Efficient simming starting guide

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    • Efficient simming starting guide

      Introduction
      Note: This guide is for normal 1x server; for 3x server guide you have to scroll down ;)
      Looking to settle a second village as fast as possible but don't have the time or knowledge to efficiently raid oasis? Then this is THE GUIDE for you! This guide was put into practice on the current UK3 and I was among the first 5 to settle the second village (on day8 of the server) - with absolute minimum effort put into the account and its development.
      Many of the guides on the forum are a bit outdated so I thought of giving you my ultimate simming starting strategy!
      First of all I want to apologize for my English - I'm not a native speaker. Hope you can still follow this :)


      Order of tasks
      Do the tutorial. (Upgrade croplands only when it's required.) After tutorial the order of tasks is:
      Iron mine lvl1.
      Main building lvl3.
      Granary lvl1.
      Embassy lvl1.
      Cranny lvl1.
      One of each resources to lvl1.
      Main building lvl5.
      Residence lvl1.
      Iron mine lvl2.
      Clay pit lvl2.
      Market place1.
      All resources lvl1.
      Warehouse lvl3.
      Granary lvl3.
      Warehouse lvl7.
      Barracks lvl1-3.
      Academy lvl1.
      Wall lvl1.
      Smithy lvl1.
      All resources lvl2.

      Congrats , now you have completed most of the tasks without any additional waiting !


      Building up the village
      As we all know , Culture points (CP) are needed to settle a new village. The goal on the first day is to maximize both resource production and CP production.
      Kirilloid comes in handy: Travian :: buildings Here we can see everything: the cost of buildings and the given CP increase. Keep in mind: getting a new village fast isn't up to resources , but up to CP.
      The building order is:

      • All resources lvl3.
      • 1 cranny lvl10.
      • 10 crannies lvl1
      • 10 crannies lvl3. --> Crannies give to most CP per used resource and they also hide your resources from robbing neighbors
      • Main building lvl6 (650res/CP)
      • Academy lvl2 (650res/CP)
      • (Embassy lvl2 (685res/CP)) OPTIONAL
      • Academy lvl3 (830res/CP)
      • Main building lvl7 (840res/CP)
      • Main building lvl8 (535res/CP)
      • (Embassy lvl3 (885res/CP)) OPTIONAL
      • Market place lvl2-3 (990res/CP)
      • Market place lvl4 (710res/CP)
      • Market place lvl5 (915res/CP)
      • Market place lvl6 (580res/CP)
      • Market place lvl7 (750res/CP)
      • Market place lvl8 (960res/CP)
      • Academy lvl4 (1070 res/CP)
      • Academy lvl5 (680res/CP)
      • Main building lvl9-10
      • (((Academy lvl6 (875res/CP)
      • Academy lvl7 (1120res/CP)
      • Academy lvl8 (950res/CP)
      • Academy lvl9 (920res/CP)
      • Academy lvl10 ))) OPTIONAL
      You must get at least the crannies done during day1. You may need to use some gold to instabuild tasks like warehouse to lvl7 etc ; the more gold you use , the faster you get your settlers going!

      Now that we got our CP production in a good shape , we want to focus on getting the settlers done as fast as possible.
      The fastest way is to first upgrade wood and clay tiles to lvl4 , leave irons lvl3 , upgrade croplands to lvl5 and build a flour mill. (You can believe me on this or do the calculations yourself)
      Then and ONLY THEN you may start upgrading your residence up towards lvl10 and getting those settlers ready. This is the boring phase since you have to wait for such a long periods, but hey , at least you can spend some time outside and not to worry about raiding those oasis ;)

      Picking the new village
      Finally you have your settlers ready: guaranteed to be among the first 20 accounts. You might be a new player and not know what kind of a village you want to settle though?
      The unwritten rule is you have to settle a village that produces a lot of crop (9 cropper or 15 cropper) since your future army will need tons of wheat to survive. Picking between those two really depends on your willingness to invest in the game.

      15cropper: Kuvankaappauksen tarjoaa Lightshot
      Produces a lot of wheat. However , this hardly produces any wood , clay or iron and therefore it's (not impossible but) very hard to grow to a decent level with a little gold.
      I would say you need around 1600gold to upgrade this to a decent level in decent span of time.

      9cropper: Kuvankaappauksen tarjoaa Lightshot
      A very good choise to those that don't want to invest that much money on the game. This can be upgraded to a decent level with a minimal (or absolute zero) budget.

      Despite whether you choose, the same development strategies apply. Now that you don't need to rush for a village , you can start building your army that is used to raid resources from other players. Or you could just sim up the resource tiles in both of your villages and build up the army once you have got a better production. Either way , you still want to join the best alliance in your quadrant to get that extra protection ;)





      3x server GUIDE:
      Basically the same but without the grind for getting better CP production. In a nutshell:
      Tasks order is the same.

