Common Travian Etiquette

    • Common Travian Etiquette

      Introduction:
      Travian has it's own codes of conduct that you can't exactly look up anywhere. If you've played in a good/premade team, you will likely know them already, but if you're new to the game or have only played with inexperienced teams, you might not be familiar with them. Which is why I've decided to put them down in writing. There will be some variance across servers and teams, but the following points will in general be agreed upon in most places.

      Table of contents:

      • Farming etiquette
      • Chiefing etiquette
      • Respecting "personal space"
      • Oases
      • Auction house etiquette
      • Spiking
      Farming etiquette:

      Farming is a key part of the game, and something that some people will spend a lot of time on. Naturally, there's dos and don'ts for farming, in regards to your own teammates.

      Generally, people do not like "leechers", and teams will often have more or less defined rules about it. Farms are of course generally "public property". However, in certain cases, you should be mindful before sending your raids.

      If you see a teammate scouting a juicy village that is not already being farmed - do not send your troops straight away. Your teammate is putting in the work to scout the map for new farms, let him/her have the initial reward, before joining in yourself. Wait at least 24 hours to see if they're grabbing the resources/clearing the village, or alternatively send them a polite message asking them if they're planning to launch on the village.

      Speaking of clearing a village: if your teammate spends troops on opening up a village for farming, allow for some time to recoup losses/reap the rewards. If you see a teammate taking out troops in a new farm, let him/her farm it alone for at least 24 hours.

      If you're the one who cleared a village, only to see teammates swoop in grabbing the resources soon after, keep in mind that they might not be aware of you clearing the village, especially not if you've sent a few raids so the clear is no longer visible on the inactive village. So while you might feel like sending an angry message, start off with a polite one. Explain that you cleared the village recently (maybe include the report), and would like to have it for yourself for a little while. If they refuse, you should probably contact one of the leaders in your team.

      Chiefing etiquette:

      If you're chiefing villages from inactives, or taking oases, they'll likely have a bunch of incoming raids. Do not kill the incoming raids. Teams will almost always have rules against killing allied troops in chiefed villages, and quite often against killing any troops at all. Even if your team doesn't have a rule against killing non-allied troops on your chiefed village, it will be considered very bad mannered.

      So, here's the right way to chief inactives: do not send a large escort with your chiefs. If the village is inactive, there's not going to be any defense after the initial clear. Just send ~50 troops or so along with the chief so it doesn't die. This way, if you aren't on to remove the troops straight away after chiefing, there will only be enough to kill a few raids. After chiefing, rename the village to something that includes "chiefed". Of course you don't have to just sit and accept raids coming in forever. You can either send an IGM straight away, or wait and see if you notice that some players keep sending raids hours after the name change. In either case, just let the raiders know that the village is chiefed, that you're letting the raids already coming through, but that you will start defending the village in XX hours/when all current raids have passed. Include the village link/coordinates in the IGM so it's easy for raiders to remove the village from their farmlist.

      Respecting "personal space":

      People generally don't like other players settling close to their villages, especially not important ones, without permission. If you're settling close to an unallied player, you risk getting catad/chiefed. But keep in mind that settling close to an ally might cause trouble too. So unless your two clusters of villages are naturally merging from the caps/spawn villages you have, drop your teammates a quick message and ask for permission before settling close to their cap/village clusters.

      Oases:

      Related to above, you'll also have to think a little bit when you're looking for oases and nice locations to settle to have access to them. As said, you should ask for permission before settling within another players cap area. A large part of this is the oases. A capital village always takes priority for oases over non-cap villages. It's pretty simple - an oasis is far more valuable to a cap that can get higher level fields, than any other villages. If two allied caps happen to be settled close to each other and have overlapping oases, the leadership of your team will probably be the ones to settle the matter - it varies from team to team and situation to situation what the outcome will be.

      Showing a little courtesy in regards to oases doesn't only apply to cap oases though. If an ally has settled a village in range of an oasis, before you move to the area, drop them a message and ask if it's okay to take the oasis (keep in mind that it's almost never worth it for ordinary villages (non-cap, non-15c) to take a 3rd oasis due to the high costs of HM20, so if the village already has two oases, it should be fine - never hurts to drop an IGM though).

      Auction house etiquette:
      If you spend some time (and silver/gold) on the auction house to pimp your ride hero, there's some things to keep in mind. If you're bidding against un-allied players, go nuts. Outbid them, maximize their bids to make them spend more silver and so on. However, most teams will have more or less strict rules on bidding against allies.

      The basic rule is usually that teammates shouldn't outbid each other, and shouldn't push prices. There are exceptions to this of course.

      For the first days with auctions running, there's typically not really any rules, especially not for CP helmets - it can still be a good idea to communicate with allies that you're bidding against though, so the team doesn't use silver unnecessarily. An example would be that if you're willing to put down a much larger amount of silver for an item than your ally is, there's no reason for your ally to bid you up. This would take some credibility for your teammate to believe you though, so if you don't know each other well, don't get mad if he doesn't agree to let you have it without bidding.

