designed to teach new players the different things they can do in the game. But shoehorning both new players and experienced players into wasting res on something that they should never spend res on so early in the game is completely senseless.
Please restore the former quest order. This way, experienced players can delay upgrading their units until it makes sense, and new players will still be presented with the posiblity of upgrading units, but not until having completed most of the other stuff.
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