      After lvl2 resource tiles:
      Wood and clay tiles to lvl4 , irons lvl3 , croplands lvl5 , flour mill.
      Rush for residence lvl10 and train 3 settlers. You are off to go!
      This way it's guaranteed to get the settlers sent in the first 50hours of server , if you are lucky with adventures and/or raiding oasis this can be done in 40hours!




      A few bullet points:
      • Gold isn't mandatory but it will make development so much faster.
      • After each hero level: put 1 point in fighting strength, 3 points in resources
      • KIRILLOID is the Bible for every Travian player. Travian tools & utils :: Home Page
      • DO NOT overflow resources; set up an alarm if the storage is about to overflow at night.
      • Activate 25% resource bonuses. Also , a gold club is a good tool to find a best cropper for you (not to mention that sweeeet troop evasion so that no enemy can kill your settlers)




      Thank you for your interest! Also I'd like to hear other experienced people's opinions on this guide. There's no right or wrong path but one can always improve its game! :)
    • Man, if you do this strategy I hope you have some good allies to work with as you will have zero economy. On UK1 some people did this and I did an alternative strategy which settles about 10hrs later, but gives 2x the economy. Got a 125% still and then catapulted all of their feeders around me cause they had no production to stand against it...

      Be careful doing the zero economy, super fast settling strategy above. Decent raiders are still going to settle faster anyway.
      UK5,1 Annoying Gaul/CDT, UK5,2 Colt Seavers/Geoffles, Au1,3 Stringfellow/AoW, Au4,2 Spirit/KGB, TKCom2 Stringfellow/xTools, UK3,8 Spirit/Resurge, UK1,10 Tauriel/Havoc, UK1/11 Incognito/Betrayed, UK1/12 Spirit/Betrayed
      #9 crop UK T3, first in clubbies, #2 attacker, #10 hero
      Your game don't scare me, I got hit by this
    • Cretin_UK wrote:

      Man, if you do this strategy I hope you have some good allies to work with as you will have zero economy. On UK1 some people did this and I did an alternative strategy which settles about 10hrs later, but gives 2x the economy. Got a 125% still and then catapulted all of their feeders around me cause they had no production to stand against it...

      Be careful doing the zero economy, super fast settling strategy above. Decent raiders are still going to settle faster anyway.
      Some good points made here.

      If you plan to settle in the boonies then you don't necessarily need to settle as fast as possible since the chances are that you will still be there first. However, if you want that sweet 125-150% that's 10 fields from your spawn, then you want that extra 10hours to secure the spot and prevent others getting there first.

      With crannies in the village you won't become a farm for a long time. And the extra 10hours will set you with a very good advantage in developing the cropper which will eventually make the resources to queue your army. Maybe you faced bad/inactive players since they didn't have big enough production to queue troops of their own by the time you had catas?


      I only shared a fast and efficient settling guide ; it's up to the player how he proceeds after this. Did this strategy on current UK1, now I'm on track to having 60k + 15k + 2000 + 1000 arty hammer with no threats around since they've been taken down (wasn't that hard since I'm talking about FOX and FOL members.)

      Be sure to post your own guide for players to have an alternative guide to follow :)

      E: I will definitely try out to double the economy and see if it's really only 10hours slower. I highly doubt it but that will help building v2 up much more faster if that's the case.

      The post was edited 1 time, last by Sim_To_Win ().

    • my guide is a variant on meme's guide that was posted a few months back...my notes are on that
      UK5,1 Annoying Gaul/CDT, UK5,2 Colt Seavers/Geoffles, Au1,3 Stringfellow/AoW, Au4,2 Spirit/KGB, TKCom2 Stringfellow/xTools, UK3,8 Spirit/Resurge, UK1,10 Tauriel/Havoc, UK1/11 Incognito/Betrayed, UK1/12 Spirit/Betrayed
      #9 crop UK T3, first in clubbies, #2 attacker, #10 hero
      Your game don't scare me, I got hit by this
    • ELE wrote:

      Sim_To_Win wrote:

      I would say you need around 1600gold to upgrade this to a decent level in decent span of time.
      wait what? maybe need to define decent.....
      Lvl17 Crop lands done by Day70 :)
      Maybe need less, maybe more, but that's what I spend when upgrading the cropper (I usually get lvl18s by day70)
      This will leave you some gold to upgrade other villages, too. Just giving a direction, everyone uses gold differently :)
    • Definitely can be done with less. Even as Egyptian with 3 oases. And 17 is above decent level, imho, it's a level of experienced player who most likely has his own guide. At the stage when people still need someone else's guide 14-15 is acceptable before day 70.