      However, once the initial craze has passed, it'll be considered rude to outbid teammates without warning, even if the team doesn't have any official rules against it. If you see that your teammate got outbid by an enemy player, it's of course fine to put a new bid. If you're in urgent need of an item (could be ointments or a bucket for example), it's generally okay to overbid allies too, though you should drop them a message and explain why. If an ally has bids on an entire page or two of ointments and you want some too, drop them a message and say so - perhaps they'll even be able to lower their bid so you can get them cheaper. This goes both ways - if you've bid on an entire page, be willing to give up some of them to teammates if they ask, and before getting mad if they overbid you without warning, check if they only overbid you on a few of them and not the whole page, and let them know that you'd appreciate it (and maybe even lower your bid) if they talk to you first.

      Spiking?

      Spiking is sending defensive troops/heroes to inactive villages that are being farmed, thus killing the small raid parties going there. A few people will say that it's just legitimate tactics and part of the game - but the majority of players and teams still frown upon it. Especially, you'll have some very mad teammates if you kill allied troops with spikings (and many will find it distasteful, even if it only affects enemy troops). You'll probably get yourself on top of the hit list for many big/powerful players if you spike, and your team might not want to provide you with support so... Don't do it.


      Animis opibusque parati

      com8 (F&S beta) and now back to retirement...

      The post was edited 1 time, last by wishmaster3: 08/07-2018: new section added ().

    • Sitting is a useful tool to increase your account's activity. When someone is taking his/her time to manage/help your account, it is a good practice to offer cross sitting. Not everyone expects or accepts sitter but it is appreciated.

      When you have agreed to be a sitter, you have committed yourself. Talk with each other, find what suits the arrangements best; what you should do and don't. Also a sitter is not a slave and nobody enjoys sitting under strict command. Give your sitter some freedom and if he screws something up, have a good chat and try to understand each other better and work forward for a better account. If the mistake is too big or you don't want to have him any more as sitter, at least have the courtesy to let him know beforehand.

      When you don't have the time to sit, don't just hog the spot. Let the sittee know so he/she can have you replaced. If you neglect your duties, sooner or later your sitter will start neglecting you and eventually both of you would be worthless as a sitter. Specially, if you are going away for a long time (vacation/business trip), let your sitter know. During those times, you'll need a different arrangement than usual.

      Respect each other and each other's privacy. It is useful to give your sitter access to your mails so he/she can respond in your absence in case you are absent. If you are sitting and trusted enough to open IGMs, you should not open private conversation without permission or just don't open them at all.

      Sometimes, sitters voluntarily push accounts to make their job easier. Offer them the resource back when you are capable. Most of the time, they'll decline the offer but it will make your friendship stronger. And when you can, it doesn't hurt to be generous to your sittee.

      Try to manage some time and have a lively chat with your sitters once in a while; not just about Travian but simple things of life. Know each other as a person. Almost every great friendship in Travian started with a sitting relationship.
    • wishmaster3 wrote:

      If you see a teammate scouting a juicy village that is not already being farmed - do not send your troops straight away. Your teammate is putting in the work to scout the map for new farms, let him/her have the initial reward, before joining in yourself. Wait at least 24 hours to see if they're grabbing the resources/clearing the village, or alternatively send them a polite message asking them if they're planning to launch on the village.
      I'd rephrase this as, "Either wait 24 hrs, or send your scouts to the target. Once they arrive, you can then raid it based on your scout reports." A person does not everyday farmlist past day 60 of server, once a few days and then per week at later stages. So, if you had it within your plans to scout farms and find farms - an ally scout report should not hinder you. You could ignore it exists and send your own scout reports and follow that.

      AbounA wrote:


      i just want u to know i have no prob with u not knowing good English but don't act smart and use stuff i said that u don't even understand to try to hurt me bro
    • Or what I do is simply message the person who you saw that already has a scout report or attack on that village and ask them if you can launch on the target. Usually works and is polite.
      Yes, I've built my fair share of WWs. Won a few, lost a few. Played far too many rounds for far too long. Made a lot friends and enemies.

      Yes, I've played as an anvil and as a hammer. I'm only playing now because of all the friendship I have built over the past ten years. I love Travian but I love the community even more.

      Envy me for I have everything, Fear me for I have nothing to lose.
    • Eric Rasputin wrote:

      Or what I do is simply message the person who you saw that already has a scout report or attack on that village and ask them if you can launch on the target. Usually works and is polite.
      yes but this is already mentioned :P

      wishmaster3 wrote:

      or alternatively send them a polite message asking them if they're planning to launch on the village.
      I meant we should add what I mentioned, in addition to this.

      AbounA wrote:


      i just want u to know i have no prob with u not knowing good English but don't act smart and use stuff i said that u don't even understand to try to hurt me bro