      Don't get me wrong, I love the guide. Just don't want to scary beginners away with the number. ;)
    • ELE wrote:

      Definitely can be done with less. Even as Egyptian with 3 oases. And 17 is above decent level, imho, it's a level of experienced player who most likely has his own guide. At the stage when people still need someone else's guide 14-15 is acceptable before day 70.

      Don't get me wrong, I love the guide. Just don't want to scary beginners away with the number. ;)
      Yes, can be done with a lot less gold. Lvl14s can be done by Day70 even without gold :) Well, maybe instabuild the last level.

      Thanks for the feedback though! It's amazing to see people appreciate the guide. Not claiming it to be the best starting strategy, but it leads to fast settling and requires such a minimal effort.
    • Sim_To_Win wrote:

      15cropper: Kuvankaappauksen tarjoaa Lightshot

      Produces a lot of wheat. However , this hardly produces any wood , clay or iron and therefore it's (not impossible but) very hard to grow to a decent level with a little gold.
      I would say you need around 1600gold to upgrade this to a decent level in decent span of time.
      I figure it would take 1175 gold when being conservative with your spending and another 250-ish for NPCing wheat for troop production. If someone is interested;
      Display Spoiler

      • On the lower levels there is little incentive to use gold to intsabuild wheatfields since the time it takes to collect the amount of resources is larger than the time it takes to build the field if you mainbuilding has a high enough level.
      • If you're granary is large enough you can collect enough wheat to NPC for 2 fields which saves money if you are indeed instabuilding wheatfields.
      • If you build a lvl 15 wheatfield it takes 328070 resources but 26245 of this amount is wheat. So your granary only needs to have a capacity of 301825. at 301825 you NPC for the wood/clay/iron and then you wait for the wheat to fill up too 26245.
      • That last tips also works if you are NPC'en for 2 wheatfields at once.
      • Try to have some extra granary capacity so after you NPC for wheatfields you can use the resources to buildup other infrastructure.
      This puts us on (wood/clay/iron included);
      lvl 0 -> 13 = 234 buildings / 2 = 117 NPC (NPCing for 2 wheatfields at the time)
      lvl 14-15 = 36 buildings / 1 = 36 NPC (NPCing for 1 wheatfield at the time)
      lvl 15 -> 16 = 18 buildings * 1,5 = 27 NPC (NPCing 1,5 times per field)
      lvl 16 -> 17 = 18 buildings = 36 NPC (NPCing 2 times per field)
      for a total of 216 NPC's. Now lets say you start instabuilding from lvl 10 fields so lvl (17-10) * 18 fields = 126 buildings = 63 instabuilds IF you instabuild 2 at the same time. NPC = 3 gold and instabuild = 2 gold so (63*2) + (216*3) = 774 gold. Lets make it an even 800.

      This only works if you have the 25% bonus and PLUS (for instabuilding 2 wheatfiels at once) so 100 days little under 15 weeks so thats another 450 gold on bonuses. You can however shave a little of the top via those daily tasks. 100 days before arti's = 100 days of free bonuses = about 14 weeks of free stuff for 1 type of bonus. Now PLUS is a little more expensive than a resource bonus so it saves at least 14*5 = 75 gold but could be more depending on how many times you hit the jackpot (PLUS).

      Anyway that's 800 + 450 - 75 = 1175 gold. Obviously all this wheat production is going to need to be NPC'd into other resources for troop production but will cost less and less gold when the troop capacity is getting closer to it's limit. Lets say you're building 1 hammer which is gives you 2144 worth of wheat in troops per day, you have 480k granary capacity and produce 84300 wheat (100% 15c - 1k wheat for inhabitants). This comes down to: 24 / (480000 / (84300 – 2144 * x)) with x being the numbers of days you're building that hammer. You can plot a graph in google but assuming you NPC at least once a day and started building that hammer by day 40 that'd cost you another 258 gold which adds up to a total of 1333 gold for 100 days of Travian. 3 bucks a week :P
      Twee keer naar rechts is hetzelfde als achteruit
    • Thanks for taking the time to do some real calculations. :)

      I bought 1600gold when the server started, and once I had spent it all I had Lvl17 Crop fields and 7 maxed out villages ready to push resources into building hammer(s) , all this while keeping resource bonuses and plus-account running 24/7, and after buying gold club.

      At early crop land levels I like to have big enough storage to build 4 crop lands per NPC. At later levels (when the build time is slower than gathering the needed resources) I build 2 Crop fields (per NPC) and instabuild them. :)

      The post was edited 1 time, last by Sim_To_Win ().